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Dodgeball Academia does admittedly come together in a rather compelling way, but we're critical of the independent elements that make up this package. You might find yourself caught up in the storyline, which could potentially make up for its other shortcomings, but we found it a little disposable. It's clear that love has been poured into this adventure and it's absolutely superb to look at and listen to - we just wish the central sport was a more enjoyable to play and the dialogue wasn't so interminable. You might dig this game more if you get hooked into the grind, so to speak - battles are over quickly and levelling up is always fun - but overall, if you're not willing to get by on sheer aesthetics, you might want to dodge this one.
To add a slight downer on proceedings, neon signs adorning crumbling buildings and barren hills in the background rubbed us the wrong way. To be clear, Golf Club Wasteland isn’t a game for children thanks to the colourful language featured on the radio, but a few of the neon signs were just needlessly childish, if not entirely inappropriate. These featured seemingly random words plucked from the urban dictionary which completely pulled us out of an otherwise pretty engaging and deep narrative. Not enough to totally spoil our pleasant little post-apocalyptic walk, but enough to be irritating.
Sonic Colors Ultimate is well-executed revisit of a high point in Sonic's long career. Most of the quality here stems from the content of the original, rather than the new additions and tweaks for this re-release. Things like the Jade Ghost and extra customization options are welcome, but not game changing, and the musical and graphical improvements are minimal. At the end of the day, though, this is still a well-performing, portable version of a classic and that's arguably all that it needs to be. We'd give this one a recommendation, then, to anyone who has yet to experience Sonic Colors, as this is certainly the best and easiest way to try it out. If you're a fan of the original, we'd still say it's worth a punt - you'll still love the game on Switch. Just be aware that this isn't a massive overhaul of what came before.
The concept of Super Animal Royale is very now – it draws on all the familiarities of modern mainstream gaming. In a way, then, you could say it's cutting-edge. In another way, though, it's all just very familiar, to the point that it's strangely unremarkable. No individual aspect of it stands out, but it does form an endearing whole. It feels cool to play (when there's no grievous lag), the map is compelling and the battle royale formula is as much of a buzz as ever. The monetisation model is not in-your-face and the player base is certainly there. It's free, it's under a gigabyte, it's fast, and it's a good laugh. Why not download it?
Making The Doctor a background character was a stroke of genius in making the cast (and you, the player) seem vulnerable – much like “Blink”, there’s a real sense of atmosphere to this game. It’s so well done that it almost seems effortless, with only its short length and a few less organic moments of the introductions to new mechanics clashing with the necessity for the narrative to move forward. Overall, though, it’s easily, comfortably the best Doctor Who game we’ve ever played – yes, even better than Dalek Attack on the Amiga. So good, you won’t want to blink. But you should, or your eyes will crust over.
Rustler attempts to take us back to classic top-down GTA action in a neat medieval setting but poor performance, shoddy controls, weak humour and a dull, short campaign hold it back from reaching its potential. There are glimmers of good stuff here, a few fun pop culture references, those beat-boxing bards and a good-looking world to stomp around in, but the game underneath is just so underwhelming and uninspired and, in the end, it all feels like a big step back from its most obvious inspirations.
Secret Neighbor is, in theory, a meaningful and intriguing spin-off from Hello Neighbor, introducing multiplayer elements that really should work quite well. In practice, however, the game suffers from poor controls, unremarkable environmental design, and quite frankly, its own player base. Matches turn into insufferable spectacles of chaos, and even when players commit to the game's rules, it's still completely unbalanced, favouring the incredibly powerful Neighbor each and every time. Even if you're a fan of asymmetric multiplayer games, you're better off skipping this one.
Oskar Stålberg has made a charming and compelling toy for imaginative play. Anyone willing to project themselves into its worlds and tell stories to themselves as they build will have a great time (although young kids might need assistance with the controls). Raw Fury claim to care about “experiences and emotions” not “genres or mechanics”. If that’s where your priorities lie, too, then give Townscaper a shot.
Mayhem Brawler is way, way better than it has any right to be. It looks good, plays nicely and only really suffers by comparison to its bigger brothers such as Fight'N Rage and Double Dragon Neon. The animation is lacking compared to these titles, but it's still perfectly acceptable, and the slightly generic environments are too busy to really pay much attention to. With a world this interesting, we'd love to see another game take place in Mayhem Brawler's universe.
