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Like the older but wiser cast of characters, the puzzling gameplay has matured, taxing your wits, but not your patience, never leaving you so bogged down with frustration that you can’t enjoy the comedy. Some gaming franchises age like milk, some age like wine, but Return to Monkey Island has aged like the finest bottle o’ rum.
At times the story of Alfred Hitchcock’s Vertigo can be interesting, but it never fully comes together. Succeeding neither as an homage to a great director’s work or on its own terms, it might be better served if it didn’t have the expectations its name provides, but that wouldn’t make it a great game. There are simply better adventure games more worth your time available this year.
A lot of Sonic Frontiers is still a mess, actually, and Sonic himself still doesn’t feel great. Those two things alone will keep a lot of players away, and I can’t blame them. Still, there’s something about Frontiers that no recent Sonic game can match. It’s ambitious, and its core gameplay loop actually works. It’s downright engaging. I spent a lot of my time with Sonic Frontiers having a ton of fun, even if there were just as many moments where I was frustrated and ready to be done with it. This isn’t a great game, but it’s one that should satisfy Sonic fans desperate for an interesting game starring their favorite blue blur, and for the first time in a long time, it feels like the series may have a sense of direction. There’s still work to be done to make it more than that, but this is a big step in the right direction.
If this review came across as negative, it’s not because Heidelberg 1693 is a total bust. Any negativity largely comes from a place of frustration at how close it gets to greatness at times. It is absolutely still worth playing for fans of action platformers and all things macabre, who will delight in the stellar enemy variety and terrifically disgusting art direction. When it’s firing on all cylinders, the weird and wonderful world of Heidelberg 1693 provides an exhilarating challenge that evokes the glory days of the genre, all punctuated by fantastic and imaginative boss design. If you’re willing to look past the frustrations that present themselves at times in the form of uneven balancing, then Heidelberg 1693 will provide a few hours of horrendous fun that genre fans will lap up.
It’s without a doubt that Romancing SaGa -Minstrel Song- Remastered comes with very little hand-holding and a steep learning curve that may be off putting in today’s limelight. However, its unique approach to non-linear gameplay and storytelling, in addition to its impeccable art direction and soundtrack, combine to create an exceptional adventure. Akitoshi Kawazu has truly created an unforgettable experience that only the most dedicated and patient players can fully appreciate. Set at a more than reasonable price point and filled to the brim with original and new content, Minstrel Song Remastered is welcoming you with open arms to explore the world of Mardias.
Even with those gripes, however, there is nothing here that would stop me from recommending Sophstar to shmup fans. It takes a familiar genre, nails the fundamentals, and then builds upon those with unrivaled ship variety and its teleportation mechanic that is so core to the experience and blows the genre wide open to the extent that I’m not sure I want to ever play another shmup that doesn’t have this feature. If you’re not put off by the lack of progression and are up for the immense challenge presented by Sophstar, then I would encourage you to not let this little gem pass you by.
Tactics Ogre: Reborn makes some changes to a classic, which meet with mixed success. Qualify of life changes like rewind and simplified class changes are very welcome, but the newly balanced battle system slows down battles that already felt on the slow side. Don’t be mistaken, though, the core game here is still one of the better strategy RPGs of its era, and it holds up in 2022. If you’re a fan of the genre and haven’t gotten the chance to check it out in the past, there’s no need to wait. Pick up Tactics Ogre: Reborn and get ready to lose fifty hours of your life.
Despite a few rough edges in terms of stage design and enemy variety, Evil West is a must-own experience for fans of the character action game genre. With a deep and engaging combat system, a meaty campaign, and a killer sense of style, it’ll leave you glued to your controller until the credits roll. If you’re a fan of Flying Wild Hogs’ brand of gory, in-your-face action, Evil West is a non-stop thrill ride through the freaky frontier that you won’t want to miss.
Pentiment is one of the most interesting games I’ve played in 2022, going far beyond even what most RPGs can manage when it comes to player choice and consequence. Between its setting, its graphical style, and its fantastic story, Pentiment demands your attention.
Astlibra Revision is a game that initially didn’t gel with me with but, very quickly, managed to ensnare me in a very addictive progression loop anchored by fun and flowing action gameplay. In other words, I have had an absolute blast with this title, and it is definitely going to be making my top ten list of 2022. This title isn’t receiving much in the form of marketing or word of mouth, and that’s an absolute shame because I feel like anyone that is a fan of classic action RPGs with platformer elements will absolutely take well to this game. And considering that the entire game was crafted by one person speaks volumes for what they have accomplished here, and I look forward to seeing what they attempt to do next. If you’re a fan of classic 2D adventures, Astlibra Revision offers a retro-inspired quest worth undertaking, and I am genuinely glad that this review crossed my desk because, without it, it would have very likely evaded my attention. Do yourself a favor, and do not let that outcome happen to you.
