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This remaster seems only well suited for folks who've experienced the series before. It's tailor-made for folks who want to take a trip down memory lane. Even then, you'll find the same surprise I did—that Onimusha: Warlords is a game remembered as being better than it actually was.
There's only so much to say about Vane, an exploratory experience one can get through in a single sitting, without veering into spoiler territory. Vane is a game that feels like it wears its thematic elements on its sleeve, all without a single spoken or written word. Those themes include “instinct” and “exploration” at the ground level, and from there are likely up to how the individual player perceives the story as it develops. In its refusal to hold your hand or even guide you a little, Vane feels like it stands out among its peers as a vehicle to deliver narrative agency for players, not because they have a list of choices to sift through, but because they are presented with an environment and scenario that is so freely open to interpretation. With Vane, you get out what you put in, and while you may not come back to it multiple times, that first one is a doozy.
It’s hard to follow up a high point like Forsaken, which completely transformed the game. While it’s far from perfect, I have to admit that the Black Armory drip feed has worked.
Despite the frustration, Razed succeeds in making you want to come back for more. As you progress through worlds and pick up more abilities, you can go back and replay earlier levels to beat your previous times. This provides a welcome break from some of the frustration of progressing through later levels and clearly adds a lot of replay value to the game overall, especially when you can tackle earlier levels with your hard-earned, new abilities.
Silver Lining is another excuse to strap on the web shooters and play more of one of 2018's best games, but it makes that excuse in a way that feels complacent. Some great banter and a decent boss fight aside, it doesn't provide satisfying conclusions to the stories that were started in the first two chapters while hastily wrapping up its own narrative threads without giving the nuances any room to breathe. For the players that have long since mastered Spidey's web of abilities, there's nothing new to learn here. It's more Marvel's Spider-Man, but that's about it. Now that Silver Lining is out, we can finally start looking forward to the potential innovation and forward-swinging momentum that a proper sequel might take.
In the face of quicker, louder rivals, PUBG offers a slow and meditative experience. It's not, I would imagine, unlike sitting in a deer blind waiting for an unlucky whitetail to pass below. While PUBG's technical issues are ever-present, they rarely spoil this core experience. This is a buggy game, but they aren't game breaking bugs. They're bugs that make you laugh at best and curse under your breath and reboot the game at worst. You hope they get better. But, you know that, with each game, at the very least, you are.
While its adventurous ambitions fall short of nailing it, there's a lot to love about Battle Princess Madelyn. It's a beautiful game in sight and sound, with a dead-on Ghouls ‘N Ghosts vibe but designed to be much less frustrating, an incredible soundtrack with both old and new-school arrangements options, and an adorable Story Mode that pays homage to a classic story in adorable fashion. It's a bedtime story based on a nightmare that somehow comes out on the more pleasant, earnest end of that old school madness, and while it's a pain in the butt to find your way around without a map, the gorgeous settings and pitch-perfect platforming action make it feel worth the struggle.
(I cannot confirm the existence of a Top Gun Easter egg or character appearance in the game because I did not watch the movie, but I can say that, on behalf of PixelTrip Studios, Tom Cruise's likeness was nowhere to be found in case any lawyers are reading this.)
Despite my desire to scream Borderlands 2 VR's praises from the mountaintop, objectively speaking, the overall package is a bit of a mixed bag. We already knew that the game was fun as hell, and that still remains true while the visor is on. However, odd control schemes, lack of core gameplay features from previous installments, and unfortunate legacy design decisions make this holistically feel like an inferior experience. If this is your first chance to explore Pandora, it's worth the journey, but if you're planning a return visit, you'd probably be better off firing up a previous version.
Hellfront: Honeymoon is fun for those who have friends to play with.
My feelings about London Detective Mysteria are as mixed as what the game tries to be. It's not the best or the worst otome I've ever played, and most of the romance routes are rather sweet.
