Rock, Paper, Shotgun
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just don’t feel in control. Each fight feels like my only real option is to repeatedly block until my opponent decides I’m allowed to hit him now. I haven’t mentioned the non-combat parts either, in which you explore the caves looking for supplies to patch up and improve your armour at campfires. There are a few environmental puzzles, which would be fine if they didn’t sometimes boil down to leaping off things until one of them doesn’t kill you.
Chronos: Before The Ashes feels like a cash in, with nobody bothering to ask “does this really need to be ported over?”. Without VR it loses the magic of being in your living room knocking shit on the floor, and exposes the game as a very lukewarm soulslike.
Cutting out the parts that became tedious would quicken the narrative enough to undermine it, but those parts became so laborious that they dragged it down instead. Perhaps I missed the point entirely by playing it alone – it is eminently obvious where a second player would fit in to its design – but if I had a lover here right now, I don’t think this is the game I’d choose to play with them. I’ve been in my own haven for far too long.
The sight of a gang leader brutally shotgunning several enemy goons is only improved by some sick swing high-hat hits on an old fashion kit while horns parp happily. In these moments Empire Of Sin is a world I want to live in, but ultimately not a world I really want to manage.
An imaginative, fun action game that has a nice story about family and personal growth at the heart of its epic adventure, and a good sense of humour, where you turn Aphrodite from a gracious tree back into a bitchy hot girl.
Don’t get me wrong, I think the guns feel great and the maps are equally well designed, but I need more, Treyarch. I can’t even customise my Operator, and there’s like, hardly any to choose from really. It didn’t take me long to unlock practically every weapon and see every map, and I can’t envision myself sticking around for too much longer if the game doesn’t get updated pronto. And I think this is the heart of the issue. It’s like Cold War has stalled on the way to a patch it scheduled in advance to save time, and we’re now just awkward passengers growing more impatient as we wait for it to lurch forwards.
So I’m in danger of overrating Across The Grooves. It’s fairly short, and at only a couple of hours long, you could dig up all its alternative scenes and endings in a long afternoon. It’s more linear and structurally simple than I’d expected, and I was definitely expecting more from the main music. But while it hasn’t truly touched me as deeply as Eliza or Watch Me Jump, it’s given me an unusual angle on time travel and a lot of feelings and thoughts to process. It’s even helped me a little, I think.
The Falconeer’s limitations kept it from fully winning me over. But it’s bloody impressive when its stars align.
But CODBLOPS: Cold War doesn’t reach the levels of self-awareness required to overpower its poor taste. It feels written to justify the actions of ruthless men and doesn’t offer the most basic character development required to give its deathsquad the benefit of the doubt. As a game, it’s a predictable ride. As a piece of fiction, it is servile.
For fans of the series it’s really entertaining. It might not set the world on fire, but you can set some virtual bits on fire yourself if you want.
Bugsnax is a faintly naughty, but never crass adventure that feels simultaneously like a love letter to, and a sharply observed satire of, the games that inspired it.
This really isn’t a game you should miss out on.
A first-person heist 'em up about smashing buildings apart chunk by chunk so you can get in and out quickly.
Look, it’s certainly very possible to spend an enjoyable evening playing Little Hope. But you have to calibrate your expectations towards B-movie, janky schlock-fest. If you go in wanting to have a spooky time that actually freaks your nut, I fear you’ll be disappointed.
While I may not identify with any of my guerrillas and their grab-bag backstories, nor feel any sense of real investment in the fate of DedSec as a whole, I’m still attached to this strange band of possessed berserkers. We’ve had a good time together, in this nonsense dystopian playground.
In the end, I do think it is too “hurt me plenty” for me, only just. The sensation of being slapped right back to the start every time and having to repeat the opening level is as likely to produce a frustrated sigh as it is to inspire a “one more go” mentality. In this case, new minibosses have started to appear to offer some variety. But I’m probably bowing out, at least for the time being. That’s okay. I can appreciate the knuckle-cracking attitude of improvement-by-death while also being ready to lay down my demon razor and die no more. You win this one, ScourgeBringer.
But take that initial pass as a warm up lap, inuring yourself to some frustrations to come, and what follows finally delivers on the fun of the cyber ninja fantasy. Death number 1424 beckons.
The game is also, yes, small in stature, it is one-note, it can be enjoyed in one sitting until you reach the crest of conditioning and competence, if not completion. It is single-minded to the point of being playable with precisely one digit. You might play it for a single day, as I did, have a wonderful time covering yourself with blood, and be satisfied to never touch it again. But if these are flaws they are also proof of focus and refinement. Disc Room might be readily slept on, but if you are the kind of tough game obsessive, a connoisseur of arcade death, or a bullet hellion who cannot resist the call to mastery, these rooms should be approached wakeful and willing and ready to die.
An accomplished horror adventure from accomplished horror developers, Amnesia: Rebirth is a worthy entry in the Amnesia series that never quite gets as original as you might hope.
It’s rare that a developer is able to wrestle this kind of ambitious technical witchery into the shape of an actual game, but Noita pulls it off. Fast and loose, or tight and controlled? It doesn’t matter, I’m having fun either way.