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This is a barren horror game that feels like it is barely clinging to its life and is held together with cheap tape. It’s utterly lacking in features and the gameplay is simplistic… when it works. When you’re not bored or desperately scraping for something to do, expect to be frustrated by the ill-conceived photography and melee systems.
Gargoyles Remastered is not recommended for retro enthusiasts or fans of the cartoon show. There is nothing here to appreciate except the original 16-bit pixel art and animation. Go play Demon’s Crest instead.
The Crown of Wu has a lot of problems and most of it is due to the complexity of the concept that a small team was unable to realize. Some aspects would have been more effective if they were simplified, like the combat and magic systems. The platforming is hopelessly underdeveloped and the character design needs a drastic overhaul to be more appealing.
Grand Theft Auto: The Trilogy – The Definitive Edition deserved better. Never mind the lack of parity across all the versions- each platform gets its own flaws to deal with. Sadly, Nintendo Switch is the console that gets the absolute worst way to play any of the games in this trilogy.
There is a lot to like about Disco Elysium. Its unorthodox and detailed world is beautifully rendered, and the characters are excellently voiced. There is a ton of style that makes it appealing, but none of it matters if the current build is broken and unplayable.
The simplistic gameplay could have carried the sloppy story if it was more polished. Animation breaks and the bugginess of the collision happen far too frequently in such a short game. If Sea of Solitude: The Director’s Cut was marketed as a satire of pretentious, arty, non-engagement style indie games, it would probably fool everyone.
When Cyberpunk 2077 works right, you can manage to have a fair bit of fun with it. Unfortunately, even on PC, the game is in a truly embarrassing state right now. The bait and switch CDPR has pulled on us is comparable to No Man’s Sky in many ways, and they absolutely should be held accountable for releasing a game in such a buggy and broken state.
Ultimately, Valhalla Hills fails to be an engaging city builder, and at best is a mediocre casual game better suited for mobile devices. Players who want a fast-paced and casual city builder might be this game’s niche audience and will enjoy it; but I doubt a majority of players will find anything in Valhalla Hills that isn’t done better somewhere else.
It is one of the great lies of our times that the shoddy quality added “charm” to Deadly Premonition. If Swery could choose to release Deadly Premonition 2 flawlessly optimized, he would. It is extremely remote that anyone would purposefully intend to release a broken product.
At that stage it was looking at around a 7/10 from me. Certainly room for improvement, but there is the core foundation of a decent enough digital adaptation of an awesome board game.
If Element Space worked as intended, it would be a fairly bland but otherwise playable tactical RPG. You know, one of those games that you might pick up because its 75% off on Steam. A game that you wouldn’t quite call “good,” but it isn’t so bad that you’d go through the trouble of asking Father Gaben for a refund. Unfortunately, “doesn’t work as intended” is the definition of “normal” for Element Space.
Stygian ultimately makes for an unfinished, buggy, disjointed, and confusing game. The madness suffered playing isn’t worth the time. Life was better before The Reign of the Old Ones.
Wolf Brew Games have acknowledged the glaring flaws and bugs reported in the forums, and they've promised to release an update fixing them. However, my review and judgment cannot be based on promises, and until a fix is released, my score will stand.
Anyway, if you are a horror junkie you will probably find something to enjoy here and I would recommend it for the thrill of the initial level alone if you are a fan of the genre. Otherwise, you wouldn't be doing yourself a disservice by skipping this one. I'm not going to outright not recommend it, by all means, try it out yourself if you want.
From a gameplay standpoint, this is passable for a $3 game, but the physics based stuff needs a lot of fine tuning.
Overall, Funko Fusion looks, plays, and runs like an Unreal Engine fan project, while simultaneously having no charm of its own or any real art style aside from the game’s characters being Funko vinyls. The game’s attempts to replicate more popular things fall flat and don’t feel in sync with any of its source materials, as it fails to deliver anything interesting.
Even though the game suffers from performance issues, weak gameplay, and repetitive content, Shoulders of Giants is not unplayable by any means; it’s just difficult to find reasons to play it when most roguelikes currently available are much more enjoyable.
Hopefully Extremely Powerful Capybaras serves as a cautionary tale for developers who want to hit that 1.0 release as soon as possible. There’s no shame in publishing an Early Access game, in fact, it gives you a lot more leniency that a full release wouldn’t have otherwise.
This could have been like a Sonic Mania, but for Alex Kidd; instead of a celebration of what made Alex so great, this feels like a eulogy of why he died. The original game is borderline a blank canvas for potential, almost anything could have been done. But other than the beautiful pixel art, it is the same.
Considering the fact that Book of Heroes doesn’t even feature a real story or coherent character progression, then I don’t think that even die-hard fans of The Dark Eye will really enjoy it. I don’t know who this game is supposed to be aimed at, but for me it was one of the most boring RPG experiences I’ve had in a long time, and that’s before even getting into all the bugs and genuinely awful design decisions.