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There are many things I liked about We Are OFK, from the characters to the music, the art direction and the thematic ideas that hit, and as a project, I am in love with the idea. I can only hope there's more of this, music, game and add some merch to come. But the disconnect the text messages caused me felt like being brutally ripped out of the experience; I began to roll my eyes when a phone icon popped up on the screen.
Live a Live is an eccentric game that has been brought into the modern gaming landscape not just through its stunning pixel work but also with some modern features that make it a breeze to play through. Its unique structure was intriguing throughout, and the short, self-contained chapters throughout most of the game make for an easy pick-up and play experience.
I've been keen to play Cult of the Lamb for a long time, and it hasn't disappointed me. The art design, audio and gameplay loop remain satisfying, while the concepts and the base building create enough things to do to round out the gameplay so that I never felt bored. The team at Massive Monster should be proud of their achievements, and I cannot wait to see what they create next.
This point-and-click adventure game is filled with as much charm as its vibrant colour palette would have you think, and for fans of the genre, this is a must-play afternoon adventure.
Two Point Studios have done it again, finding a fantastic twist on their last title with their unique humour and style and making educating students a fun experience.
Overall, my time with Endling - Extinction is Forever is ultimately an emotional experience that can firmly be praised as an example of why games are art. Thematically deep, the game uses the control you have over the Mother Fox to deepen your connection and explore these prevalent themes.
Stray is a vibe, starring a cat that'll go down in hiss-tory. I fell for the feline companion and the strange, wonderful world it tumbles into in a heartbeat.
Although not doing much to change their working formula, The Quarry is the best game Supermassive Games has released since Until Dawn.
While turn-based tactical battle games are not my forte, I did enjoy my time with the game. The hard-won battles felt earned, and the losses taught me to change up and improve my strategies.
The game would be a fun companion for a handheld device, hoping it will be released on other platforms such as the Nintendo switch. Overall, I had fun with this title, and if you are looking for a fun game to blow off steam, this might be the title for you.
Visually, Trek To Yomi is a cinematic samurai action game like nothing else, while playing it is one of the blandest action games of the year.
I hope that Ubisoft can return to its roots and start looking at shrinking the worlds and focusing on the characters and lore. If there is a big positive note with Ragnarök, it is that this game could have been a stand-alone title. With the focus on the main character and the story unfolding the way it does, it has strengths over what was introduced with Assassin's Creed Valhalla's release.
I couldn't help but keep finding elements and ideas I wished could have been built upon in a better game, which kept my attention enough and gave me a reason to see the story to the finish. Still, there's nothing scary here, and it's just frustrating, tedious, and a major letdown.
The opportunities within Weird West do feel endless at times due to the emergent gameplay, story beats and the way you are endlessly rewarded for exploration. Capped off by some excellent presentation, atmosphere and fascinating story, Weird West's detracting factors are only minor marks on an overall great experience.
If I'm being honest, I was glad it ate my save file and gave me a legit reason not to play it anymore.
I'd love a sequel to this from ThinkingStars that irons out some of the issues and continues to expand the world they've set up here. ANNO: Mutationem is a unique game that I appreciate for all its ideas and attempts to do something so large in scope.
Ghostwire: Tokyo is an odd collection of ideas from a studio that is obviously trying to break out of just doing horror. Some of it works, some of it doesn't, and the game feels unique and like playing a PS3 open-world game simultaneously.
The performances are riding on ridiculous but make the game lively and enjoyable. It's a somewhat entertaining but forgettable couple of hours that could be made more accessible with the options to speed up dialogue.
It may not do anything particularly unique, but its bite-sized ocean world to explore feels relaxing, not threatening, and I appreciate that fact.
There are a lot of interesting ideas at play in Aztech Forgotten Gods, even if they have not all coalesced in a way that knocks it out of the park. Still, there are joys to be had when flying around an interestingly designed world and colossal bosses in a way that their size can be fully realised.