No More Heroes III has the faults of both its mainline predecessors – it's a little more tedious than No More Heroes 2, and a little less meaningful than No More Heroes. It makes up for this, however, by being another inarguably impressive, balls-to-the-wall carnage-fest, a blood-spattered love letter to excess, and a Suda51 fan's wet dream splashed across the Switch. The story it tells is cool. The game it plays is cool. Neither of these crucial aspects reach the heights of the series' Nintendo Wii origins, but nobody who truly gets No More Heroes could reasonably be disappointed with this third incarnation. The joke's beginning to wear thin, but it's all in the telling. And Suda51 can still spin a very fine yarn.
We're always fans of seeing lesser-known games in any genre get a bit of love and exposure to new players, and the two games in the NIS Classics Volume 1 collection both have a lot to offer tactics fans. Phantom Brave's combat system is unique among tactical RPGs and Soul Nomad's take on the hero's journey is still interesting 15 years after its PS2 release. However, both games feel even older than they are; the unattractive visuals and uneven voice acting of this compilation re-release aren't going to change anyone's mind who wasn't a fan before, nor prove attractive for a new audience.
Spelunky 2 is a masterclass in great roguelite game design, expertly combining crushing difficulty with a steady drip of new secrets and lessons to keep you coming back for more. Some may be put off by the steep challenge-this is certainly a game you have to work for a bit-but putting in the effort is sure to reward you with plenty of thrilling memories. We'd give this game a high recommendation to any fans of roguelites or challenging platformers, and even if that doesn't describe you, this is still certainly worth a look.
Nearly a decade on, Spelunky still has all the fundamentals in place and remains a great entry in the roguelike genre. Solid gameplay, plenty of secrets, and an addictive gameplay loop make for an easy game to recommend, though we’d say you should come into this one prepared to die a lot before you really ‘get it’. Whatever your tolerance for difficulty may be, Spelunky proves to be a nice fit for the Switch; it’s certainly worth your time if you never tried it before.
Young players still green to the simple story ideas and to platforming fundamentals will find absolute magic in Hoa. The orchestral score and hand-painted backdrops have the power to whisk imaginations away like nothing else. The tried-and-true design of a modern platform game, while unsurprising to seasoned players, will delight budding gamers getting to know the genre. Apart from its closing stage, Hoa is a paint-by-numbers platformer – and the painting is exceptional, even if everything stays carefully inside the lines.
Quake returns in a feature-rich remaster that delicately updates the classic FPS, adding lots of optional bells and whistles, packing in a ton of content and delivering the definitive way to play this 25-year-old masterpiece in the process. There's a wealth of online and co-op options here, a glorious new expansion to blast through from MachineGames, super slick performance in both docked and handheld modes and it's all available at a cracking price point. This really is a stellar port of one gaming's true greats and an absolutely essential addition to your Switch library.
As one of the surprise drops of the Nintendo Indie World showcase, we couldn't wait to get our hands on Garden Story, one of the most hyped "wholesome" games of the past few months. What we were expecting was perhaps not what we received - and it certainly has its flaws - but nevertheless, we couldn't help being won over by Garden Story's charm as well as its systems.
Slime Rancher: Plortable Edition is a title that doesn't do the game justice. This isn't a stripped-back Nokia N-Gage version of a grand game, this is the real deal, and it's blinkin' marvellous. Farming Slimes, exploring the world, getting frustrated at the price of Crystal Plorts never going up, it's a dense and wondrous experience. Having to travel so much on foot stops it from achieving extreme greatness, but it's not enough to stop us giving this a hearty recommendation.
Love Esquire is a straightforward and fun visual novel/dating sim with simple but effective design and gameplay, surprisingly strong production values, and a fantastic voice cast. This isn't a game trying to push the boundaries when it comes to inclusivity, but it is an enjoyable romp and a relatively 'safe' introduction to the genre for those unfamiliar with its tropes.
All in all, Rush Rally Origins is a great little rally game if you keep your expectations of the graphics in check. From a gameplay perspective, it’s more than capable, and offers improvements over the original game in spades. Despite the easy vehicle handling, the game is nevertheless challenging with smart AI and strict time trial targets (which we’re told will be slightly altered in a patch, along with various other tweaks to visuals and performance), and is perfect if you’re after a fun, easygoing arcade driving experience.
Boyfriend Dungeon is an excellent example of a flawed gem, with an original premise and an engaging gameplay loop marred by a lack of development of ideas and mechanics. Combat is really fun, until you realize it's kind of shallow. The characters are interesting, until they become unbelievable or downright unlikeable. It's the kind of game that seems pretty great until you really get to know it, after which it can start to feel like work. We'd give Boyfriend Dungeon a very light recommendation, as there's enough here to justify a purchase and you'll likely be glad that you gave it a shot. That said, there are some legitimate issues in its execution, so maybe wait for a deep sale before picking it up.