GameSpew's Reviews
For £7, you have one of the finest examples of not just a shoot’em up, but of any small-scale arcade-style experience game out there
Whilst the art style here verges on the cartoonish, the gorgeous sense of colour and texture really brings the world alive
With Pro Evolution Soccer 2017, every pass, tackle, through-ball and shot feels authentic. It feels like you are in control of the ball
The physics-based play of the game makes for some astounding puzzles that bend your mind and stretch your problem-solving skills to the limit
Despite the fluidity and adrenaline associated with the anime, 5pb’s release is pretty much a series of static images with characters slapped in the front. Movement is a luxury
Repetitiveness is undoubtedly God Eater 2: Rage Burst’s biggest issue. The mission structure is repetitive, the basic combat system is repetitive, and even your actions within the hub are repetitive
The Vector movement capabilities are so well-tuned that you can never blame the game for a miscalculation
If you feel that static/simplified tower defence games are a bore… then maybe Infinium Strike is what you’ve been looking for
As with every upgrade you achieve, the ferocity and volume of the enemy just increases, meaning you are pretty much always facing a losing battle
There isn’t any wall-jumping, double jumps or any other fancy manoeuvres, just pure precision platforming
Unlike other famous entries into the genre, with unique and conflicting level designs to offer a break from the monotony, 140 lives on that repetition
While plenty of levels will look like a Super Mario Maker level from hell, they more often than not are so intuitively designed that you may understand its complexity before you even realise it
At first King Oddball seems to be quite simple, and you assume that there isn't that much to it, but oh, how wrong you can be!
The action is expertly metered against moments of exploration and light puzzling, creating the right balance of highs and lows that promotes extended bouts of gameplay
The whole time you feel you are playing through a disjointed connection of apparitions that tie a loose story together, all a bit too far removed to create any meaningful attachment
Repetitive level formatting is a curse many roguelites have to contend with to some degree, but it rarely strikes as soon as the one hour mark
I have to give credit where credit is due and that lies mainly in the consistently stunning visuals, the beautiful graphics, and the interesting variety of music
[DOGOS is] an exact middle of the road kind of game that could have been something great for the genre if the execution was better implemented
It’s the sort of plot with so many layers, so many questions and so few definitive answers that it’s likely to keep you up at night
Inversus is a shining example of simplistic excellence, a beacon of indie hope amongst the AAA disappointment