GameSpew's Reviews
In some cases, you will have to pass through a loading screen a whole eight times to successfully harvest a field. It really disrupts the calmness of virtual farm work
Since the feeling of discovery is the only real draw here, it gives you no incentive to replay after you've solved it once
The adults cheer up the children and the children cheer up the adults; it's a mutual profit
The gameplay really is king when it comes to games like this one but Space Run Galaxy‘s characters are what gives the game its heart, complete with a little interstellar mystery
One of Lost Sea‘s strongest points, the soundtrack is thematic, and keeps you pushing forward through each island in the chain to reach the boss
Heart&Slash successfully transitions roguelike gameplay into the third-dimension with its fluid, fast-paced (and challenging) combat
It all makes for a game that is often tense, with the need to think fast and keep on your toes if you want to avoid being swarmed and mauled by groups of enemies
You would be hard-pressed to find a better looking roguelike; the voodoo theme adds a creepy and unique feel to a wealth of different maps that are already good-looking
7 Days to Die has little in the way of a failstate, meaning that your one task to survive often feels a little redundant
K Station may not be for everyone, but for anyone that loves the puzzle genre and minimalist indie games then this game is a definite 'needs to be played'
Whilst it’s commendable that there are technomancy skills as well as three fighting styles at your disposal… the fact that the combat is so clunky and frequently unbalanced means that it’s best to just settle on one at the outset and stick with it
Puzzles vary from simple to gob-smackingly brilliant with equal frequency and often simultaneously
[Pac-Man 256] is without doubt one of the most addictive games I have ever played
It’s hard to be overly harsh on Digger Dan DX because of the price: it can be purchased for just £1.79!
Nearly everything is a little more unusual or complicated than your standard RPG, but it's familiarity means you pick things up as you go along
The build-up in Asemblance’s mysterious psychological nature is so well done that the final pay-off being so difficult only ends up leaving a bad taste in your mouth
Planar Conquest… probably isn’t going to sit well with you unless you’ve already amassed a serious number of hours into these types of games before
The look of the game is by far one of the most impressive aspect it has to offer.
Particularly smart games will normally reward you for exploring every nook and cranny, but here there's nothing to find
One of the most frustrating aspects of the level design is the game's liberal use of instant-kill environmental hazards. They appear frequently and in ways that trigger cheap and frustrating deaths