Rock, Paper, Shotgun
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Humankind is, by and large, exactly what I hoped: a heavyweight alternative to Civilization in the world of historical strategy. Its mechanics take some getting used to, but there's genius at its heart.
The frequent combat in this ARPG is hit-and-miss, but behind it is a sweet and sincere tale set in a land you'll care about saving and starring the G.O.T.Y (grape of the year).
A simple but light-hearted adventure game that goes big on 90s nostalgia, The Big Con is a fun and colourful romp that will steal its way into your heart.
A hacking action adventure that makes exploring code a platformy, puzzly treat. It could be clearer at times and combat's only fine, but this is a world you'll want to install regardless.
This political road trip is rendered an exciting and entertaining time by its cast and the deliberately piecemeal nature of its storytelling, rather than the story itself.
It saves its best tricks until last, but Axiom Verge 2 is another enthralling Metroidvania from solo dev Thomas Happ, and its clever dimension puzzles are a retro-infused feast for the senses.
This strategy battle game has a lot of potential for co-op, but single player has you spinning a few two many plates (and maps, and vehicles) for it to be really enjoyable.
A punishing battle royale with melee combat that frustrates before it elates, but rewards perseverance. Also it's got excellent grappling hooks.
An adventure with cool combat and a wonderful, wacky world. Doesn't shake things up as much as you might expect, but it's still a fun journey nonetheless.
I can't fault Dice Legacy's style, but this deckbuilding puzzle game disguised as a city builder is mostly an exercise in furious, tooth-grinding frustration.
Cloud Gardens is a competent, unique puzzle game and a contemplative, relaxing dreamscape, all rolled into one small package.
1200 years before your dad did that booze cruise to Calais, a viking travels to Paris for some solid assassination fun, and all the usual flab that comes with it.
Twelve Minutes' time loop puzzle is layered and weird, but its short time limit doesn't find the sweet spot between tense and frustrating.
A time-looping shooter with funny dialogue and a very powerful boot, where stealth is just the thing that goes wrong before a good fight.
A raucous shooter that goes beyond its portal gimmick, with first-rate arenas and gutsy gunfights.
Deck Nine's new standalone effort Life Is Strange: True Colors has the most interesting power and likeable cast I can remember in a Life Is Strange game. I just wish it did more with its own story.
One man’s musical mission is an audio visual delight, but there’s not enough room for expression or mastery.
It takes a little time to warm up to Tales of Arise's main characters (ironic, when two of them wield the powers of hell itself), but once you're over that hump, you're left with a charming JRPG powered by a battle system that never slows down.
It is playful. It's fun. It's climbing inside a giant wedding cake, riding flying letters, taking part in a giant cooking show with eggs that are excited to be boiled kind of fun.
Cyberpunk 2077 is huge, sprawling, complex, and deeply flawed. It’s at its best as a fairly straightforward singleplayer action game, with likable characters and thrilling capers in a fascinatingly detailed open world that looks better than any game before it. It’s at its worst if you want it to be an RPG, an approach-as-you-please Deus Ex successor, or a polished piece of software. I enjoyed my time with it a lot, and I even want more of it, though I’m going to spend years complaining about its flaws. I’ll enjoy the complaining, too.