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Samurai Shodown is true to the series' soul, like a modern version of Amakusa Kourin which lacks something to achieve perfection.
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Bloodstained: Ritual of the Night is not a bad game but it is disappointing, a metroidvania all too anchored in the past that doesn't really add anything new to the genre that Koji Igarashi himself contributed to create. Beyond the bland execution and the continuous plagiarism of Symphony of the Night and Aria of Sorrow, Bloodstained is plagued by too many problems, especially in terms of combat and the hitbox system, preventing an enjoyable gaming experience. It hurts to say this, but there are too many better alternatives to Bloodstained on the market. We expected a lot more than this from Igarashi-san.
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The game developed by Beenox is a highly optimized title for today's standards while maintaining all the charm of the original. Crash Team Racing Nitro-Fueled is colorful, virtuous and fun, offering an interesting level of difficulty that makes the whole operation not just a vehicle to recall memories, but also a challenging arcade game with all the trappings of the genre.
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F1 2019 is exactly what it's supposed to be: the best of his kind, at least until next year.
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Judgment is another hit for a team that can't seem to miss the target.
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Five Nights at Freddy's VR: Help Wanted offers delicious bite size horror VR experiences, and the variety of the offer will make you overlook the series' known defects
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Contra Anniversary Collection offers a series of run and guns of undisputed historical value in a package that honestly could have offered so much more. Contra III: The Alien War and Hard Corps remain as beautiful as the sun, and the two arcade games still offer a steep but extremely rewarding challenge, however the superfluous presence of the Probotectors can only appear as a waste of space in the eyes of the true fans.
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It's a pleasure to play Octopath Traveler on PC as it is on the Nintendo Switch.
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Tales of the Neon Sea makes the cyberpunk arguments of Blade Runner its own, embedding them in a valuable work in pixel art, and managing to give us back some of that sound old 1980s science fiction that, for one reason or another, continues to fascinate us. The gameplay, however, is plagued by repetitive mechanics and some puzzles suffer from a bad translation from Chinese into English.
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Sword Art Online: Hollow Realization Deluxe Edition is based on an engaging premise. However, this clumsy port of a title not exactly excellent fails to realize the potential that has fascinated the public.
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To appreciate Conan Unconquered it is necessary to close both eyes on its limits and bear the bizarre design choices, but if it is true that perseverance pays, it is also true that one can get tired much earlier.
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Compared to the previous iteration of the franchise, MotoGP 19 improves everything, sometimes in a subtle way, others in a sensational way, becoming the new yardstick of the genre.
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The Elder Scrolls Online's newest expansion give us new informations about the lore of the franchise, while introducing an intriguing new class (the Necromancer) and a lot of endgame content.
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Void Bastards is based on a neat concept inspired by many things, especially System Shock 2. Too bad it's a bit too monotonous.
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Vectronom should be in a museum, taking the place of one of those interactive, experimental installations, in front of which perceptions become fluid.
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Little Friends: Dogs & Cats is a bit of a wasted opportunity. Too few content, too little gameplay, for a game that could have become the new Nintendogs.
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As a cinematic experience, Observation can easily be considered one of the highest points of the genre. Cool photography and a great reproduction of the space environment supports a solid and unnerving narrative. On the gameplay side, however, something did not work to the end and at least part of the screams I left to wander in space were not one of terror, but of frustration.
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It doesn't really introduce anything new to the genre, yet Warhammer: Chaosbane is a nice hack & slash ARPG with a deep and engaging endgame.
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Assetto Corsa Competizione sets a new standard in the racing simulators genre. The driving feeling is unparalleled, amusing and passionate in its complexity, while the spasmodic search for detail exudes passion.
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With a longevity of about five hours, Home Sweet Home is to be described as nothing more than a luna park attraction, but keep in mind that it fails to introduce noteworthy novelties to the genre, appearing at times like a blatantly incomplete game.
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