Cubed3's Reviews
A slow episode that shows that many of the game's characters don't have a long shelf life. Hopefully episode four can right the ship.
A little better than The Pact in some ways and a lot worse in many others, Fractured Mask feels as if Telltale Games just wants to "get it over with," and, as a result, just churns out another uninteresting chapter, where nothing really seems to ever happen.
Another game perfectly suited to the Nintendo Switch, Worms W.M.D is a return to the classic format the series is known and loved for.
The first episode of Life is Strange: Before the Storm provides a lesson in interactive story-type adventure games. Instead of silly QTEs and simplistic puzzle-solving, its only focus seems to be the story - or, to be more precise, the characters involved in it. It's the first tiny step of what seems to be a small journey, and it kind of feels like an intro rather than a full chapter, but it's so emotive and deeply immersive that it won't really matter.
Everything from the first episode is still here; the writing, the direction, the audio-visual style, the great character development, and, of course, the feels. Unfortunately, it's not the same game, for the simple fact that it doesn't really care about pushing the story forward, which is a shame as the next chapter is actually the very last one.
It may not look it, but New Style Boutique 3 is a genuinely deep, addictive game that balances well-crafted gameplay with a meaty amount of content. More traditional gamers may not be interested at first, but the simple exterior hides an experience that's just as enticing as any of Nintendo's other first-party efforts. The various attempts at extra modes may not pack in the wow-factor - the new nail art feature, for instance, is pleasant, if dull - but at its core, there's a lot to love, target audience or not.
This feels like a true sequel to 2013's LEGO Marvel Super Heroes, and that is both a positive and a negative. Just like its predecessor, it is stuffed to bursting with fan-service and it delivers the signature fun LEGO gameplay elements that have always been core to these titles. However, it feels like a game out of time, something that should have come out in 2014. It fails to integrate the many innovations and changes to gameplay that subsequent Tt LEGO releases have created. If this had included the same type of open world as LEGO Marvel Avengers and the combat of the recent LEGO Ninjago the Movie, it could have been the best LEGO iteration to date. Instead, LEGO Marvel Super Heroes 2's just on par with what has come before. Not that that is a particularly bad thing, it is just that it could be so much more.
Beat the Game is the living embodiment of style over substance. A colourful sandbox with wacky characters and quirky music can only take a game so far when it lacks in every other regard. Gameplay consists entirely of finding sounds for a live concert with little payoff due in large part to the static premise and short play time. Cutscenes are well presented when they occur, but the absurdist approach to storytelling is pure nonsense, devoid of any actual meaning. Beat the Game fails as a video game, as a work of art, and as a demonstration of what can be done in the medium. It's little more than a glorified tech demo for a far better game.
The price is cheap and the new race is a lot more different to play compared to others. There are still some aspects of Stars in Shadow: Legacies that are a little rough around the edges, but the team listens to the community, and the game has come a long way. If a fan, this is an easy recommendation.
Gear.Club Unlimited is a fun but flawed experience.
An absolute classic, in all meanings of the word; Lumo tugs at the nostalgia heartstrings, and proves to not only look and feel as good as the '80s and '90s Commodore 64 and Spectrum golden oldies, but plays far better than the majority actually would if dusting off the old systems nowadays. Highly inventive, with secrets galore packed in, plus dastardly puzzles that provide a fantastic challenge - it is the sort of title that just keeps on giving and giving, and it is hoped that more Lumo is on the way in the near future.
It is difficult to pull off, but Utawarerumono: Mask of Truth has managed to both make a solid SRPG and visual novel in the same game. The world is interesting, and the characters are enjoyable to play as and to see the world with, even though sometimes it is too reliant on common tropes. The combat system also has depth to it with a lot of systems in place to reward those who think several turns in advance. The problem is that both aspects of the game are somewhat bloated. For fans of both genres this will not be obvious or even an issue at all, but for those who only likes the former or the latter, this might quickly make either feel like it's overstaying its welcome, in a good 80+ hours long game.
To put it bluntly, School Girl/Zombie Hunter is exploitative and perverted schlock. It's also a pleasant surprise. Despite its miniscule budget and plethora of issues, this game successfully manages to have solid shoot 'em up action, as well as an inkling of clever level and encounter design. Deciding on the right arsenal for the next stage actually matters, and the moment to moment decisions can seriously impact one's chances of success. Of course, the subject matter won't appeal to everybody, though it's hardly surprising. This is a Tamsoft title, after all, and they know their audience.
Fire Emblem Warriors falls a little short of what it could be, or rather what it should be.
In every respect, Demon Gaze II is a superb follow-up. The revamped demon system makes for a much more involved and fulfilling adventure. Players are no longer obligated to build their entire offense around one or two mechanics, which lends battles a greater degree of flexibility. The storyline isn't particularly complex or thrilling, but it's at least adequate. All of the characters fit into standard tropes, yet they're also earnest and even endearing. Of course, this is all secondary to the great dungeon design and battle system. This entry has succeeded in carving out an identity in an increasingly crowded market.
What else can be said about Sparkle 2? It's the concept of Puzz Loop/Zuma, on the Nintendo Switch, with a few unique elements thrown into the mix to make it be enough of its own thing to feel appealing to fans of the genre, and it plays best as a handheld title via the touch screen of the system. It will appease the hunger for this type of experience on the Switch without any doubt, but should not be expected to reconcile its detractors with the concept, however, as it remains pretty close to its source material. Price is perhaps just a bit on the steep side for newcomers, but for anyone who likes a good challenge of that type, with the amount of tough as nails challenges to tackle in here to complete absolutely everything, it's a fair price.
Trulon: The Shadow Engine shows some interesting aspects in the combat that would have been much more fun to leave the experience with rather than the broken mess it currently is thanks to the error.
Microids has done an excellent job of porting the classic point-and-click adventure to Switch. Kate Walker's epic first adventure in Syberia is every bit as gripping today as it was 15 years ago when originally on PC, and it fits perfectly on Nintendo's system, boding well for the impending releases of Syberia II and Syberia 3. Hopefully this is the first of many point-and-click adventures brought across to Nintendo Switch.
Yay… boots on the ground! Hopefully that tiresome, overused phrase can finally be airlifted out of the gaming lexicon as Call of Duty is all about that terra-firma trench foot experience, baby. It will be interesting to see if the fickle game-buying public starts to hanker after the good old days of wall-running and power sliding in a few years from now, but as it currently stands, Sledgehammer has delivered exactly the product that was needed to revitalise the franchise at exactly the right time. Call of Duty: WWII is an explosive return to the series' roots that does have a few minor issues and can occasionally come across as being a bit generic, but for the most part is pretty solid in execution. Whether it's enough to win back lapsed fans is anybody's guess, but the highly polished campaign, habit forming multiplayer, and the satisfyingly creepy zombies mode gel perfectly together to bring a package that should at least appeal to the diehards.
Offering intense twin stick action from beginning to end, RIVE: Ultimate Edition can easily fit into the "so hard it's good" category, along with the likes of Sine Mora EX, also on Nintendo Switch.