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While at times the repetition inherent in its design got to me, the thing Hardspace: Shipbreaker shares most with those podcast games is that its core gameplay loop can feel incredible. That it sometimes tore me out of my complacency with no notice and made me fight for my life didn’t stop me from wanting to play just a few minutes more, it made the desire to do so nearly impossible to resist. Paying off your debt may be an endless slog, but when it feels this good I know I’ll be signing up for another tour with LYNX.
NeverAwake is still a transcendent and shockingly enjoyable adventure. Not only did I get invested in the story of the game, but the gameplay constantly kept me on my toes, and was a balanced challenge. While some may be irritated by the hardcore vibe of the game, I’d say this is a title that almost any gamer can appreciate. Add in the low price, and this is a must own adventure.
Despite the supposed horror theme, My Sticker Book has such an adorable, cute drawing style as well as the music background that sounds like the nostalgic tones from a toy music box. From art to music, My Sticker Book really reminds me of that feeling of childhood innocence. Fans of Gloomy Bear’s cute and creepy aesthetic would certainly appreciate the art style in this game too. Play My Sticker Book and get in touch with your inner child!
I came into Moonscars thinking that I was about to play yet another soul-like title in a game-scape riddled with them. I also found myself thinking that I’d grow bored with the title resulting in a poor but well-reasoned rating. Instead, Moonscars’ fluid combat mechanics, fun boss battles, and lovely art stylings kept me engaged and made me a believer that there is a lot more enjoyment still to be milled from the souls-like subgenre. Black Mermaid has molded themselves a familiar work of video game art that is also unique in enough ways to stand out as its own thing. It reignited my interest in the genre enough to want to revisit other games of this style, so I’ll take this game as the early Fall blessing that it is.
The creators knew they couldn’t make this the game all players wanted, so they instead made the version of the game that interested them, hoping many players would find it just as interesting. I can only speak for myself, but I definitely did. Return to Monkey Island is consistently funny, with a ton of charm and interesting puzzles to work through. The interface is the best in the series, and it’s incredibly well-paced. It may not be what every fan of the series has hoped for, but I think those who can look at it for what it is rather than what they might have hoped it would be will have a wonderful time with it.
Honestly, there’s very little to fault with Justice Sucks. In fact, there are only two things I can honestly think of that stood out: first, the controls aren’t particularly intuitive, though they start to click after a while; second, the game is a bit on the short side, though it does make up for that by offering a lot of load out options with abilities and perks to make replaying levels entertaining. Overall, Justice Sucks is a solid, wild romp. It’s the vengeful, murderous rampage through the eyes of a Roomba that you didn’t know you needed.
Metal: Hellsinger is relatively short, and while there are additional challenges you can complete if you fell in love with it, that’s mostly a good thing. While its core mechanics are strong, and I love its soundtrack, it’s a one-dimensional game where you’ll have seen most everything it has to offer quickly. At that point, it’s just a matter of how much you enjoy the feel of it. While it won’t be for everyone, it’s absolutely a game those with Game Pass should give a chance.
The Outbound Ghost is the best Paper Mario styled game I’ve played in many years. It easily offers a dozen hours of gameplay, and that’s just if you play the main story. For those that like to wander, there’s plenty of hidden secrets to unearth, as well as randomizer effects to mix up your experience. While the game wasn’t as tight or well organized as I would have liked, it’s still a solid turn-based RPG that fans should enjoy.
Those who have a sense of nostalgia for old-school, turn-based strategy games will likely be able to find some fun with The Dragoness. Despite a lack of personality, bland combat, and a sense of repetition that sets in quickly, something at the core of the game simply works. There are so many other options available to players that offer more, though, that it’s hard to recommend this one to all but the most dedicated devotees of the genre.
Betrayal at Club Low is a masterclass in artful innovation. It gives the player a lot more interactivity and agency than its predecessor, Tales From Off Peak City, and in the process totally re-invents the entire point n’ click adventure genre. Trying out such a bold new gameplay style was a big gamble, but it’s a roll of the dice that’s won big.
Potion Permit is a quaint little alchemy simulator that will delight anyone looking for something cozy. It’s not exactly the Stardew Valley sibling it appears to be, but it has the potential to become just as beloved in its own right nonetheless. If you’re hurting for a cute life sim that blossoms over time, Potion Permit will cure what ails you.
