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Episode Two is better than the first, both because its featured level is a more varied, interesting location, and because it eases the uncertainty of the episodic release and sets a precedent for excellence going forward. The quality of future episodes isn’t a guarantee, but Square and Io Interactive have now delivered excellent releases back to back, and their staggered release has let their best elements shine in a way that might not have otherwise. Hitman is an increasingly appealing package.
A top-down, turn-based tactical battler with a solid core and not much content to go around it, Special Tactics has the beginnings of something great that it can’t quite parlay into excellence.
While the idea of a Telltale miniseries is a welcome and novel one The Walking Dead: Michonne suffers because there’s already too much Walking Dead in the world, and also the invulnerability of Michonne means you never worry about her the same way you did Lee or Clementine. Nevertheless the story has some good shocking moments, the Silent Hill-like hallucinations add some much-needed spice, and there are some interesting choices despite Telltale not really going far enough with them. It’s a welcome diversion for sure, but let’s hope Telltale have something more imaginative for their next miniseries.
We can’t remember the last time a game disappointed us so much. Petroglyph are a gifted RTS developer filled with industry veterans, and their last title Grey Goo was superb. 8-Bit Armies though is not.
There is a ton of things to like about this game and especially this version of it. Everything returns intact and looks much cleaner and sharper than ever.
Banner Saga 2 may be just the next part of Stoic's ongoing tale but basically everything has been improved.
Is Dark Souls III great? Yes. Is it better than its predecessors? That's a debate that Souls fans are going to be having for years to come. Everything the previous games did well, this game does well, and the differentiator will be the game with the most varied character options and unique environments. If you're a Souls fan, you should play this game, and if you haven't yet dug into this nightmarish world, Dark Souls III is an excellent place to start.
Villagers is a promising game that doesn’t deliver on any of its potential. Its mechanics don’t provide much strategic depth and its lack of content means that there’s no reason to come back. I can say, in some faint praise, that it’s not broken, but it’s so completely dull and unremarkable that I can’t think of any reason to recommend it.
Fallout 4's first DLC expansion is here! But is it a Shivering Isles or more Horse Armour of course?
The best comedy adventure game out this month! And that's saying something!
I can’t give Deponia Doomsday an unequivocal recommendation. Its protagonist is a major drag and a lot of its humor is straight-up lame. But by the same token, I can’t deny that it drew me in and made me care by the end. It’s a totally solid adventure game, and if you prefer a little extra bite in your old-school adventures, then it will be right up your alley.
Stop, infiltrate, and listen. 47's back with a great new invention
What should have been a glorious marriage of Binary Domain and Smash TV in Ares Omega ends up as something far lesser on account of its many flaws. While a serviceable roguelike shooter ticks away at its heart, there simply isn’t enough here to recommend Ares Omega to anybody with a hankering for a well-crafted, progression focused blaster.
It ain't no Technobabylon but it's better than Primordia. If you know what I'm talking about, read on
Price and player expectations do matter, and that's forcing me to temper my praise just a bit. Superhot is a game with truly excellent, original mechanics and a core experience that is constantly doing exciting things without wasting a second of your time. If price weren't a factor it would easily get a 9.0 or even higher.
Chris Capel gets all 10,000 BC on yo' ass
The core mechanics of We Are The Dwarves - the actions you can take and the strategies you can employ - are wonderful, well-considered, and fully featured. There's a depth to the lore and world-building that you rarely see at this scale. But the level design is so constrictive and the difficulty so fierce that it's a constant fight to have fun.
Strategic and incredibly challenging at times – this won't leave you 'board'
Depicting the horrors of an asylum with animated pictures was a tender touch to sensitive imagery. Even the 3D animations conveyed moments with care. But the story is confusing and painfully disappointing and the translation errors make matters worse. So I can commend LKA's efforts, but I can't recommend The Town of Light.
All the same, there's enough here to bring you back to Galactic Civilizations III and give you enough to enjoy a good few more hours with space battles and planet cultivation, and if that sounds like it's worthwhile then the price might not put you off. Everyone else may want to wait for a sale.