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Ultimately Super Crazy Rhythm Castle is a flawed but interesting game that is wildly creative yet doesn't always live up to its ambitions or other Konami rhythm games. Still, this was a fun experience that I'm glad I was able to try. I'm hoping this game is only the first of more rhythm game experiments by Konami (or other developers!) because I'd love to see this Castle more polished or with a better tracklist.
It does a good enough job of capturing the look and feel of the animated series, and even after completing the four episodes, my kids keep going back to mess around in the world. There's a framework here that could make for some electric little kid gaming experiences and I hope to see the world of Bluey in video game form expand beyond this opening salvo. Bluey the Videogame is the kind of game Bandit would roll his eyes about but begrudgingly play with Bluey and Bingo anyway, and that's okay, because Bandit's the kind of dad that recognizes not everything is meant for him.
If there were more depth and longevity to the core experience–with a complete run taking about an hour–this would be an easy recommendation. As it stands this is a game for fans of the genre who are dying for something new to try. Like making a delicious soup out of the bones of leftover thanksgiving turkey, this is an excellent experience, but it will have you hungry for more; Alina comes up just short in that regard.
I never got into Mario + Rabbids despite multiple attempts, mostly due to the Rabbids, but throwing characters I care about into this formula worked really well for me. Persona 5 Tactica is certainly the most replayable Persona game in years for someone who doesn't try to see every romance option, and if Atlus can get out from the crunch for Persona 3 Reload to fix up the load times this could be a sleeper for best strategy game on Switch.
While it doesn't persist throughout the entire playthrough, there's an unmistakable uniqueness to In Stars and Time. Its parts may be stronger than it ends up as a whole, but there's humor and heart pouring from its cast. While the back half features some interesting twists, with them come more repetition and occasional frustration with how character and area progression occurs. Even though it's a little too verbose, the overall experience of In Stars and Time is a worthwhile one, especially for fans of Undertale and other offbeat RPGs.
Fashion Dreamer is, I'm sure, something that could appeal to a certain person. If all you're looking for is the freedom to play dress up with thousands of items and create cute outfits, you might want to pick up Fashion Dreamer. However, if you're looking for a satisfying gaming experience, you'll need to keep dreaming.
I walked away impressed by the PAX demo of Cobalt Core, and the full game lives up to that hype. It's a wonderful run-based title that I expect to revisit for years to come, just as I've done with other roguelike standouts like Into the Breach. Although it's somehow not yet on Switch, FTL: Faster than Light is another obvious comparable for Cobalt Core, and if you enjoyed the former, you'll almost certainly want to sink your furry paws into the latter. This is one time loop I'm happy to never see the end of.
Disgaea 7 has been a fantastic ride. It's a meaty game to say the least and should you wish to pour hundreds of hours into this game, you easily could. I for one am excited to see what I've missed from previous entries and will be there day one for the hopeful Disgaea 8.
It is almost as if Air Twister has a lot of secondary depth in its systems that isn't really supported by its short simple campaign. That being said, even while being highly aware of these flaws I still had a really good time playing through it. Everything about Air Twister is bizarre and often flawed, but I can't say it isn't fun.
It is hard not to be absolutely blown away by Super Mario Bros. Wonder. It is easily the best 2D Mario in over thirty years. It does this by not trying so hard to match the past, and instead focus on new ideas and learn from how Mario has evolved in other dimensions since then. That being said, it does make the areas where Wonder gets tripped up feel all the more egregious. Not because there are issues to be solved, but because none of them are inherent to any of the new ideas. Gating difficulty options behind certain characters, the locked-in multiplayer camera, and the extreme lack of boss variety are all issues that have been with Mario for years. It is one thing when bold new design brings up new challenges, but these are just old complaints that don't really have an excuse for not being fixed by now. Of course that doesn't take away from the excellence of this title, but they do stand out. However, even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall. It has reaffirmed that 2D Mario has the potential to be more than just good, it can be incredible. It sweeps away any concerns I had that my love of the best games in the series isn't just nostalgia and that a truly original 2D Mario absolutely has the potential to stand alongside Super Mario Bros. 3, and Super Mario World. While Super Mario Bros. Wonder isn't quite perfect, it is a gleaming star we can hopefully follow into a new era for 2D Mario.
Despite the technical issues, My Time At Sandrock is a very engrossing game with a satisfying gameplay loop. The town and characters are very charming, and it's very easy to end up repeatedly saying "I'll just play one more day."
It's an enjoyable action RPG with a wealth of player choice and a lot of charming quirky aspects. If you've ever been curious about Star Ocean and have an affinity for old-school action RPGs, this is a must-play. Even beyond that, the beautiful presentation might be worth the price of admission by itself.
Worse than any promises unfulfilled is that the game just isn't very good at all, and it's mired by bugs, lacks basic options and tutorials, and only spans five total stages. Gargoyles is a relic that should have remained set in 16-bit stone, sealed away never to return. I'm normally very supportive of the effort to bring back old and forgotten games, but even superfans of the TV series shouldn't be tortured by this unnecessary re-release.
All of this allows every run to feel wildly different so Subpar Pool stays fresh over time, making it an ideal mobile game. On Switch, it's still super fun, but it truthfully isn't the ideal system for this game. I, for one, am now playing it on my phone after playing it on Switch. Not to say it's a bad experience on Switch, just that Subpar Pool is best made for cranking out a round or two on your phone as opposed to sitting down and spending hours at your TV. Subpar Pool absolutely rocks no matter where you play it, though.
It stands to reason that if you liked the previous Trine games, you'll still like this one, and that probably goes double if you've got three friends to play with. Unfortunately I don't have three friends to play with, and I can't deny the dull and frustrating experience I had with it. Between poor puzzle design and combat that doesn't seem to belong in the game, there was simply nothing in Trine 5 that didn't feel like a waste of time.
The slower paced gameplay won me over as I learned to use that limited toolset to outright embarrass the other teams. The rogue like campaign, as threadbare as it is, does give the game a sense of longevity that's sorely needed. You'll be in for a fun time, if not for a long time.
It's received an obvious visual upgrade over the 3DS release, and has added online play, too. It can be frustrating to get stuck with unwinnable event battles, but the penalty of losing an in-game hour isn't devastating. There's definitely a bit more of a learning curve for anyone who's only played River City Ransom, but the overall package is a solid one for Kunio-kun and brawler fans alike, provided you don't mind a bit of detective work.
The plot provides some light followthrough with story, but mostly it's sparse and to attempt a big sentimental swing felt tacked on at best. That still doesn't prevent A Tiny Sticker Tale from being nothing short of delightful through and through. A bite-sized portion of happiness that is the definition of cozy games.
I like Dementium a lot. This and Renegade Kid's next DS release Moon were staples of this era for me. While I appreciate that I can access it on a new platform, seeing it dumped here so unceremoniously without even an adjustment to the internal resolution is very disappointing.
The pressure put on Wild Card Football to be the one single NFL game on Nintendo Switch might be undue, but regardless, this opening kickoff for a potential sports franchise fades down the stretch after a promising start. Parts of the game are good, making for a decent multiplayer game and a lacking solo experience due to limited modes, a borderline worthless running game, and janky computer-controlled opponents. If you're hard up for playing as your favorite NFL players on your favorite Nintendo platform, this is an acceptable placebo, but here's hoping Nintendo gets a high first-round draft pick for their next console so they can pick a more well-rounded football game.