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Pacing issues and a lack of variety hold it back from being truly great, but Oninaki is absolutely worth a playthrough, if you're not averse to the solemn subject matter. The stellar combat feels almost like hack-and-slash, and the overall story compels you through the experience. If this is the reincarnation of Tokyo RPG Factory, they've come back less a factory and more an artisan.
Overall, the SEGA AGES version of Puyo Puyo is the definitive way to enjoy this arcade classic.
This is Space Harrier, virtually the same arcade game from nearly 40 years ago with a couple of tweaks and additions from the original home ports and the 3DS 3D Classics release. M2, as per usual, made a great port and this might be the best version of Space Harrier, but that's all it is.
Even that weird cursed chair was pretty funny to see explained after the fact; I just wish it wasn't so intrinsically linked to some really frustrating and boring puzzles. If Pantsu Hunter had fully committed to being a visual novel like its final chapter instead, I'd probably like it a lot more. Unfortunately as it is, it relies too much on extending its runtime through cheap instant death puzzles without clear solutions to make me feel like I could appreciate the few things it does right.
Quench is at its best when you're working your way through the various puzzles and taking in the sweet, enjoyable scenery. The worst parts show themselves when you move through that scenery, though. The technical aspects sorely drag it down despite some ingenuity in the puzzles and a wealth of charm.
Even though Hue struggles to hold up as a puzzle game due to its simple but tedious tasks, I can't bring myself to say I really hated the experience. The game commits so fully to its art style with strong, screen-filling colors that pop against each other that I wanted to keep playing to see more of it. I do wish that this art style had been applied to a game that's less frustrating overall, but despite the disappointing puzzles I'm still pretty happy with the time I spent in Hue's bright, bold environment.
It certainly earns its mature rating, with a level of gore and violence that would make most people sick to their stomach, but for fans of the horror genre, this is their bread and butter. The experience of being Jason Vorhees is captured perfectly, and all of the feelings of panic and dread are still felt even after hours of playing. If you enjoy being scared out of your pants on a consistent basis, be prepared to scream.
Mutant Year Zero is yet another example of the ongoing debate between portability and performance. The graphical difference between the Switch and PC versions can't be understated; the lack of detail has a marked impact on the overall experience. Having said that, the amount of time you could easily sink into this amazing tactical-RPG could be significant, and so maybe the graphical sacrifice is worth being able to play on-the-go. While Mutant Year Zero may be best played on its original platform, I would still recommend this version to anyone wanting to play on Switch.
While it can be frustrating to just barely overjump something or miss hitting an enemy while you’re racing through, this only encourages players to retry for a better score. The game’s difficulty is perfectly balanced for either jumping from level to level to progress through the story, or to step it up a notch and go for a perfect score on every world.
I believe 505 Games did an excellent job porting Terraria to the Switch and made the most of the buttons, triggers, and joysticks at their disposal. but after so many hours of playing with mouse and keyboard, it is hard to adjust. Though, being able to play Terraria from the comfort of my bed may be worth the effort.
Not much time is required to get through the levels since each level only takes a few minutes to complete and there are not many. The replayability comes from the difficulty spike with each new world, and the fact that there are plenty of items and abilities that can be unlocked and adjusted for each new run through. Along with this the co-op aspect makes it a very enjoyable game to spend an hour or two playing with friends.
This sequel cranks up the sci-fi and modernizes the gameplay but it's not all wine and roses.
Pillars of Eternity's reputation for quality is well deserved. It's definitely worth checking out, whether on other platforms or when the Switch version is fixed up. For now, the version on Nintendo's latest is an interesting curiosity with some pretty heavy issues. And it's not the first time I've seen that phrase used in relation to an Obsidian-developed game published by another company.
PictoQuest is an endearing Picross-style RPG that might not offer the depth and breadth of similar Picross games, but it makes up for its simplicity with an adorable presentation and smartly-implemented RPG ideas. In some respects, it doesn't go all that far, but being based around what I'd term as a relaxing puzzle game, it doesn't really have to.
You can play the early stages with an analog stick or the unreliable D-Pad on the Switch Pro Controller, but before long you will need to make lightning quick directional decisions that are slightly better with the Joy-Con's directional buttons. It's not a major problem, but it's not great. If you're okay with that one potential drawback, it'd be hard not to recommend Pix the Cat for anyone who loves a good high score chase.
undefined.Subdivision Infinity DX is a functional 3D Space Shooter that handles great but does absolutely nothing to define itself. It serves as yet another example of a game that in the mobile space exhibits above average effort, yet falls firmly into the realm of mediocrity when ported to a full console. There is certainly some fun to be had here, but it is all fun that has been done better by other 3D space shooters on Switch.
Whether it's because I can play it untethered from the television or how it eschews the alien threat for a relatively more grounded espionage take on the genre, I found the break-up between on-the-ground missions and reconnaissance activities fresh if uneven, and the removal of dice rolls for hit rate removes obfuscation that for me made combat a much more rewarding endeavor. If you're someone like me who liked Mario + Rabbids but wished there was more depth or don't particularly love sci-fi themes, Phantom Doctrine is a worthy alternative.
I think the developers of Hamsterdam are on the right track, and I look forward to any future games they make using lessons learned from this one, but I cannot see myself returning to the streets of Hamsterdam any time soon.
Unfortunately the result is something that many fans of the series weren't asking for. Instead of an over-the-top story filled with addictingly fun gameplay, we got a diluted adventure filled with punishing enemies that require grinding to overcome. Add in microtransactions, no way to communicate, and muddy graphics and you're better off passing this one by.
I admire Solo: Islands of the Heart for its ambition, but virtually every aspect of the game falls short of the noble goals of making an introspective puzzle game centered on love and relationships. The narrative is limited and mildly antagonistic, the block puzzle gameplay transforms into a disaster once the magic staff is introduced, and the serenity of the islands and graphics are dragged down by a middling port to Switch. If you really want someone to question your decisions on love, go see a therapist. This isn't the game for that.