A data miner has dropped new details on the Splinter Cell Remake, slating it for somewhere between Q2 and Q4 2027 – assuming it actually makes it that far. The project is reportedly in a "fragile state right now," which is a phrase that should give everyone pause, but more on that in a moment.
According to the leak, the game is being built on Snowdrop – the same engine powering The Division 2, Avatar: Frontiers of Pandora, and Star Wars Outlaws – and will be fully linear. Non-lethal choices are being expanded upon, dynamic light is in with a dedicated light and dark meter, and the classic gadget toolkit is back: sticky cameras, gas grenades, manual alarms, and destructible environments. Pipe slides and zip lines round out the movement options. On paper, this is precisely the direction fans have been asking Ubisoft to go.
What We Already Knew
The Splinter Cell Remake has been in development at Ubisoft Toronto since December 2021 – announced, given some concept art, and then largely left to exist quietly in the background while Ubisoft navigated one of the more turbulent stretches in its history. The studio previously worked on Blacklist, which is the...
