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GameSpew

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3073 games reviewed
72.7 average score
80 median score
63.1% of games recommended

GameSpew's Reviews

7 / 10 - Nebulous
Sep 16, 2016

The physics-based play of the game makes for some astounding puzzles that bend your mind and stretch your problem-solving skills to the limit

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Despite the fluidity and adrenaline associated with the anime, 5pb’s release is pretty much a series of static images with characters slapped in the front. Movement is a luxury

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Sep 13, 2016

Repetitiveness is undoubtedly God Eater 2: Rage Burst’s biggest issue. The mission structure is repetitive, the basic combat system is repetitive, and even your actions within the hub are repetitive

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Sep 12, 2016

The Vector movement capabilities are so well-tuned that you can never blame the game for a miscalculation

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Sep 12, 2016

If you feel that static/simplified tower defence games are a bore… then maybe Infinium Strike is what you’ve been looking for

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Sep 11, 2016

As with every upgrade you achieve, the ferocity and volume of the enemy just increases, meaning you are pretty much always facing a losing battle

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4 / 10 - Shiny
Sep 11, 2016

There isn’t any wall-jumping, double jumps or any other fancy manoeuvres, just pure precision platforming

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8 / 10 - 140
Sep 10, 2016

Unlike other famous entries into the genre, with unique and conflicting level designs to offer a break from the monotony, 140 lives on that repetition

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9 / 10 - RunGunJumpGun
Sep 10, 2016

While plenty of levels will look like a Super Mario Maker level from hell, they more often than not are so intuitively designed that you may understand its complexity before you even realise it

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9 / 10 - King Oddball
Sep 9, 2016

At first King Oddball seems to be quite simple, and you assume that there isn't that much to it, but oh, how wrong you can be!

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The action is expertly metered against moments of exploration and light puzzling, creating the right balance of highs and lows that promotes extended bouts of gameplay

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4 / 10 - One Way Trip
Sep 8, 2016

The whole time you feel you are playing through a disjointed connection of apparitions that tie a loose story together, all a bit too far removed to create any meaningful attachment

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Sep 8, 2016

Repetitive level formatting is a curse many roguelites have to contend with to some degree, but it rarely strikes as soon as the one hour mark

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6 / 10 - Ray Gigant
Sep 7, 2016

I have to give credit where credit is due and that lies mainly in the consistently stunning visuals, the beautiful graphics, and the interesting variety of music

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5 / 10 - DOGOS
Sep 5, 2016

[DOGOS is] an exact middle of the road kind of game that could have been something great for the genre if the execution was better implemented

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Sep 4, 2016

It’s the sort of plot with so many layers, so many questions and so few definitive answers that it’s likely to keep you up at night

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8 / 10 - Inversus
Sep 4, 2016

Inversus is a shining example of simplistic excellence, a beacon of indie hope amongst the AAA disappointment

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Sep 3, 2016

[Emily Wants to Play] achieves what it sets out to do fantastically – scare the absolute bejesus out of you

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Sep 2, 2016

It’s an interesting mix between butt-kicking horde fighting and resource-managing tower defence that challenges you to find the right mixture between the two

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Sep 2, 2016

The bosses are easily forgettable, and are so simplified that the fights are actually more mindless and tedious than traversing your way through a level

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