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The formula of the first game is hugely improved, giving countless possibilities of different play styles. Karnaca is wonderful and the level design is superb: The Clockwork Mansion is impressive and so is the level with two different fluxes of time you can jump into without constraints. The game is highly replayable, offers a mode without powers and is one of the most inspired games of this generation.
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An utterly original game, which is partially ruined by a rather repetitive gameplay, which suffers from the presence of hundreds of loading times, and other flaws. Still, the title has its charme, and it can be suggested to the players who love story-driven games.
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Motorsport Manager does all the little things that the players will like. The thing is that the game tries to create an experience that change throughout the seasons, and it proposes different challenges in terms of mechanic setting, commercial management and race control. There are some simplified aspects and maybe some imprecise dynamics but from an overall perspective this is a much-suggested game - especially if you love managerial games focused on sport.
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It's hard not to recommend Tyranny to old school CRPG veterans, as its systems and gameplay mechanics are reminiscent both of the excellent Pillars of Eternity and the classics form the early 2000, but, at the same time, it sometimes seems as a lazy reskin of Obsidian's last efforts.
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Karma. Incarnation 1 is a fun and simple graphical adventure game, which makes the bizarre and psychedelic artistic style and his genuine humor its greatest strengths, but suffers from some problems that can ruin the experience.
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Ara Fell is like a fairy tale. Its lovely settings and charismatic characters will catch the player following the main quest, or just facing the bosses with uncommon strategy. And it's really too bad that all of this nice work matches with a poor attention to detail, like troublesome bug, which ruins the entire experience.
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SuperHyperCube is a cute and fun puzzle game, but the lack of content could make the game boring too soon.
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The choice regarding which titles to include in this Sega 3D Classics Collection is very questionable, as there are great titles (Sonic, Galaxy Force II, Power Drift, Puyo Puyo 2 and Fantasy Zone II), decent ones (Thunder Blade) and almost bad ones too (Altered Beast, Maze Walker). All of them have been treated with love and respect, and the price is right: nostalgia will be a factor, in the end.
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A gorgeous world and wonderful creatures can't save Robinson: The Journey from its two main flaws: intolerable motion-sickness and lackluster gameplay.
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Tokyo Twilight Ghost Hunters: Daybreak Special Gigs delivers thrilling narrative and interesting characters that make this visual novel one worth to play despite a muddled and sometimes frustrating gameplay.
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Call of Duty Warfare Infinite comes to the market with a lot of content, but little that is truly innovative. The campaign goes smoothly and lasts six hours, with no major twists. Specialist, perhaps, is the most interesting element of the mode and seems deliberately hidden and not valued properly. Jackal and Zero-G are interesting, but also have little space in the game. As for the multiplayer, there are new classes and the introduction of the crafting and "Mission Teams", of great interest for a greater involvement in the progression of the character, partially fails to evolve the game mechanics and gunplay. Zombies in Spaceland has no real problems but, apart from the madness of the situation and the many easter eggs, it repeats more or less the same concept of the series. In summary, a solid product that doesn't dare, but perhaps it should. Because the contents are so many and not bad, but the fun is sometimes hard to come by.
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Call of Duty Modern Warfare Remastered is the first modern chapter of the series, great graphics and all the contents we remember from the past is the right receipt to bring back to life this game.
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This Special Edition offers a complete package, yet it does not strive to offer truly new content, other than mods, so far absent on console
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Episode 6: Hokkaido is a brilliant and good looking episode which offers you a lot of replay value. An absolutely good ending for Hitman Season 1, indeed.
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This really is "Bruce Wayne - The Telltale Series", and that's a good choice. Episode 3 has a very slow start, but in the end it manages to make you feel more involved than ever.
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Civilization VI is what we wanted: a worthy heir to the most famous strategic series, which not only re-proposes all the strengths so appreciated by fans, but which manages to improve in many situations, thanks to fresh introductions, well integrated with each other, able to speed up the game but not to make it easier.
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Farming Simulator 17 is the natural evolution of the work done by Giants Software. The title does not revolutionize the game mechanics but adds a few key elements to improve the experience in the first few hours of play. Too bad the cosmetic component is not yet matching the actual games.
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Oh...Sir! The Insult Simulator it's a simple game, but also an original one, which will often make you laugh.
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System Rift is a quite enjoyable DLC but it doesn't seem to last long enough and doesn't give the players any chances to develop their experience already gained by playing Mankind Divided. As a matter of fact, it is just a link between the campaign and the Breach mode.
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Blizzard has been able, after more than twelve years, to give a new shape to this title by bringing the old players closer again and allowing the new ones to have a linear approach without catapulting them into a world of which the understanding was too complex.
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