There’s very little wrong with Splatoon 3. Almost everything it does is done well, and the few minor complaints I have are likely to be fixed or involve a card game that most players will likely ignore. Its plethora of quality-of-life changes means this will almost certainly be the best game in the series going forward and the place for new players to jump in. Right now, though, if I have to pick between those quality of life changes or the larger amount of content in Splatoon 2, that’s not as easy a choice as it should be because the gameplay hasn’t evolved in any major way, and little of the new content truly stands out. Which means that while I can easily recommend Splatoon 3 to series devotees desperate for new content and new players needing a good starting point, anyone who falls in between may want to wait for the game to be fleshed out before diving in.
Even after more than a decade, The Legend of Heroes: Trails From Zero is an RPG well worth the time of fans of its series and newcomers alike. A great cast of characters and an interesting story, along with a ton of quality of life improvements, make this still feel as modern as anything coming out today. While the main plot could have come into focus a bit sooner, and I do wish that the return of some beloved characters hadn’t come at the expense of our core cast, I’m already excited for the next chapter, Trails to Azure, which is set to release next year.
If you’re a fan of Made in Abyss, then Made in Abyss: Binary Star Falling into Darkness will certainly interest you; however, those unfamiliar with the story should wait for an update or two before taking the plunge. The premise is amazing, the story is intriguing, and the dark emotional depths it delves into genuinely shocked me on multiple occasions, but the going is slow and the execution is clunky. There’s a fantastic survival game here unlike any other that presents well on the surface, but dive deeper and you’ll find a whole slew of balancing issues that desperately need sorting. Keep an ear to the ground for a more balanced Made in Abyss: Binary Star Falling into Darkness — there’s something waiting for players at the bottom of all this, but the journey is far more excrutiating than it needs to be at the moment.
Beacon Pines is easily one of the top ten games I’ve played this year and one of the first recommendations I’d give to players looking for something quick but layered. With a lovely art style, cozy setting, exceptional character development, and an edge-of-your-seat story, Beacon Pines is a unique blend of sweet and sinister that proves difficult to put down — in fact, I couldn’t stop myself from playing it from start to finish in one go! If you’re looking for something charmingly cute yet deceptively dark with a clever mechanic and rich world, Beacon Pines invites you to solve its many mysteries and find the true end to this troubled tale.
Mozart Requiem is not for everyone; in fact, it’s really only for people who would consider themselves fans of Mozart or janky 2000s point and clicks. There’s some charm in terms of unique musical puzzles and setting, surely, but the execution leaves much to be desired. I don’t regret buying a physical copy for the Switch at full price — a cart destined to sit in its cellophane for time immemorial — but that doesn’t mean I’m not disappointed. Even though I have some faith the dev team will fix any reported bugs, they can’t fix a woefully outdated experience. Dona eis requiem, amen.
While the two games featured in this collection might feel a bit dated at times—mostly Rhapsody—there’s no denying that Prinny Presents NIS Classics Volume 3 is a wonderful and entertaining look back at where NIS’s journey into the world of SRPGs all began. Given that NIS is running through their old stockpile rather quickly I’m not really sure where they’ll go with Prinny Presents 4 (if there is one). Maybe we’ll get a new localization? Who knows. Either way, I’m looking forward to it!
Small complaints aside, Shovel Knight Dig is still a fantastic game. It deftly mixes Shovel Knight mechanics with rogue-like elements, to create a game that’s more than the sum of its parts. While the difficulty level can feel a bit overwhelming, and may deter some gamers, this is still an entry any fan of the series will find themselves loving. So what are you waiting for? Get ready to burrow into this exciting new adventure from Yacht Club Games!
Deathloop remains Arkane’s best work, and it’s fantastic that Xbox players can finally get in on Cole’s deadly groundhog day. Its unique structure and sheer scope, coupled with the signature Arkane gameplay that has been polished to within an inch of its life, feels like the work of a developer finally fully realizing a vision that began many years ago with the original Dishonoured. Despite the lacking AI, Deathloop is a modern-day classic that should not be overlooked by anyone, something that should hopefully now be made easier by having its audience extended to the Xbox.
No Place for Bravery is another stellar soulslike for genre fans to add to their library on the Switch. By taking the best elements from Sekiro and translating those into a fast-paced, isometric ARPG with deep world-building and compelling narrative hooks, No Place for Bravery does more than enough to provide a title that stands out amidst a sea of samey competition.