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Now, please, let me play my Balatro in peace. I got an idea for a sick flush strat that I want to try out. So I'll y'all later.
Bouncing a ball off paddles, through corridors, and around danger makes for a two or three-hour runtime that doesn't overstay its welcome and manages to hold your attention throughout. There's a familiarity to the proceedings that's deceptively comfortable, and therein lies qomp2's greatest trick: it feels like something you've played, but you haven't. And while I don't have a problem with going back to Pong for a few rounds, I was happy to invest significantly more time than that in this oddly-named psuedo-sequel.
Lords of Exile is a relatively fun, but not particularly noteworthy, NES-like. If you're itching for some old-school Castlevania gameplay, you'll probably find something to like here, but for the rest of you, there are more robust offerings out there.
With its cheeky cutscenes, action-platforming gameplay and side-quests that see you exploring all nooks and crannies of the world, the culmination makes for a fun game to play over a weekend. While I don't expect it to have the lasting impact that its inspiration has had, I am optimistic that Dopply continues to be inspired by games that others have rejected. So, let's hope that Arzette 2 might take after Zelda's Adventure. I'm definitely excited to see where this series can go.
If you want to play using the original graphics, with optional modernized controls, at a high resolution, and with widescreen support, this is essentially perfect. But if you're looking for a remastered experience, Tomb Raider I-III is both an artistic mess, and a remarkable misunderstanding of some of the original visual game design. So come for the genre-defining original trilogy, but I wouldn't recommend staying for their remastered incarnations.
yet. I'll be keeping an eye on LCB Game Studios and Chorus Worldwide Games because Pixel Pulps is something I would be interested in, if fleshed out more. This just ain't it.
D&DK is a fun time if you're of the right age and in the right mindset. It can be frustrating, but those frustrations are bizarrely part of the charm. And hey, it's kind of fun to play a "lost" NES game that actually feels like it could've come out in 1989.
If you already finished the Phoenix trilogy and have been eager for more, don't hesitate to dive into the Apollo trilogy. For some, the petition to get the two Ace Attorney Investigations titles and the Phoenix Wright crossover with Professor Layton will now begin in earnest. For me, I'm still trying to find times in my everyday life where I can shout "OBJECTION!".
There's something special here, buried amongst a lot of redundancy. Dial back some of the mechanics and forced humor–trim the fat (or crusts)–and this would be a definite recommendation. As it stands now, though, maybe wait for a Thousand-Year Door-inspired sequel.
The gameplay loop is pretty fun, and finding new weapons to dispatch the security flora and fauna standing in the way of your heist manages to entertain, at least up until the final parts of the game. The performance on Switch also leaves something to be desired, with more detailed areas of the bank leading to noticeable frame drops. If you wanted a bit more action from your Turnip Boy escapades, this follow up might be the serving of veggies you're craving. That said, it doesn't quite do enough to rise to the upper echelons of roguelites already available on the eShop.
There's an absolute treat of a game in Prince of Persia: The Lost Crown, and the ways in which it reminds me of Hollow Knight, Metroid Dread, and of course the original Prince of Persia from 1989 are palpable. The almost-Spider-Man-like traipsing around ruined temples, a frozen sea, and majestic historical cityscapes only got better and better as Sargon's repertoire of moves grew, and even if some of the mid-to-late game bosses ramp up the difficulty a fair bit, there's more than enough fun in returning to exploration to bolster your stats and capabilities. The Lost Crown is a title that I hope people remember at the end of the year when recalling the standout video games of 2024 because there's no doubt this should be among them.
The art is spot on in its reverence to the Junji Ito works that inspired it, and the soundtrack matches the game's 1-bit graphics with a collection of fantastic 8-bit style jams, all of which come together to create a visual experience you're not likely to get anywhere else. I was also pleasantly surprised at how well the game's interface can be navigated using a gamepad as opposed to a mouse, though if you still prefer using a mouse cursor that is also an option built in as well. I'm not sure I would overall recommend the Switch version over the PC version of the game, but if portability is a big factor for you (an aspect this game lends itself to very well), then the Switch is a perfectly acceptable platform for stopping an old god from engulfing this sleepy Japanese town in madness.
So we'll see where they take it from here. With all the winks and nods to Unova I'm holding my breath as they seem to be gearing up to remake my personal favorite titles. So here's to hoping they won't screw it up.
So we'll see where they take it from here. With all the winks and nods to Unova I'm holding my breath as they seem to be gearing up to remake my personal favorite titles. So here's to hoping they won't screw it up.
All of the usual Nightdive options are available to tweak to your heart's content, and they have done a wonderful job porting this oft-forgotten N64 game to modern systems. Shadow of Oblivion is, however, barely a Turok game, and the levels are much shorter and more directed than they were in Dinosaur Hunter or Seeds of Evil. You can probably breeze through the entire campaign–for one of the siblings, anyway–in a couple sessions. An interesting curio, but not a particularly memorable one.
Even with Paper Mario and Mario & Luigi succeeding this game, they truly don't make them like this wacky, bizarre game anymore. The playful vibe fits so well with the slightly off-brand Mario world that makes this game, with the grimy Wario-like Booster, goofy Axem Rangers, and evil wedding cake, unforgettable. Your mileage may vary with how much the straightforward adventure and unique brand of basic RPG works for you, but I walked away from this remake feeling like Super Mario RPG is solidly one of my favorite games ever.
undefined.After its strong first impression I quickly started to see the cracks in Sonic Superstars, but I kept pushing forward in the hopes that when all was said and done the game would rise above its flaws. This never happened; the more I dug into the game, desperately hoping for it to pull everything off in the end, the more frustrated I became as I realized it was never going to do that. I don't like to directly compare a game from a totally different franchise in a review, but given how Superstars released only three days before Super Mario Bros. Wonder, it feels inevitable. Super Mario Bros. Wonder nailed its gameplay while reimagining Mario's look for a new era, setting what could be a new standard for its franchise for years to come. Meanwhile Sonic Superstars looks back, basing its look on the animated shorts accompanying the retro aesthetic of Sonic Mania and Sonic Origins. Superstars should've been the new standard to live up to Sonic's Genesis run, which just makes it sad that the game fails to even match the standard that was set over twenty years ago.
It's more of a dream machine for those kids in empty parking lots, but it's not really a video game. Would I recommend Skater XL to most folks? Probably not, just like I wouldn't recommend my own mother to step on a skateboard. As a sandbox for skaters to hone their skills, however, it's second to none, with some Switch concessions, of course.
Prison City is a fun game that nails the look and feel of 80's action platformers. For fans of that era, this is a no-brainer. Now, for the sequel, I'm hoping for an Echo the Dolphin parody featuring that cybernetic cetacean.
As well, the game is certainly visually impressive but lacks depth to its mechanics and character growth. I'm incredibly happy to see more cultural representation in games, but I wanted more from the story than what Thirsty Suitors was giving me. It's an outlandish take on the Scott Pilgrim story but lacks the same kind of fun.