Despite its issues, Somerville manages to offer a mostly enjoyable experience. The family bond forged in an opening scene, which is easily the highlight of Somerville, simply works and drove me through the game. I wanted to figure out what happened to my character’s family and see them together again, and that kept me going through a relatively short game. The strong atmosphere, which kept things visually interesting, and a soundtrack worthy of praise don’t hurt either. Unfortunately, with actual storytelling that doesn’t really work, busy areas which are hard to navigate, gameplay that doesn’t stand apart, and glitches that further weaken the experience, Somerville is hard to fully recommend. While fans of Playdead titles who can check it out on Game Pass or for a good price may find it worth the rather small-time commitment, other players should perhaps consider checking into the many similar games which simply execute this formula better.
I played Gungrave G.O.R.E with zero knowledge of the franchise, and I reckon that is for the better. I would be infinitely more disappointed going into this game as a diehard fan of the series and seeing what a disservice G.O.R.E does to the Gungrave name. It’s astonishing to see Iggymob charging $50 for a low-budget, niche game riddled with unoriginal gameplay, multiple soft-locks, atrocious level design, and laughable voice acting.
I didn’t realize how much I needed a game like Doraemon Story of Seasons: Friends of the Great Kingdom until I started playing it. The gorgeous watercolor visuals, soothing soundtrack, relaxing gameplay, and loveable cast of characters makes it an easy game to keep coming back to. If you need a break from brutal dungeon crawlers and difficult deck builders like I did, or if you just need something peaceful to float away with, I couldn’t recommend Doraemon Story of Seasons: Friends of the Great Kingdom more.
I really tried to enjoy Depths of Sanity. It’s a unique take on the Metroidvania genre, and it introduces some neat ideas. Sadly the execution of those ideas were held back by the awkward and consistently problematic controls themselves. As a result, even though the game has really great atmosphere and interesting concepts, most fans of the genre will likely lose patience incredibly quickly.
Valkyrie Elysium could have been something great, with its excellent narrative backdrop built on the basis of Norse mythology. As per usual with Square Enix titles, the art direction and soundtrack are outstanding and leave me wanting more. The fast, fluid, and satisfying combat system is what carries an otherwise mediocre title bogged down by washed out visuals and uninspired level design.
I don’t know what happened with Crossroads Inn. I don’t know why, in the 3 years that have passed since the original release on PC, Crossroads Inn is still a confusing, buggy mess. I don’t know who thought Crossroads Inn was ready for the extremely small Switch screen in its current state. I typically pride myself in being a reviewer that can see the positive in any game and find the audience a title was made for, but when it comes to Crossroads Inn, I find I’m at a loss. If you must get this game, try it out on PC first to get a better feel for the controls and UI; if you only have a Switch, I can’t in good conscience recommend this game to you.
Games like I Was a Teenage Exocolonist are few and far between. The aesthetics are stunning, featuring eye-popping colors and gorgeous music. The story is intense, keeping you on the edge of your seat for hours on end. And the replayability factor is massive, with at least two playthroughs required for optimal understanding of the world and its inhabitants. I fell in love with every last character, their strengths and flaws often making them endearing — or, in the very least, human. If you want to live a multitude of lifetimes exploring a whole new world each and every time, I Was a Teenage Exocolonist invites you to become part of theirs.
Super Woden GP pretty much delivered everything I wanted from it. An addictive gameplay hook, fantastic track design, and a simple yet challenging-to-master handling system all contribute to a retro racing experience that delivers fun in spades, all while looking stunning in action. The difficulty wall that the early hours present may be off putting to some and it is undoubtedly frustrating early on, but those that battle through it will find one of the most charming and rewarding racing experiences that Nintendo’s hybrid has to offer.
McPixel 3 is an intensely fast and fun time. It’s that point and click adventure game that us 80s/90s kids would have talked about on the playground alongside Mortal Kombat, swapping stories about potential fatalities and gags to discover and giggling at the crude humor. I’m struggling to think of who this game wouldn’t appeal to — a labor of love that just about anyone will find interesting (or at least funny). If you’re ready to save the day — or die, die again trying — the titular hero in McPixel 3 could certainly use the help (before he explodes… again).
I’ve never been a big fan of games that require you to invest huge amounts of time before they get good. Our time is valuable and while Mount & Blade II: Bannerlord does eventually get good, the uninteresting grind along the way and lifeless world didn’t do much to pull me back. Fans of the series will still have a great time and if you are willing to invest your time you’ll definitely be rewarded for it, but its frustrating to see so much potential for an even better game left unrealized.