If you're the kind of person who, in the current year of your video game lord 2018 still likes to chuckle at “Engrish” memes and has at least one Sharknado flick in your collection on purpose, boy do I have the game for you. Nippon Marathon is all about the bit, building the gameplay experience, seemingly, all around a tongue in cheek version of Japanese culture. There is a wacky, multiplayer racing game in there, but it feels more like a side effect of a notepad full of gags than a gaming experience that can entertain a group of friends long enough to make them briefly forget about Super Smash Bros., nor does the single-player experience do much after you understand what's happening in front of you. Perhaps the subjectivity of humor is the pass/fail condition for Nippon Marathon, but in a space full of wacky, physics-based multiplayer games, this one feels like it's too confused about what it is and who it's for to stand out.
When you consider that Mutant Year Zero: Road to Eden came out of nowhere, the insanely polished tactics gameplay and charming characters are absolutely remarkable. If you're looking for a darkly charming way to burn hours over the holidays, look no further than this apocalyptic hellscape. Who knew that the end of civilization as we know it could be so damn entertaining?
Arca's Path is at its best when it's giving the player long and curving paths to cruise along and at its worst when it forces you to be tediously meticulous along short narrow paths. I understand the need for these slower sections in order to present the player with a challenge, but there aren't enough of those purely fun rewarding portions to make up for the frustration. Beautifully designed and an interesting idea, Arca's Path rarely expands beyond the simplicity of its novelty in a meaningful enough way. It wasn't long before I wanted to untie my hands from behind my back and actually use a controller. I'm glad it exists simply to try things outside of the box in VR, but this is a building block, not a definer.
So here Jagged Alliance Rage is, splashing around in the now dormant waters of that fountain of youth. It doesn't have scope to be the successor to JA2 that much of the Internet seems to want. It also lacks the execution and originality necessary to be the beginnings of a new generation of the long-running franchise. Any charm Rage! has is hidden under thick and ugly jungle, and undermined by its weak execution and a narrative that is at its best boring. Save yourself the rage, and look elsewhere.
Gungrave VR is a generic shooter wrapped in the new-tech allure of VR. For fans of the 16-year-old PS2 series, this will no doubt bring up some nostalgic feelings. But the incredibly small amount of content on offer will turn off most gamers looking for a fuller experience. The launch price of $29.99 isn't doing the game any favors, either. This is an especially poor launch price when you consider that the last game launched at a $15 price point, and lasted at least five times longer. Only the most hardcore Gungrave fans may want to check out Gungrave VR at this time. Everyone else can afford to wait for a sale.
That's what Monster Boy's final hours feel like. They're a clunky conclusion clogging up an otherwise slimy sleek progression. Usually in Metroidvanias, your progress stops because you're missing something you need. In Monster Boy, progress slows because The Game Atelier and FDG Entertainment have given you far too much.
Even though it's unlikely to be something that keeps you enthralled for long, when you take into account the game's fairly low price tag, it's still worth a look if you like these kinds of puzzles. It's also worth it if you're the type who likes to hunt Platinum trophies. Once people start uploading solutions to the puzzles online, you could easily blast through them all within a couple of hours. It definitely won't take you much effort before you'd get to hear that sweet, addictive ping of a shiny new Platinum trophy.
I'll keep my fingers crossed that the next patch fixes this particularly nasty bug. Don't you worry. I reported pretty much every single one of these. My pain will hopefully be your gain.
Ultimately, Override: Mech City Brawl has high aims, but feels a bit clumsy in its execution. It wants to be both a big arena fighter with giant robots and destructible buildings, but it also has designs for real competition. There's even a story mode in there with stat-building, customization, and bonuses like a goofy co-op mode. There's a lot going on in terms of foundation, but not enough polish and care in the core of it, which makes actually playing Override: Mech City Brawl feel bland and same-y no matter what you're doing. Frankly, many of the modes outside of 1v1 competition do more to expose problems, when you'd think they'd mask them. I appreciate that this game is making a callback to a genre that has been missing in action for a long time, but instead of embracing what that means, it tries to hard to make it fit inside a contemporary box. And that box is far too small for giant robots.