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Regardless, the moment to moment gameplay is fun with fluid combat and plenty of spectacle. The Switch 2 port specifically is one of Capcom's best efforts on the system. While not as graphically demanding as some of their more recent titles, this is still a gorgeous game that has been translated excellently to Switch 2.
A bit too much is left up to the player to figure out, and I would have welcomed a bit more transparency while I struggled through my first couple hours with the game. By the time I hit my stride, I was bored of fighting the same enemies and bosses over and over. Short bursts and co-op play feel like the best ways to enjoy Dark Scrolls. Even then, there's really not enough charm or polish to shine through an experience that references the classics without containing what gives them staying power.
This game feels like one of those small hidden gems that's going to stand the test of time, one that doesn't require tweaking with cars or switching between manual or automatic shifting. It isn't clinging to the past but rather celebrating those that came before. Let the meter run a little bit longer, because being stuck in this parking garage has been nothing but pure joy.
Call of the Elder Gods is smart, pretty, and, on occasion, satisfying, but it is also way too talky and too structurally obvious to become an absorbing experience. There are good puzzles here, and some will absolutely enjoy picking through its clues and strange story and lore. However, it lacks the confidence, elegance, and restraint needed to feel like an essential adventure-puzzle game.
The inspirations are clear, but so too is the understanding of what makes for enjoyable minute-to-minute gameplay. The longer you play, the more the cracks begin to show, but the story manages to push you forward and the hidden plots beneath it make going out of your way an oft fulfilling detour. The red mage-looking Elliot has made a fan out of me, and if Link ever wants to take a break from stopping Ganon, Square Enix has a capable backup waiting in the wings.
Given that it kept me entertained and enthralled for a full weekend does say something about the quality on display here. Even if I've had my fill of this particular type of game for now. I'd be happy locking it away in a tomb, hoping that someone else may stumble upon it in the future one day and get some enjoyment out of it.
The small tweaks are welcome for those who've played Tetris religiously but the game lacks modes and variation to keep coming back to. With no online multiplayer you must really enjoy score chasing in singleplayer Tetris to stay hooked. While the guides and other modes taught me some valuable skills I can hopefully deploy in other games of Tetris, TGM4 knows that it is only there to provide you with just Tetris. For that goal it is perfectly adequate and plays great. For anything else you're probably much better off playing a different version of Tetris. There's a plethora of options out there even if TGM4 isn't for you.
It is clear that the developers had a lot of fun designing the world and characters to keep players on their toes. While it does have a bit of a learning curve that could've been smoothed out and the luck factor can never be underestimated, Dungeon Clawler is a great time. If you're looking for something to sink a lot of time into, but want to save your quarters on, this is a roguelike you shouldn't miss.
By the end I was left disappointed because all the ingredients and potential was there. Maybe the colorful visual style and cozy, slowed-down gameplay is exactly what you may be looking for. But to me To a T is not something I care to see again.
As it stands, eFootball Kick-Off! is a great football game wrapped in a thin package. If you're here for modes, licenses, and the full modern football game circus, you may come away wanting a lot more. If you're here for the feel of PES, smooth 60fps football on Switch 2, and fancy building a team without being shaken upside down for your lunch money, then this is absolutely worth a look.
It's a little bit messier than Remake, but the highs are higher. When this game clicks, it's one of my favorite games in recent memory, making some of the discordant moments less egregious. On Switch 2, it's a totally fine port, albeit not as impressive as the port of Remake. There might be better platforms to play this game on, but if you're into the world of Final Fantasy, RPGs, or wild and weird AAA games, Final Fantasy 7 Rebirth is a must-play wherever you can get it.
The combat stays varied, especially as you discover different weapons, sidearms, and trinkets to make your preferred build. This is a special game that was well worth the long wait. Hopefully Yacht Club Games gets to take this mentality to even more new frontiers in the future.
But there are so many glaring flaws in how it's constructed that, if I wasn't reviewing this game, those would have been enough for me to exit out right then and there. I could easily see a sequel or similar title by this developer being one of my favorite games, but with all the issues this ended up being a rough experience. I'm going to keep trying to play more of this, and since I didn't come close to an ending I don't feel like I can honestly give this a score, but I feel like this game is constantly pushing back at me getting to that point.
One of my only complaints is that sometimes the level of precision the game requires can veer into feeling unfair, but fortunately those moments aren't very common, and with the frequency of checkpoints the frustration is kept to a minimum. As a massive fan of Celeste, I believe TetherGeist earned the comparison the developers made to it, but more than that it stands on its own as one of the best precision platformers I've played on Switch or elsewhere. It takes a unique gameplay hook and finds a lot of interesting ways to iterate on it, and I highly recommend it to platformer fans who don't mind a bit of challenge.
Monster Crown: Sin Eater is the very definition of a "rough diamond." I could name plenty of small-to-medium things that didn't quite work for me in the 10 hours it took to reach credits, yet the look, feel, and sense of discovery make it stand apart from nearly every other indie monster collector I've ever played. If they make a Monster Crown 3 some day, it'll really be something to watch.
But as a game and a story I was hoping for something with a little more kick. Perhaps, much like an actual mixtape, it will get a nice place somewhere and you'll think about it every once in a while. Going back however will probably show the cracks in the foundation that were always there.
The plot, a new story by the show's creator, is barely a premise as the characters show no growth narratively or mechanically. Very young players might be entertained but will need a parent or older sibling to read the dialogue in this entirely single-player adventure. The touch controls from the original mobile release are here and work fine, though.
If you had told me that one day Bubsy would be part of the 3D platformer renaissance I, and many others, would've laughed you out of the room. But here we are. It's Bubsy's world once more and we are just living in it.
The Switch 2 version has some issues in the frame rate department (though in fairness it wasn't perfectly smooth on other platforms either). But the actual image quality and presentation remain as excellent as they were when this launched on other platforms. While it won't be your next 100-hour epic, Tales of Arise provides an excellent, condensed, RPG experience both docked and on the go.
There's no new mechanics and it's still a passive experience, but for my money, I am living and dying with every new endearing character. I am deciding on what ingredient goes into a Jahe Tubruk and I am waking up in the morning, before my child wakes up, making myself a nice warm cup of coffee and spending time seeing what my friends have been up to since we last talked. This brew may not be for everyone, but it's a special blend, specifically for me.