I love a good strategy game, and like anyone who spent a bit too much time reading Tom Clancy's Red Storm Rising, I especially love the drama of naval combat with missiles, nuclear submarines, and intrigue.
Sea Power: Naval Combat in the Missile Age entered early access in November 2024, and though it was fairly impressive from the get-go, Triassic Games' debut title was sorely lacking a proper persistent campaign.
This all changed with the festive 4th of July update, version 0.8.0, which added a host of changes on top of the so-called Task Force Mode. Sea Power is still decidedly an early access title, but one that is perfectly capable of besting most large-scale strategy games today.
Sea Power's Pacific Holiday
The first official linear campaign for Sea Power and its new Task Force Mode is Pacific Strike '85, which puts you in charge of a NATO group in the Western Pacific.
As the name implies, Task Force Mode finally gives budding naval commanders the ability to customize their fleet, in a deck-building process that will feel intimately familiar to WARNO and Broken Arrow veterans.
Campaign missions unlock linearly, but the state of your...
