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Call of Duty: Modern Warfare sets a benchmark for the future of games.
Honestly, I don't regret the time I spent with Monkey King: Hero is Back. Is it a great game? No, not really. I'd struggle to even call it good at times. However, it's a bizarre and sort of charming throwback title that seems to have been made in a completely different era. In a way, I found myself nostalgic for it even when I wasn't totally enjoying the experience. If you're looking for that kind of game, then you may actually find something worth checking out here. Just keep your expectations in check.
It’ll be a fine pack to have stored away for all of the gatherings that will surely come as the holidays approach, though surely some people will be sad that none of the games let them really show off their drawing skills.
The combination of The Outer Worlds' stunning visuals and immersive story telling have positioned the game to be an amazing start to a beloved franchise. We've only just scratched the surface with Halcyon's tale, and I am certain Obsidian has begun planting seeds for its future.
Indivisible is exactly what it looks like. It's an indie-funded exploration of familiar, nostalgic genre space, with its own distinct flavor. It features ridiculously clean and complex animations, practically looking like a TV series in motion. It also opens up with some animation produced by Studio TRIGGER which is a real treat. While the combat isn't as meaty as I'd like, and there isn't a whole lot of exploration or nuance in its platforming, Indivisible is a lovely, wholesome, and breezy RPG experience that doesn't come from the usual spots.
It will have its ups and downs, but ultimately Bungie has the ship pointed in the right direction, making Destiny better than it’s ever been before.
I really can't stress enough how absolutely gorgeous this game is, the exquisitely detailed pixel art style and the brilliant narration combine to create a really atmospheric game. The random nature of the floor layouts and the different combat style of each character means that every time you venture into the depths of the dungeon, you're sure to have a very different but incredibly enjoyable experience.
Megaquarium is a fintastic game to relax and unwind with at the end of a long day. I like to couple that with some of my favorite sushi rolls, but to each their own. Here I am, nine levels later and still having a lot of fun trying to make the best aquarium ever. Sure, nothing I design will ever rival the Georgia Aquarium, the world's largest aquarium and one I have been to a few times, but that doesn't mean I'll stop trying. There's only one more level for me to tackle, and my fingers are crossed that I can finally get some dolphins to do elaborate hoop routines while whistling the US national anthem for me.
Trine 4 feels like a return to what made the series great to begin with. A beautiful world filled with challenging (but not too difficult) puzzles to solve, combined with drop-in/drop-out co-op, makes for a great game to play with friends. Some puzzles were perhaps not fully tested, but a simple reset usually rights things again. If you were a fan of the gameplay in the 2.5D Trine games, you'll find a lot to love here.
If you have played Death Mark, then NG is a worthy successor that surpasses the original in character development, progression of narrative, haunting visuals, and an equally atmospheric soundtrack. Even if you are someone that has just discovered the Spirit Hunter series of visual novels, NG's plot stands alone and will consume you like a vengeful Onryō!
To say Frostpunk is fun would be like saying watching The Road is fun. It's engaging, challenging, inventive and unique. It cleverly re-purposes old genre tropes, and embraces the rigors of micromanaging dire people in a dark time with such earnest that it's hard not to get charmed into hours of sadistic yet satisfying struggle.
Any fan of the franchise will enjoy it for its authenticity, references, behind-the-scenes insights, and the opportunity to finally see what happens next as they accompany the original crew on another mad caper overflowing with 'buster banter straight from the creators themselves. Those unfamiliar should still have a good time, owing to the generally strong gameplay mechanics (despite some botched implementation), atmospheric moments, and set-piece encounters that together comprise a campaign refreshing in its straightforward linearity.
Concrete Genie has plenty of depth and heart, feeling freeform enough to relinquish creative control to the player, but also guided enough for those that might feel they lack the creativity or patience to make compelling art. It’s pacing is brilliant, keeping great momentum as it works its way through the narrative, even it it stumbles slightly when it comes to giving certain mechanics room to breathe.
The argument could be made that if GRID had been an early-generation PS4 title, it would've been a bit more praised than it will be this late in the console's life cycle. As that may be true, the title's genuinely compelling AI mechanics and multi-faceted livery of vehicles help it stand on its own as the proper reboot that this franchise deserves. It may not feature all of the bells and whistles that we've grown accustomed to in 2019, but it's certainly a solid foundation to rebuild a brand around.
Tom Clancy's Ghost Recon Breakpoint has the recipe for being a fun, tactical game to play with friends and strangers alike. While playing solo will remain a decent enough way to experience the game, playing with a group of dedicated friends is what it was made for.
It's also totally great on a mobile PS4 remote play rig, which I messed around with as well. Regardless of how you play it, The Alliance Alive is a fulfilling JRPG that isn't afraid to do things a little differently, while still showing its love for that classic 90s style. The Alliance Alive HD puts the game on modern platforms, and it's absolutely a title deserving of a second chance.
The game can be quite the challenge until you really get the hang of all the various systems, being able to manage what your people do and who they fight is incredibly addictive. It's also really thrilling whenever you manage to pull your clan back from the brink of disaster. If you're a fan of strategy games then it's definitely worth giving Northgard a try.
Despite some of its difficulties, Tropico 6 is a perfectly adequate port of an impressively layered and comically disarming PC experience. It isn't going to be lighting the world on fire, as far as innovation is concerned, but I wouldn't be surprised to see El Presidente try it on the forts of his opposition. If you've been hankering for the next chance to embrace your inner fascist, this should be a fantastic way to satiate the bloodlust.
Code Vein feels like it wants to take the idea of community and important AIs and marry it with the gameplay and ideas prevalent in Soulslikes. It is a story-heavy affair that wants you to care about its characters, while also helping you find your way in a demanding world with thoughtful combat. There are some technical hitches along the way, such as frame rate drops, but they're the sort of problems that could very well be eventually fixed with patches. For now, it's a largely successful experiment into some new ideas.
While I understand it's trying to emulate the movie, this ultimately makes Groundhog Day: Like Father Like Son not any fun to play. Having to repeat the same tedious, overly lengthy, and often difficult, minigames over and over is just not fun. While I can say I was impressed with the storytelling and voice acting, and it really did feel a lot of effort went into making the game feel just like the movie. I just wish it was actually fun to play.