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Cafeteria Nipponica is just fine. The game was able to pull me in multiple times, but also created way more dead air than I was good with. It does some unique things like improving recipes and concerning yourself with customers directly, but it follows that familiar template that Kairosoft managed to create.
Slime Tactics falls into the category of a game that is cool on paper but only decent at its execution. Tactical placement with a neat story twist is interesting but fails to provide the level of engagement I want. The continual upgrades kept me moving ahead but I was still ultimately frustrated by the entire package given the grind that was seemingly required to compensate for poor AI.
Duck Game has been of favorite indie party game for years on PC, and I'm so excited to finally be able to bring it with me wherever I go to convince more friends and coworkers to play it with me at any time. Even though it was made as a PC exclusive five years ago, it still feels like Duck Game was made for the easy pick-up-and-play-anywhere multiplayer that the Switch was first advertised with. Few games draw out as many laughs, screams, and curses among my friends as Duck Game does, and now that it's available on Switch it's going to be a cornerstone of my millennial rooftop parties for years to come.
Shadows of Adam is an enjoyable but familiar JRPG. It doesn't do anything overly surprising, but its fun combat mechanics and humorous writing largely overshadow a by-the-numbers story. It isn't overly challenging, but sometimes it's nice to step away from the grind and the random battles and take on something more leisurely. Those who long for the plethora of similar titles from the SNES days will find a better than average adventure here that outclasses many of the budget releases currently on the eShop.
Full Package should be retitled "Flawed Package" because there are a few issues here that are noticeable enough to hamper the experience. It's prone to substantial bugs to the point where it freezes, and there's just a dated feel to it, both in the humor and the visuals. However, while there are noticeable issues, the core sandbox gameplay is strong, and if there is one thing I can say about Saints Row: The Third, it's definitely not boring.
From the impeccable writing to the beautiful music, everything about this game feels polished. Each and every character you meet is interesting and well developed, and the adventure is perfectly paced. Anyone with a passing fancy for RPGs and who loves a well thought out and engaging story would do well to give this title a look.
This is a great option if you want to play this puzzler online against pros or locally with friends. If you crave a more light-hearted romp, Puyo Puyo Tetris is still available on this system and has a daffy story mode. Champions is primarily for the lionhearted.
Final Fantasy X HD Remaster is an excellent port of a classic JRPG that mostly holds up today. Playing it portably helps accommodate the length, but certain scenes really do deserve to be seen on a big screen; this remains one of the most visually-stunning Final Fantasy games.
undefined.In a lot of ways, Final Fantasy X-2 could be considered the superior title to Final Fantasy X. The battle system has more variety, the tone is more upbeat and fun, but without the context of the events that occur in the first game, the story just won't make a lot of sense. I definitely recommend exploring Spira during what should be the eternal calm, but not until after you've actually defeated Sin.
The roguelike design also helps make it a little more varied, making this great to break out at a game night. In a way, it's like a tabletop campaign without a dungeon master. In the ideal circumstances, it's electric and even just as a solo game, it's a good ride.
undefined.Cook, Serve, Delicious! 2!! caught my interest with its presentation and gradually won me over with a surprisingly comprehensive and diverse set of levels that are challenging without being unfair. If you can ride out an initial hump of stress in learning how to play, then much like leaving work at the end of a long shift, you'll find a strong sense of satisfaction cooking and serving delicious digital food.
While the value proposition across both platforms is similar, it's worth noting the first level is free on mobile. Maybe try it out there and if you're still curious, hop over to Switch and play it handheld. It's not worth trying any other way and it might be worth playing for the wanton death and puzzles.
Some of the best content is in fact free, meaning that even if you're done spending money on Starlink, it is worth taking the time to revisit it for this update. If you're hankering for more Star Fox adventures (no pun intended), then take that extra step and call in the team. Ultimately, it serves as an unexpected but welcome send off to a game that sadly ended too soon. For the faithful, attach that giant plastic Arwing to your Joy-Con one last time, and head back into Atlas.
I'm not mad at Shakedown: Hawaii, just disappointed. Vblank demonstrated a deep understanding of mechanics-based story cohesion in its last release, but that seems to be forgotten here. The disconnect between plot and play in Shakedown leave both shallow and underwhelming.
That said, Hell is Other Demons separates itself not only with stunning visuals, but with its wonderfully designed campaign mode. I prefer how upgrades work within the campaign more than the arcade mode, but the fast-paced arcade action is still a blast to play. My chief complaints have been addressed in a post launch patch, making this a strong experience front to back.
The Swords of Ditto is a smart and colorful game that draws from 2D Zelda but then twists it into its own distinct roguelite premise. The Switch debut is this adventure at its best and most refined, though a few minor drawbacks still remain. The thrill of discovery, the joy of exploring, and the fun of the combat and puzzles help to make this an outstandingly great time.
I wish that I could've enjoyed playing it so much more, but the arduous grind for cosmetics permeates so strongly through the backbone of this game that picking it up to play at all can be frustrating. NetherRealm has promised a patch to make the grind easier, but all it seems to do is increase the rate you gain currency without removing the always-online restrictions. I hope that someday they relax a bit more and make Towers of Time more playable on the go, because right now I can't recommend Mortal Kombat on Switch nearly as much as I want to.
Overall, I'd say I like World Mission as a fun game to pick up once in a while, watch DB characters beat each other up, and enjoy a Japanese arcade experience on the go. For longer play sessions, the game can sometimes dip into monotony, but as far as fanservice-powered Dragon Ball spin-offs go, you could do a lot worse.
Overall, VA-11 HALL-A on the Switch is a marvelous port that works far better than I ever expected it to. The new controls may take some getting used to, but after a few minutes tinkering with them I found they came pretty naturally, and overall the game has kept the charm and likeability that drew me to it back in 2016. Gameplay may get a bit stale after long sessions of play, but for small relaxing wind-down sessions at the end of the night, you'll find no better place to be than in Jill's head during yet another shift at the bar.
Not everything works about the title, like the investigations and opening portions of the adventure. Particularly the latter could've been so much better by not throwing me into an unskippable tutorial. Once you get handed the reigns over the journey, it is a surprisingly fun town management game I couldn't stop playing.