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GameSpew

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2953 games reviewed
72.6 average score
80 median score
63.4% of games recommended

GameSpew's Reviews

May 17, 2016

Each of the four chapters ends with a finale that is the best the game has to offer; the fast-paced rhythm is taken to the extreme as everything crumbles around you while you race through the level

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May 16, 2016

Regardless of its slow pacing, at 90 minutes long Neverending Nightmares is a game complete with abstract ideas and unabashed displays of psychological hardship that we as players can relate to in some way or another

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The point-and-click sections seemed lazy and rather poorly thought out; and they're drawn in black and white, a strange choice for an otherwise beautifully colourful game

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May 11, 2016

Multiple times the game offers you situations that feel almost impossible, until reaching that 'ah-ha!' moment where everything just clicks. It's these moments that every puzzle game strives for, and The Sun and Moon expertly crafts many of them

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May 11, 2016

The presentation of The Magic Circle is simple but striking… I would be lying if I said it wasn’t one of the cleverest uses of a retro aesthetic I’ve ever seen

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May 10, 2016

A large part of Valkyria Chronicles’ exquisite presentation is due to the beautiful art style used throughout… Trust me, it may be eight years old, but this game still looks great

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May 10, 2016

TASTEE ensures that the full range of tactics are accessible but also keeps you on your toes, forever trying to second-guess your opponent

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9 / 10 - Stellaris
May 9, 2016

The crown jewel however is that grandest of strategy… Paradox really do know how to craft an engaging and challenging yet natural narrative building engine

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May 9, 2016

Deciding who to take into battle and what formations or strategies you will use can mean all the difference between victory and defeat

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May 9, 2016

You’re faced with plenty of choices in your exploration, some of which you don’t realise have consequences until afterwards

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8 / 10 - Neon Chrome
May 9, 2016

It’s frantic and it’s really tense at times when you get swarms coming from all angles or trying to fight off a boss, but it’s never impossible

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7 / 10 - Kathy Rain
May 8, 2016

[Kathy Rain] really sticks out as one of the best looking pixel art games I've played in a while

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May 7, 2016

Developers at Sassybot should be proud of the brave choices they made covering these rarely talked about topics.

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May 7, 2016

Credit where credit is due, the stylised versions of real cars do look impressive and details such as the shadows from the cars and spare wheels flapping around on the back of the RVs are nice

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4 / 10 - Party Hard
May 6, 2016

The environments are full of interactive objects which can be used to kill the party-goers, but in my view there are not nearly enough and some of them get repeated from level to level

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8 / 10 - Flat Kingdom
May 6, 2016

The puzzles in Flat Kingdom vary in difficulty but are always satisfying to solve

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May 6, 2016

The art style itself is a somewhat pleasant 3D cartoon, with vivid colours and bold, blocky textures. Unfortunately, the overall presentation looks like something from the early archives of your Xbox 360, not a current gen title

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[Masquerade: The Baubles of Doom] never takes itself seriously, smashes the fourth wall, and even the potty jokes are funny

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8 / 10 - Chronos (VR)
May 4, 2016

Providing a lengthy, engaging and rewarding challenge, it’s safe to say that Chronos is one of the best VR experiences I’ve had

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May 4, 2016

Right now, Stephen’s Sausage Roll is the sixth game in the long (loooooong) list of games and tools featured on Stephen’s Increpare Games website, all of which he’s created himself within an incredibly short space of time. The vast majority of those games are free – and I’d urge you to check them out – but Stephen’s Sausage Roll is not. It’s one of the very few things that Stephen’s created that you have to pay for. But you should; it’s worth every penny. And not just because it comes with ketchup.

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