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Extremely derivative on a playful level and technically insufficient even by the standards of the last generation (and beyond), Dolmen is an experiment that has only minimally succeeded.
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Citizen Sleeper is a breath of fresh air for a genre like science fiction, increasingly inclined to self-cite and enhance its aesthetics, leaving the content partially in the shadows. Its settings, although not directly observable, are alive, pulsating, and inside it is possible to intertwine with the stories of the inhabitants of Erlin's Eye.
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Being enveloped by the atmosphere of Evil Dead: The Game, the cold of dismay and the warmth of blood is a real pleasure: the beauty of terror is more evident than ever and allows the franchise to get out of that vortex of negativity that has overwhelmed its videogame incarnations.
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Nightmare of Decay does not excel, little but sure, especially in light of some flaws in the design of boss fights and certain enemies.
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The Centennial Case tries to engage the player/viewer, but lacks the bite of a Telling Lies or the simple, but welcome interactivity with the scenarios of an Ace Attorney.
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This War of Mine is a painful game. The deprivations and sufferings imposed by a conflict are painted here with painful silence and total absence of rhetoric.
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Eiyuden Chronicle: Rising is an appetizer prepared for admirers of Murayama's work who cannot quench their appetite while waiting for Hundred Heroes. With obvious limitations and problems that are not always easily digestible, Rising is a work recommended mostly to all those who do not want to miss even a piece of the Eiuyuden Chronicle universe.
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It's really incredible to think that only two people made Salt and Sacrifice. The new project of the small team does not propose the level of balance of the most impressive productions but still manages to go close. Net of a series of uncertainties, Salt and Sacrifice is a gem that will make the joy of all soulslike lovers eager to delight in an adventure capable of putting them to the test but decidedly smaller in size than a giant like Elden Ring.
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Nintendo Switch Sports promises roughly what you imagine: giving some surprises in some cases, making a thread turn up your nose for its abstruse narrowness in some others, but in general confirming itself at 360 °. All in all, however, one thought can be said with certainty: if a dozen years ago you had fun, you will return to do it today.
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The aesthetic richness and narrative complexity of the universe forged by Games Workshop have transformed what could risk being a "more of the same" into an experience that is familiar but with peculiarities capable of satisfying veterans of the strategic.
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Pleasant to play and absolutely beautiful to look at, Trek to Yomi is a perfect tribute to a piece of film history and Japanese culture. Linked as much to the world of the living as to the land of the dead, the protagonist's journey does not offer particularly surprising narrative implications but despite this it allows itself to be followed and is the backdrop to a playful and audiovisual experience in the name of historical fidelity.
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Even in its final version, Vampire The Masquerade Bloodhunt continues to be a fun product with enormous potential that, however, struggles to live up to expectations.
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Loot River is a complete, difficult and well-packaged work. A unique mechanic that of Tetris-style platforms, which lends itself well to the game world created by the guys of Straka Studio. Too bad for the neo represented by that problem to the hitboxes and animations of certain characters. Overall, however, the game is more than valid, fun, challenging and that will keep you glued to the screen for a long time.
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Although inspired on the artistic level, the debut title of Redlock Studio suffers from a still unripe technical realization, which goes to affect in particular the combat system. Soulslike with more than appreciable platforming contaminations, Shattered: Tale of the Forgotten King can therefore only represent an opportunity for improvement for the French team, which must however be recognized for having created a suggestive world with a very well written story.
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Crimesight is that typical title destined to conquer (and entertain) that niche of fans capable of making a game survive for a long time. However, without content-dense post-launch support, the Konami-branded creature is sure to show off its side. We recommend playing it with a group of friends, an experience that will multiply the fun. Everyone else, on the other hand, will have tools for non-verbal communication... which are not always used in the right way by users.
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Ravenous Devils is a delightfully macabre and in some ways original management system, inspired on the artistic front as well as retained on a playful level. The gaming system developed by Bad Vices Games is able to offer a galvanizing experience that unfortunately echoes a certain surrender, the daughter of a well-thought-out development that lacks ambition. It is as a whole a more than appreciable work if you love splatter tales in the style of Jack the Ripper.
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To those who are reading this article to understand if it is worth getting the Necrons DLC we provide a couple of opinions: if the reader appreciates the multiplayer of Battlesector, then it may make sense to face online opponents with a new list of units. If, on the other hand, what it is aiming for is a complex campaign or an interesting way in which to deal with artificial intelligence, we recommend giving up.
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The Stanley Parable Ultra Deluxe is a conversion, remake, update, sequel and negation of the original work. All together. A title that nine years ago changed the videogame landscape and that today returns not to complete its mission, but more to reflect on itself, on what it has represented and on what it has left to the industry. Some passages of the "New Content" are hallucinatory and brilliant, and blend with the original content in a masterful way. In short, The Stanley Parable is one of those experiences that anyone should play at least once in their life.
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Playing the NeocoreGames title, we had mixed feelings. If from a tactical and managerial point of view the product can offer a demanding challenge even for the most demanding players, some choices in the game mechanics appear not entirely in focus.
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It is difficult to have anything to complain about the content offer of MotoGP 22: there is everything that the two-wheeler enthusiast could wish for.
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