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Lumo has bags of charm, and I’m actually quite impressed with the overall presentation and the variety of puzzles and platforming challenges, but it’s very hard to forgive for those clunky, inaccurate moments. The game became less enjoyable the more I played it, and the knowledge of that destroys any enthusiasm I might have had for playing it again
In short, it has to be said that Chroma Gun is an enjoyable title, which will surely satisfy many. However, it simply feels out-of-time in today’s market, as its overall quality is subpar in comparison to other indie titles which came out earlier this year, or even years prior. It simply feels dated, and in many ways, out of place.
If the game was a bit more forgiving then the changing level mechanics and hyper presentation wouldn't be a problem, but unfortunately it isn't. It's bloody tough, and there are no difficulty options to alleviate this. But I don't know, maybe I'm just a noob and can't handle the stress. Maybe those rhythm elite will find a challenge here that they can't find elsewhere. Because otherwise the game is pretty solid.
In short, SUPERHOT, despite claims made by the media, and the PR machine which never sleeps, is nothing more than another bland shooter. It might be clad in white and red colour scheme, and base itself on a largely meaningless gimmick, but besides that, it’s just another first-person shooter, with overly large maps, and way too many enemies.
The design of Gone Home, is ultimately its Achilles heel. The way in which the building is set out makes its contents meaningless, as the entire structure loses its sense of place. Developers clearly tried to turn a house into a home, but have ultimately turned a house into a monstrosity that resembles a theme park attraction more than a home occupied by the family which is portray within the game.
There's not much replayability on offer and it won't last you very long, but Cross of the Dutchman is a cheap title with a handful of thrills. It's mediocre in many respects, but I'd say it at least does the trick for a short adventure.
I think the game has some unique spins on the episodic adventure genre. The shooting is a bit simplistic, but definitely adds some excitement; and I cannot wait to do some more investigating. It's just a shame the rest of the game is a little bland.
Space Hulk: Deathwing promised a lot - close quarters tactics, bulky combat, and the ever awesome delights of the dark 40K universe. However, while fulfilling in some of those respects, lacklustre AI and some buggy multiplayer ultimately diminished this experience.
Mafia II made me feel like I'm a part of a mobster story, but somewhere along the way, Mafia III has lost the series identity. Sadly, this is an offer you can refuse.
A horror title, with hardly any moments of dread, which has been seemingly written by a person who's behind WWE promos.
Unlike the first Amazing Spider-Man game, the sequel follows a separate storyline with the sequel. They say that Spidey is our friendly neighboured hood Spider-Man
If the mechanics were tighter and there was a bit more actual gameplay, then I would give this a more general recommendation, but as it is, only buy if you can tolerate lacking gameplay for story and setting.
On PC Armikrog would be a slightly better experience. It struggles to make the transition to controller well and the subtitles are still sized for a PC monitor rather than a television screen. It's hard to really pinpoint what would make Armikrog a better game as there's so many issues with it. There is a definite charm to it though, thanks to the visuals and audio that make it a pleasant experience when you're not stuck on a tedious puzzle. It's just a shame that the game feels so dated and the tedious puzzles are far too frequent.
The Bunker is a game with big ideas that fails to reach the heights it obviously wants to. The stiffness of movement and animation loops, coupled with the continuity errors and the awkward gameplay means it is constantly drawing you out from being truly immersed in the game. There are things that The Bunker does right and it is definitely an interesting experiment that some may enjoy, but it falls in to all the usual trappings of the genre whilst failing to bring anything that feels new to the table.
There are some nice visual flourishes as you play through it, but it’s all ruined by multiple terrible control schemes on a system that just doesn’t seem to have the hardware to make it a competent game.
MediEvil might not be perfect, but there’s plenty of old-school fun and value to be had with Sir Daniel Fortesque and his road to redemption
Wolfenstein: Youngblood reminds me of that follow-up movie that no one asked for, with a new director that poorly attempts to live-off and replicate the great work done by its predecessors.
A promising premise, drowned by its menacing ambition.
It’s intriguing and interactive enough to hold your attention, and I suppose the fact that I wanted more by the end is a good sign as well as a bad one. But if you’re interested in a thrilling but short sci-fi story, then The Station could be for you.
Clunky movement and harsh difficulty ultimately let this down, but there’s a strong story here with some creepy and creative designs. A worthwhile experience if you like this style of game, but prepare yourself for some frustration along the way.