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Ubisoft Has "Dreamt Something Bigger" for Skull & Bones

Written by on | OpenCritic

Though the latest Ubisoft Forward happens today, the publisher let fans know ahead of time not to expect to see Skull & Bones at the event. Despite years in development, the team says they have "dreamt something bigger" for the pirate game, which "naturally came with bigger challenges." 

Elisabeth Pellen penned the letter to fans, assuring them that the game will be shown in the future and it'll "be worth the wait." Here's more of the letter:

These difficulties resulted in necessary delays for our game. Critical questions needed to be addressed over the past several months such as: how do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create cool and memorable moments in-game? For most of these questions to be answered, it was clear that we needed more development time.

As Skull & Bones evolved from its original idea to what it is now, it was also necessary to have some fresh eyes join the team. I was one of those people when I joined as Skull & Bones’ creative director a little over two years ago. I have been part of the game’s core team that leads many of the talented developers at Ubisoft Singapore. Since then, many new talents have joined our global crew.

From our teams in Ubisoft Berlin, Chengdu, Kiev, Paris and the Philippines, it is truly a team effort. The dedication and passion of our developers continue to fuel our drive to make Skull & Bones something all of us can be proud of. Our confidence in each other’s talents is what motivates us to push Skull & Bones towards the finish line and beyond.

We’re proud of the work we’ve done and we hope you will be too when you see more of Skull & Bones at our comeback next year. Until then, on behalf of everyone in the Skull & Bones team around the world, keep safe and we will see you again soon!

It was previously reported that the game had been rebooted internally, inspired by the likes of Fortnite and Sea of Thieves, allowing players to create more memorable, emergent moments. It'll be interesting to see just how different it looks from its once ship-only gameplay from several years ago.

 

 

 

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