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Lost Soul Aside shows it's Ultizero Games' debut, with some evident rookie mistakes. A promising battle system sadly gets lost amid the rest of the underwhelming production.
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The KAPI drone adds variety with support functions, while fights against Hollow Walkers and Haze offer a mix of interesting but not always varied patterns. The atmosphere is very evocative, but marred by monsters that don't live up to the setting.
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Playing Cronos: The New Dawn is a memorable experience, not so much for its moments of pure terror, but for the way it immerses you in a devastated, abandoned, and, at the same time, dangerous world.
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Dice Gambit is a turn-based tactical roguelike that combines hexagonal grid combat with family management. Each member of the family belongs to a different class and can evolve with active and passive skills, but Stamina decreases with each mission, forcing constant replacement. Death is permanent, and the loss of a relative can compromise the expansion of the lineage, forcing you to balance rest and deployments. The combat is good, with various combos to perform with dice, but the graphic representation of heroes and enemies in battle is rather anonymous.
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An aesthetically pleasing, fast-paced and appropriately challenging FPS with platforming elements and strong references to the Metroid Prime series. Reikon Games had already demonstrated their talent with Ruiner and have once again proven themselves to be highly skilled at creating atmospheric futuristic adventures with incredibly captivating gameplay ideas.
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After Goldrake, Microids brings Space Adventure Cobra back to life, putting the spotlight on a sort of interstellar Lupin III who loves to get himself into trouble. Unfortunately for him, this time he gets caught up in an adventure that is undermined by some questionable design choices and a totally messed-up control system.
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A return that isn't revolutionary, but confirms that Kirby and the Lost Land is still one of the most successful installments in the series. The graphical upgrade and new content don't transform the experience into something completely different, but they offer the perfect excuse to return to explore the meticulously crafted level design and the mind-blowing creativity of the Morphings.
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After 20 years of exclusive, Gears of War is now available on PlayStation 5 with the very first chapter of the series further refined, enhanced, and complete with all content released to date. A few wrinkles are noticeable, and the rigidity of the gameplay may make it a little hard to swallow for younger players accustomed to exaggerated speeds, but the charisma is still there, and the power of the war between COG and Locusts is still ready to make your Lancer explode in your hands.
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The Rogue Prince of Persia presents itself as a solid and engaging roguelite-style action platformer which, despite strongly echoing Dead Cells, manages to carve out its own identity thanks to the protagonist's agility and a fluid, rewarding gameplay experience. The variety of equipment, meta-progression, and procedurally generated levels offer notable depth, although the relatively low difficulty and limited content might disappoint more demanding players.
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Art of Vengeance is a title capable of redefining what a 2D action platformer can offer today. Lizardcube succeeds once again, blending technique, style, and pacing with a mastery that captivates both longtime nostalgics and those approaching the Oboro Clan for the first time.
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Metal Gear Solid Delta: Snake Eater is a reverential remake that updates Kojima's 2004 classic with modern visuals and controls, without altering its core design. The jungle, rebuilt in Unreal Engine 5, feels alive and immersive, while the option between Classic and Modern controls makes it accessible to both veterans and newcomers. However, the excessive faithfulness to the original means some outdated AI behavior and technical quirks remain. A respectful, visually stunning update that prioritizes preservation over reinvention.
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A huge and luxurious mansion, haunted and full of traps, becomes the setting of deadly challenges between complete strangers. What might seem like the beginning of a book written by Agatha Christie and Stephen King is actually a surprisingly fresh and entertaining party game with a thriller twist. Technically it's not a masterpiece, but if you have a few friends around it could become your favourite multiplayer game until Halloween and beyond.
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Abyssus is a solid enough roguelite that is sure to provide hours of good fun, especially if played with friends. However, it does lack a bit in variety, weapon balance is a bit questionable at times, and in can get more chaotic than it needs to be.
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Turn-based combat benefits from good AI, and once you've mastered the art of necromancy, the action becomes much more engaging. A fascinating title that requires a fair amount of patience, ideal for those seeking immersion and storytelling.
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BOULDER DASH 40th Anniversary revives the 1984 classic with over two hundred levels, including the original sixty from the first three chapters, introducing new gameplay elements such as enemy generators and acid pools, plus an intuitive editor. The fast pace and scoring system reward reflexes and precision, while the variety of content ensures longevity. Among its strengths are the solid gameplay and Chris Hülsbeck's soundtrack. Less convincing is the graphic style, which is uninspired and too reminiscent of hyper-casual mobile games. A successful tribute, despite the occasional lapses into laziness.
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Warhammer 40,000: Dawn of War – Definitive Edition is an extremely disappointing "definitive" collection: a superficial remaster that fails to honor the iconic first chapter of the RTS saga. The four titles remain solid in terms of content and replayability, but the remaster is minimal and incomplete. Given the steep price, the release feels sloppy and unjustified. Yet another missed opportunity from Relic Entertainment.
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A futuristic wheelchair basketball game that nods to Rocket League. The idea isn't bad and the foundation is there, but currently Drag x Drive is more of an experimental title that needs some tuning and, above all, desperately needs new content in the months immediately following its launch.
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A faithful and visually stunning adaptation of Demon Slayer's latest arcs, but limited content, minor gameplay tweaks, and weak online support make it feel more like an expansion than a true sequel.
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Gradius Origins is a celebration, an act of love for an era when every token was a gamble between you—a clumsy kid—and the universe itself.
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Echoes of the End's biggest issue is that it struggles to keep up with its own ambition. For example: the visuals are pretty, but that makes the rough gameplay animations stand out even more, and the combat could also use a fair bit of work.
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