Checkpoint Gaming
HomepageCheckpoint Gaming's Reviews
As a franchise newcomer, I found my entry point with The Legend of Heroes: Trails From Zero utterly fascinating, tantalising, and enjoyable. Within are some of my favourite blending of mechanics and tidbits within turn-based combat I've seen yet. It's a comfy RPG that you can lose plenty of time to, sinking into the moving character narrative, all set within the colourful world of Crossbell. Character models will occasionally show their age and menus are a little funky. Still, it's easy to forgive and just hang out with Lloyd and friends, saving the better part of humanity. Team SSS forever.
Featuring a fun and slightly silly setting for this genre, Grounded comfortably provides the basics that allow it to create an engrossing and at times horrifying survival experience. Add a good amount of worldbuilding and a narrative that compliments the gameplay nicely and you have a cooperative experience well worth your time, even if a few bugs (and not the good kind!) have stuck around throughout its pre-release period.
Shovel Knight Dig is definitely worth playing for both platformer and roguelike fans. The twist on the Shovel Knight formula makes Shovel Knight Dig feel fresh, despite the mostly unchanged controls from the original. The fair random elements and generous meta-progression make it a good entry point for platformer fans unfamiliar with roguelikes, whereas hardcore roguelike fans can enjoy the tough bosses and challenges required to get the True Ending. Although the main campaign may seem rather brief, it's a blast while it lasts, and an easy recommendation.
Beacon Pines effectively creates an uneasy atmosphere through contrast. The branching story helps build the exposition as you peer into the lives of the other townspeople. It's a simple game that is on the shorter side with a few seemingly unnecessary features, but all loose ends are wrapped up by the end, leaving an enjoyable story that doesn't overstay its welcome.
Wylde Flowers is what you get when you take a farming/life sim, such as Stardew Valley, and focus more heavily on the narrative and characters. A constant shift of events and huge amounts of voiced lines brings this world to life, even if that focus does mean the simulation aspects of the gameplay are reduced. With a lovingly detailed world and equally lovely examples of diversity, you could do a lot worse than spend your week playing Wylde Flowers.
Return to Monkey Island brings the beloved classic point-and-click series into the modern puzzle adventure genre, and it's a perfect fit. It's a fine addition to the Monkey Island series, but it nevertheless seems held back by Monkey Island 2's strange ending. In its attempt to explain it away, it just hurts its own narrative, which had the potential for more than it achieved. But it is still a fun ride, full of wild, funny, and surprisingly sincere moments. I will be keenly looking forward to the next Monkey Island game from the mind of Gilbert and his team.
Soulstice is a truly great action game, which despite taking many cues from stylish action titles of the past, carves out enough of an identity to stand out on its own. The system of controlling both sisters and maintaining auras while slashing through foes is intuitive and simple to master. Although the plot leaves many threads hanging, the development of the central sibling relationship and setting were enough to draw me into Soulstice's world and want to see more. If you're a fan of challenging action games and can forgive a slightly annoying camera, Soulstice is definitely worth checking out.
Temtem isn't just a copycat Pokémon. Incorporating MMO elements and engaging characters into fan-favourite gameplay is an overwhelming success, with an abundance of addicting endgame content. Unfortunately, Temtem suffers from optimisation issues and needs to present its most captivating features at the forefront rather than behind the MMO grind and a slow main story. I can't deny how much fun it is to play Temtem, it just needs more time and polish to be the best there ever was.
At the end of the day, Foretales offers a broad and delightful journey all within a digital tabletop setting. Its card art and party are diverse. Clever and varied card mechanics, along with party members' abilities, make for a fun suite of solution tools to use against some tough and fantastical narrative-based obstacles. However, with a lack of checkpoints, players may at times feel like they have bitten off more than they can chew in a run. Still, this remains a funky, unique little indie worth checking out for ambition and coziness alone. Carry on.
A silky, suave graphic novel art-style and engaging Cyberpunk world can't save Sunday Gold. With every strength on offer comes some weird design choices or bugs that will ruin your fun at every turn. This game is an experimental risk, blending both the point-and-click genre with turn-based combat, peppering in RPG progression. That mixture shows promise at the start but ultimately ends up being an average net loss. A gamble that's not worth taking. Don't place your bets on this one. Go all in elsewhere.
If you haven't picked up a Splatoon game before, then Splatoon 3 is a great place to start. It takes a lot of steps to make it easier to play with friends and has a variety of different modes to play, meaning everyone will have something they enjoy, even if they just want to play single player. The game is more customisable than ever and you are free to change the appearance of your character at any time if you find yourself wanting a new look. The only real problem with the game as it stands is the connection issues. When it works, the game is amazingly fun and you will find yourself playing match after match, only for the connection to drop again out of nowhere. Hopefully this gets fixed soon so I can be playing Splatoon 3 for even longer during my next session.
