Capcom's Recent Success Comes From Abandoning Individual-Based Game Development, Says President

Capcom's Recent Success Comes From Abandoning Individual-Based Game Development, Says President

From TheGamer (Written by Jack Coleman) on | OpenCritic

Resident Evil Requiem, Dragon's Dogma 2, Monster Hunter Wilds — It's clear that Capcom is doing something right, because the studio is consistently releasing beloved entries in many of its most famous series, as well as kickstarting new favourites with games like Pragmata.

Capcom has gone from success to success, and studio president and chief operating officer Haruhiro Tsujimoto believes he knows why. According to Tsujimoto, Capcom's shift from individual-led game development to a more team-based approach has revitalised many of the company's series.

In an interview with Famitsu (via Automaton), Tsujimoto revealed, "In the gaming industry, when a title becomes a series, it often ends up depending heavily on a particular developer, becoming what you'd call an individual-driven title," he explained. "If that person doesn't make one, there's no next instalment."

This can be a double-edged sword. On the one hand, having a consistent director for an entire series ensures the series remains tonally consistent throughout and that the original director's vision can be seen through to the end. On the other hand, a series can grow stagnant under the direction of a single person, and the director can become burned out and produce an inferior game...

See full article at TheGamer