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In the end, we were pleasantly surprised with Zombieland, even if it doesn't really lean on any form of movie-based nostalgia. Its simple yet effective structure meant that we were happy to sink yet another half hour into it, which was only aided by the enjoyable gun controls. It’s certainly not out to win any awards, and it doesn’t push the medium any further, but if you’re looking for a straight-to-the-point zombie shooter, you can’t really go wrong.
What you walk away with is a unique and wonderful rhythm title that’s been improved in nearly every way.
Cosmonious High is a candy-coloured treat for players of all ages. Developer Owlchemy Labs has applied its low pressure sandbox experience to a madcap school full of things to see and do, and there's some great VR design on display. The powers at your disposal are fun to use, while classes offer up some varied tasks that make the most of Sony's new hardware. While some more comfort options would've been nice and playing sat down isn't really an option, the game's relaxed tone and variety of gameplay makes it worth enrolling.
Pavlov VR is a must-have among Sony's current roster of PSVR2 launch titles. With a variety of modes to try, and impressive gun mechanics to mess around with, it proves what's possible when you get VR controls right. And with a killer mode in TTT, the Pavlov experience is elevated to hysterical levels as you lie and manipulate your way to victory. This is the gun-toting VR Among Us experience we've been waiting for.
Wo Long: Fallen Dynasty is an excellent action RPG that offers an even more hardcore take on the increasingly popular Soulslike formula. It's fast, frenetic, and hits like a truck, with one of the most mesmeric combat systems we've ever had the pleasure to master. It might scare off more casual players, but those looking for a challenge, well - you can stop looking.
Ultimately, this is just more PowerWash Simulator — more stuff for players to sweep clean with its satisfying, soothing gameplay. It's not adding anything else, really, but the appeal of getting up close and personal with some of FF7's recognisable props and environments is neat in its own way. It offers up a novel new perspective on the beloved title that'll please both sides of this unique collaboration.
Aside from that, this is the same great spin on Tetris we all know and love. Fantastic music is paired with vibrant, sumptuous visuals, and together they take this nearly 40-year-old game to a new level, whether you play it in PSVR2 or on your telly.
Ragnarock is a rough-around-the-edges rhythm game that's super fun to begin with, but the appeal may start to wane after a handful of sessions.
Capcom has translated the Resident Evil Village experience to VR in supreme style, but it comes with a few caveats. Some of the cinematic spectacle is lost, and you'll need to battle fiddly animations just as much as the werewolves dominating the remote village. Still, wonderful VR graphics, welcome comfort options, and great haptic feedback support make it a PSVR2 must-play.
If you're looking for a PS1 RPG experience that typifies the era, The Legend of Dragoon is a solid shout. A big budget title at the time, its ambition is still hard to fault - but with the benefit of hindsight, it's also easy to see where this Sony-backed release stumbles. The combat system is uniquely satisfying, but it can feel frustratingly stunted. Meanwhile, endearing characters carry an emotional story, but an awkward localisation effort comes close to sabotaging the script. A flawed classic, but a memorable adventure all the same.
The slight input lag and dark visuals are disappointing, but Pinball FX has so much content that pinball fans will struggle not to find the fun here. The biggest problem with this package is its messy monetisation: the developer can't decide whether to lean on its subscription-style Pinball Pass or traditional DLC, and its hybrid approach is neither here nor there really. When you consider that no previously purchased content carries across, it's hard to recommend reinvesting so heavily here – especially when, even with all the bells and whistles, the core nuts-and-bolts of playing many of these tables remains the same as in past games.
What you’re left with is a solid VR showcase game, but the good-not-great music, and the hit detection issues ultimately hold it back from being anything more.
The few redeeming features in the vibrant visuals, accurate hand tracking, and the somewhat enjoyable traversal when using the glider are just not enough to resurrect this unfinished title. Altair Breaker can barely even be classified as a fully-fledged game; it proves the VR software stereotype correct by just being a glorified tech demo.
Scars Above is a more appealing prospect than it is a final product - an interesting premise that's ultimately lost amidst repetitive gameplay and mundane design. Some aspects of it are genuinely intriguing, if underexplored, but simply reaching for the stars alone is no guarantee of ever actually leaving orbit, let alone getting off the ground - and recommending this experience over any other is a bit rich, even for the lower asking price.
However, as it stands today, PSVR2 has breathed new life into Zenith’s servers with a salvo of fresh faces willing to give the game a shot. The level 40 veterans we’ve come across have all been happy to help newcomers with advice, and there’s the promise of more content to come without any subscription fee to speak of. We can hope that future support will turn Zenith into something more thrilling or fix its crashes which we encountered several times. But right now, even after a year of steady support, Zenith: The Last City is an unexceptional affair.
Ultimately, what you're left with is the definitive version of the game, even with the changes being relatively slight. It was one of the best games on PSVR back in the day, and the same can be said for its port on PSVR2.
Cave Digger 2 is no technical showpiece, and annoying little issues do have a tendency to pop up just often enough to be a distraction. Pickaxe swings often don’t register right, you can find yourself lodged into nearly inescapable crannies, and hand tracking has a tendency to bug out occasionally. So, Cave Digger 2: Dig Harder is still a delightful diamond in PSVR2’s launch catalogue, but its intermittent issues and wanting variety cause it to lose some of its lustre.
However, despite this, Kayak VR: Mirage is still a great showcase for the tech, and will certainly be one of the first titles you dig out for your friends to try. There may not be a lot to it, but we can't deny the tranquil experience it offers.
During our playthrough, however, we encountered several bugs with machinery getting stuck and items falling through the bar and not resetting to their default positions, making it impossible to complete orders. All the problems we found were solved with a quick restart of the level, but when it occurred multiple times it turned out to be quite the inconvenience. We also noticed the lack of any implementation of PSVR2’s newest features: headset haptic feedback, adaptive triggers, and eye-tracking all appearing to be absent from this PSVR port.
In addition to the synth-driven city pop soundtrack, the neon punk aesthetic looks really nice in 4K in PSVR2, and while the vibrant colours may lead to headaches, we like the chaotic, almost violent nature of the presentation. But ultimately, we found ourselves tiring of the overly long levels fairly quickly, and so the title lacks that sense of replayability that’s so fundamental to truly great arcade releases.