Metal: Hellsinger aims to be a full-featured first-person shooter as well as an engaging rhythm game, and I am so glad it delivers on its ambition rather than falling flat. Fun, frantic combat paired with a crushingly heavy, star-studded soundtrack makes Metal: Hellsinger one of the most unexpectedly enjoyable games I have played this year, and I urge anyone with a passing interest in metal or shooters to give this a spin.
On the surface, Steelrising looks like “just another soulslike with a twist”, but the more I played, the more I felt enamoured by its gorgeous aesthetic, its likable robot protagonist and its variety of horrifying, angry automaton enemies. By incorporating cutscenes, a linear narrative and traditional RPG quest structure, it keeps the action and progression feeling very focused throughout, with no real roadblocks aside from the difficulty itself. Then, if that’s bothering you too, you can turn on Assist Mode and still enjoy the experience your own way. Despite some simplistic combat and unmemorable boss fights, Steelrising is a satisfying robot action romp that earns bonus points for being one of the most accessible soulslike titles on the market, meaning more gamers will be able to enjoy its haunting vision of alternate history Paris overrun by dastardly machines. Bon travail!
Tinykin delivers a fun-sized chunk of satisfying 3D-platforming joy for all ages. Its charming cartoonish visuals and delightful cast of insectoids are bursting with personality and whimsy. While it doesn't provide much of a platforming challenge and drags its feet a bit through some repetitive escort missions, it's impossible not to smile at this joyous mini-world of anxious dung beetles and partying silverfish. A relaxing, cozy little adventure that will entertain the young-at-heart.
I can see LEGO Brawls' appeal as a free-to-play mobile game, where its simple mechanics and repetitive game modes are more excusable. As a full-priced console game, standing up against feature-rich AAA titles and even free-to-play titles, LEGO Brawls just doesn't stand out in the slightest. Although a less complex brawler aimed at a younger audience might make sense, in this case it's TOO simplified, where every character behaves the same and the only strategy is to run at your foes and mash the attack button. Combine that with the lack of additional single-player content and glacial progression system, and it becomes difficult to recommend LEGO Brawls to anyone other than the most devoted LEGO aficionados.
Teenage Mutant Ninja Turtles: The Cowabunga Collection is a well-presented time capsule of classics, porting its beloved titles not only without lag but with modern-day improvements and a smorgasbord of extras to boot. While the collection won't be for everyone, those willing to dive in and see what Digital Eclipse have to offer should be blown away with what they find. For those who've missed that nostalgic feeling, it's truly time to love being a turtle once again.
PAC-MAN WORLD Re-PAC is a solid remake of a cult classic platformer from the genesis of the 3D platformer boom. Fundamentally, it demonstrates both how well PAC-MAN WORLD's mechanics, levels and boss design have mostly held up after 23 years, and how the experience is still perfectly enjoyable for someone who has not played the original release. On the other hand, it shows its age in other areas, including short length, lack of narrative and dated gameplay features. For platforming fans looking for a blast from the past, PAC-MAN WORLD Re-PAC as an experience still works well and is worth checking out. That said, don't expect it to stand toe-to-toe with other 3D platformers released more recently.
Gerda: A Flame in Winter is a must play if you're a fan of well-thought out choices matter RPG games like Disco Elysium. Not only will you get a nail-biting story with high stakes, you'll come out knowing a plethora of historical details and challenges of the Danish people during WW2. You will come to love or hate the cast of characters, depending on what pathway you choose, but there are endless possibilities because of the games re-playability. Persevere if your first playthrough is not everything that you imagined, because Gerda: A Flame in Winter gets better and better the more you play.
Destroy All Humans! 2 Reprobed is like a younger, more immature sibling of the original. Gameplay wise, it is bolder and more logically put together, but overall it lacks the comedic intelligence that the original presented. Sure, Destroy All Humans! wasn’t exactly an intellectual experience, but it did offer discussions on social commentary that had a lot to say about society as a whole and problems with 1950s America. It seems as though the developers spent more time on improving gameplay than they did on developing a script and story that would offer the same elements of satire and intellect as the first. Although the original was released in 2006, a very different time socially and politically, this remaster could have ironed out a number of the narrative problematic edges. Unfortunately, by sticking with the “nature and soul” of the original release, the world of Destroy All Humans! 2 Reprobed doesn’t quite feel right in this more progressive world of 2022.
I appreciate what Scathe was clearly aspiring to be, but it doesn't reach those aspirations. Its sprawling, directionless levels were no substitute for a more tailored experience with a difficulty curve and intended order of obtaining new weapons and spells. Flooding the stages with enemies and hazards that appear out of thin air felt unfair more often than not, and the lives system and scarce health pick-ups only slowed down what is intended to be a fast-paced experience. If you enjoy DOOM and FPS's inspired by it and want to play it co-op with your friends, there is some enjoyment to be had, but there are better-designed co-op shooters on the market that are more deserving your time.