GameSpew's Reviews
There are no secrets and nothing cool to find, just a frustrating design mechanic of incessantly backtracking through areas you have already completed
[LOUD on Planet X] is predominantly a music game above anything else and a stellar selection of licensed music highlights that rather nicely
Severed takes one of the oldest and inaccessible genres in video games and reinvigorates it, giving it much wider appeal than its contemporaries
Whether you’re playing with your children, your significant other, or a room full of friends, Abraca is a tool to bring people together
Visually surreal, [Space Moth DX] feels like the cover art of an Atari 2600 game brought to life
Despite its few issues, Shred It! is wonderful little game that’s hard not to love
The combat is fast paced and really gives the player a feeling of desperation
Remember collecting crystals in Crash Bandicoot or rings in Sonic? This game will let you relive that experience as you while away hours trying to solve the most mind-boggling of puzzles…
Trust me, if your eyes could somehow reach orgasm (eye-gasm?) they would. In fact, it looks so good that they'd have multiple eye-gasms
[Kill to Collect] is a single-screen arena brawler, after all, and the exclusion of [local co-op] in favor of online only co-op absolutely baffles me, especially when the mechanics make a well-coordinated team absolutely essential
It’s a shame there wasn’t more variation gone into [boss] design; as a new addition to Pang Adventures, differentiating from its predecessors, it would have been great to see some new creative flair but instead it feels rather lazy
By relying on countering it creates an almost rhythmic display as you jump from one enemy to another and rack up a hell of a combo score. It's like watching a very satisfying, very aggressive ballet… with swords
There's always going to be those times where you just want that little bit of extra strength, and lets face it, no action-RPG featuring a half-human, half-demon protagonist would be complete without some form of transformation mechanic
The UI in Ace of Seafood is a mess most of the time… there is so much information on the screen and so much going on that it’s difficult at first to know what you’re supposed to be looking at
My only complaint about the game [is] I just want to explore another mysterious island with Nelly for a few more hours. Is that too much to ask for?
The promise of an authentic UEFA Euro 2016 experience would mean that you expect all national teams of the competition to be licensed with their actual kits… Unfortunately, it’s not quite the case
The relatively simple pixel art that makes up Risk of Rain's visuals, while minimalistic, is still able to be consistently appealing and, sometimes, even stunning
The graphics, though 2D, are stylised in a way that make the game more visually attractive than other platformers who try and force 3D graphics
As much as I could criticise [NightCry] for its shortcomings, B-Movie dialogue and writing, alongside movement control issues and inconsistent puzzles… the game was quite enjoyable
Clearly Soda Drinker Pro is designed to be a joke; a funny mockery of the amount of simulation games available on the market. Unfortunately, the only thing that Soda Drinker Pro makes a mockery of is itself