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Price and player expectations do matter, and that's forcing me to temper my praise just a bit. Superhot is a game with truly excellent, original mechanics and a core experience that is constantly doing exciting things without wasting a second of your time. If price weren't a factor it would easily get a 9.0 or even higher.
Chris Capel gets all 10,000 BC on yo' ass
The core mechanics of We Are The Dwarves - the actions you can take and the strategies you can employ - are wonderful, well-considered, and fully featured. There's a depth to the lore and world-building that you rarely see at this scale. But the level design is so constrictive and the difficulty so fierce that it's a constant fight to have fun.
Strategic and incredibly challenging at times – this won't leave you 'board'
Depicting the horrors of an asylum with animated pictures was a tender touch to sensitive imagery. Even the 3D animations conveyed moments with care. But the story is confusing and painfully disappointing and the translation errors make matters worse. So I can commend LKA's efforts, but I can't recommend The Town of Light.
All the same, there's enough here to bring you back to Galactic Civilizations III and give you enough to enjoy a good few more hours with space battles and planet cultivation, and if that sounds like it's worthwhile then the price might not put you off. Everyone else may want to wait for a sale.
She's no Clementine
Every addition that Snowfall makes is fun and adds a bit of variety to your city-building. But those additions are few, and even the more sweeping systems like road condition and heating don't add any long-term strategic considerations to the game. Even the new winter cities are a mostly visual change. It's tough to recommend dropping money on such an insubstantial expansion.
If only marching through the snow was always this much fun
At its core pretty much the finest in its genre, if missing some key content that'll be added via updates
Chris Capel tries to get his little grey cells to work
Fortified is an okay action/tower defense hybrid with neato style but not much depth
Mad Max meets Zombie Apocalypse!
There's no making up for a lackluster story that clearly pads the game length, unimaginative missions, or a weak combo structure, but Arslan: The Warriors of Legend could have been a much better experience had it not been marred with inexcusable framerate problems and sullied with glitches.
Clunky, frustrating and a world away from the series best efforts, Assassin's Creed Chronicles: Russia limps over the finish line, completing a spin-off trilogy and closing the door on a concept that simply deserved better.
Firewatch kept me engaged from beginning to end. The dialogue and the voice acting were believable and relatable, and I felt like the choices I made were ones I might make in real life. I wish Campo Santo added greater ramifications to some choices but it didn't diminish the emotional effect they had on me. The ending will be a point of contention for some, but it all comes down to a perspective and regardless of that, you should play this game.
XCOM 2 is everything a sequel should be, keeping the things that everyone loved about the first game while changing things up as much as possible.
Defunct combines speed and exploration in a package that's simplistic but engaging. The gravity functions lack a variety of uses but they're necessary in nearly every situation, and there's so many ways to engage with the game the way you want. It doesn't have all of its screws tightened, but what's there is packed with replay value.
Bombshell isn't the worst game I've ever played, but it's among the most dull and uninteresting. From its cheesy, late-90s alien blasting plot to its absolutely repetitive action, it's tough to pull out any redeeming qualities. Even assuming its bevy of technical issues get ironed out, this one still isn't worth your time.
Lara's greatest adventure yet