GameSpew's Reviews
[Emily Wants to Play] achieves what it sets out to do fantastically – scare the absolute bejesus out of you
It’s an interesting mix between butt-kicking horde fighting and resource-managing tower defence that challenges you to find the right mixture between the two
The bosses are easily forgettable, and are so simplified that the fights are actually more mindless and tedious than traversing your way through a level
Many of the puzzles, for instance, are poorly conceived or utterly obtuse, and there's an awful lack of direction that frequently puts a halt to your progression
It is unfortunate that the game is a rehash of almost every popular indie game from 2012 onwards, because it starts off fairly well
When a game has such a unique premise in terms of its gameplay, I find it disappointing to see it limited by the same traditional modes as in the average fighting game
The incredible proliferation of options when it comes to routing your way through some of the larger environments is a clear standout…
The vehicles radically change the gameplay but are in keeping with the outrageous power and unpredictability of Worms combat
Often contrasting a white background with bright block objects, there could not have been a better mix for a game all about avoiding things
Momentum requires pixel perfect movement and precision to the point of insanity. The only option for progress is through trial and error. Over and over and over
With how rare supplies are and how easy it is to die… even the simple act of opening a door becomes a terrifying experience
When the maniacal AI is mocking you, and you notice your on attempt #50, it’s best to step away and take a breath before you need a new TV
It may be repetitive, but flying around with the ODM gear and cutting up Titans is just fun enough that it never really became a huge issue
It's a real shame that Assetto Corsa is stuck with uninspiring modes and presentation issues as the actual act of driving is engrossing and rewarding
It was around my third time backtracking through the first dungeon to acquire some obscure item when I realised I had stopped having fun
The beauty in Bound is even more prevalent in its visuals – it is digital artwork at its finest. It is honestly some of the most unique and beautiful artwork I have ever seen in a video game
The presentation is very neat; menus are slick and easy to both use and understand while the gameplay flows clearly and at a steady pace
A good puzzle game can make you feel accomplished when you’ve solved a problem using your intuition, but with Typoman: Revised I often felt that I was just blindly throwing answers at a wall until one stuck
What The Descendant did well in episode one and two is what it continues to do well in episode three – its storytelling
Land It! is bold, bright and charismatic