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The Occupation is an intriguing video game with some cool gameplay mechanics, but it's flawed by many issues.
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It's a bit paradoxical to think that the weakest point of a remake are the newest features, but that's the case with Kirby's Extra Epic Yarn: the new abilities break that perfect balance of the original game. Fortunately, that game is still there and if you want you can appreciate it exactly as it was conceived.
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One Piece: World Seeker is a shallow open world action game saved only by its nice art direction and technical achievements.
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Cuzzillo, Foddy and Boch have torn the cage of the creative processes by creating a model of their own. Ape Out is pure jazz: overwhelming, defiant and free. The monkey has escaped, infuriated, and wants to sow panic on the gaming industry.
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A light and entertaining alternative to heavy-weight shooters like Raw Data and In Death, The Wizards gives the player great satisfaction in creating spells with their own hands, and that's simply amazing.
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DMC is finally back, and it's here to teach all of us a lesson on how to make an excellent action game.
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Scintillatron 4096 seems to have come straight out of an elucubration by Jeff Minter, and this is perhaps the best compliment that I can make. Frantic and fun, at times frustrating, but also endowed with an unexpected strategic depth, this game seems to have come here directly from an arcade of the 80s.
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The LEGO Movie 2 Videogame is clearly inspired by LEGO Worlds. It's easy to play and with a good amount of contents, but lacks in variety and it's way too easy.
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Dead or Alive 6 is probably the best chapter in the series thanks to its good gameplay mechanics, both polished and perfected for the newcomers.
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Eastshade is a wonderful surprise. A videogame in which violence is not contemplated and which gives free rein to the exploration of the world, as well as the discovery of the characters that populate it. The artistic direction is also fantastic, lending itself perfectly to the protagonist's brushes. Despite some small technical issues, Eastshade is an incredibly deep and relaxing experience.
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Trials Rising is another hit for RedLynx and Ubisoft: fun, stimulating, extremely solid and almost infinite.
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Anthem is a hymn to laziness, where a great potential is held back by strong repetitiveness, the absence of some basic features and the artificially increased level of difficulty. Moreover, BioWare and Electronic Arts made an incomplete product, a mere idea of a full game with the promise that each patch will bring us closer to what we might call a final product. Still, is it possible to have fun with a group of friends and spend some pleasant time exploring or fighting? Sure, but the experience will quickly turn into an infinite loop devoid of any goal.
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Even without the precision and balance of its source of inspiration, Advance Wars, Wargroove still manages to offer an excellent strategic experience through a wide variety of modes.
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Degrees of Separation is a little gem in a panorama that is becoming more crowded and full of expectations.
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Gathering Storm succeeds in the difficult task of refreshing Civ VI experience while keeping its spirit intact. The enviromentalist theme is pretty spot on and the renewed diplomatic options will make it the ideal expansion for those who don't measure their success in terms of the length of their artillery.
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Spike Volleyball has serious problems. We've experienced bugs, graphical glitches and poor AI every single time we played. It also lacks in options, with a really poor Career Mode.
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Yakuza Kiwami on PC follows the original version for PlayStation 4 so faithfully that while playing we'll often doubt which platform we're playing on.
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Codemasters has succeeded in perfecting an already spectacular driving model, making it more reactive and enjoyable, launching DiRT Rally 2.0 towards the throne of the best rally game ever. Launching, because at day one, without events on the snow, the title is missing a fundamental piece. Apart from that, this is now the most refined rally simulator on the market.
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Crackdown 3 comes directly from the past, from an era in which the open-world action games focused mainly on the amount of things to do, to the detriment of the overall quality and variety of situations. This does not mean that the formula proposed by Sumo Digital doesn't work, far from it, but it's linked to a now anachronistic concept of a genre that has evolved in the last couple of years into something that goes beyond the simple repetition of the same tasks throughout the duration of the campaign.
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Far Cry New Dawn is a solid FPS, even if it's nothing but a more of the same.
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