Jump Dash Roll
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If you want to spend a couple of hours pacing back and forth between screens filled with identically speaking characters and a dreary story, Skaramazuzu will tick your box. For everyone else, it's a game which looks far better than it plays.
Chronique des Silencieux has the makings of a decent detective game, but bugs, localisation issues and a stubbornly rigid set of puzzle mechanics hobble it from the outset. Elementary, this is not.
Payday 3, while having a decent play loop, is a direct downgrade from its predecessor and is loaded with anti-consumer mechanics and major technical issues.
A Tale of Paper: Refolded isn't a bad game, but it doesn't do anything that its competitors don't, which makes the entire experience feel forgettable at best and like a moist piece of paper at worst.
Spirit of the North: Enhanced Edition is a game trying so hard to replicate and better its peers that it loses its way. From the story and lore of the world, to the puzzle solving and even the visuals, everything about it feels held back and the little it does well isn't enough to justify its lengthy playtime.
Twin Mirror is a shallow, dour few hours of adventure, with only a few moments that would make it worth a curious gamer's time. Every time you find yourself trying to fall under its narrative spell, one problem or another causes the whole illusion to shatter.
Trollhunters: Defenders of Arcadia's gameplay is okay, its visuals are fine and its story is either a mess or passively engaging depending on your level of interest in its source material, which all makes for a game that should be skipped unless you're insanely desperate for another form of media from the Trollhunter universe.
The Dungeon Of Naheulbeuk: The Amulet Of Chaos is the game equivalent of a Netflix knockoff of an HBO show: it's not terrible and it has occasionally fun ideas, but it's still worse than the source material in almost every conceivable way.
West of Dead is a game that conceivably had a lot of potential. However, on PlayStation 4 at least, the game is far too broken in vital areas to ever let players discover whether there was any substance to back up its undeniable style.
Willy Morgan and the Curse of Bone Town would've been a decent game if it had come out in the nineties, but as one that chose to be released in 2020, it only serves as a reminder of how far games have come in the past thirty years.
Ash of Gods: Redemption's visual flair and varied narrative choices aren't enough to keep a keep its tedious battle system and baffling writing afloat.
Erica is a novel concept which fails on almost every count, unfortunately, and can't as such be recommended at all.
A rushed, muddled, bug-ridden mess of a point-and-click. The Council dropped off a cliff in its penultimate episode and ends with a limp, unsatisfying thud in its finale.
A criminal waste of source material that borders on blasphemy — ACHTUNG! Cthulhu Tactics proves that, once again, book adaptations (for the most part) just don't work. Even if that source has tentacles.
You're better off sticking to reality and avoiding this confused and cliched state of mind.
A basic platform-puzzle game which confuses as often as it frustrates.
Any initial excitement is washed away within the first hour or two, giving way to repetition, boredom and often complete frustration. Extinction had great potential but sadly comes up way short.
Agony's vision of Hell is breathtaking but its tedious gameplay and plethora of bugs hold it back.
Fear Effect Sedna is a flawed sequel that misses its target by changing the franchise’s genre and stretching itself too far beyond its means. By minimalising the survival aspect, even its own namesake has become redundant.
Although Tomb Raider Remastered does a phenomenal job at updating the original titles' graphics, it doesn't improve their abysmal controls or dated gameplay.