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There's a bitter sweet feeling to playing Stubbs the Zombie in 2021. The game is too dated and linear to really recommend and some of my fond memories were tarnished by revisiting it, but the core gameplay still has enough to keep you engaged and the setting and humour still stand out. I still think it is worth a return play for those old enough to remember it first time around and I am glad that it is finally available again. There is enough here to get your heart pumping, but there's a persistent whiff of decay that you just can't shift.
Cyber Shadow is a compelling modern retelling of the iconic retro classics of yesteryear. Sure, there are issues; the pacing feels off and 'knockback' really should have been consigned to the dustbin of unwanted gaming mechanics. None-the-less, Cyber Shadow is basically Ninja Gaiden if it had been released in 2021. Not sure I can think of any higher praise than that.
Green Hell is a fantastic survival experience with an exemplary sense of place and peril. Creepy Jar have really nailed the feeling of loneliness and despair that true isolation would lead to and married this to some well balanced challenges and a refreshingly user friendly approach. The range of ways to play are really welcome and should ensure that even those players who may be turned off by the rigours of hunger and thirst mechanics can enjoy the immersive jungle experience. This may not be a welcoming jungle, but there's plenty of fun and games to be had.
Even though Littlewood is a peaceful town building and farming sim that doesn't offer anything new in the genre, it thrives in the soothing, meditative loop of its routines--from harvesting fruits to mining precious stones from ores. There are plenty to busy yourself with, but there's also plenty of time to get to them at your own pace. This means that Littlewood is mostly devoid of the pressures to optimise the grind--an issue that usually plagues other farm sims like Stardew Valley. It's, in short, a charming little distraction from the stresses of our real world.
You won't want to start every game of Three Kingdoms at 200 CE, but it's a perfect place to jump headfirst into a tense, dramatic conflict already in play. Battles are even grander, and new additions make the strategy layer more interesting than ever.
Flow Weavers is a well designed and enjoyable escape room puzzler that is perfectly suited to virtual reality but also suffers from some of the common issues that the format provides. While it doesn't reach the genre heights of The Room: A Dark Matter, it offers a welcome change of setting with the emphasis on magic and dimensional teleportation well suited to the virtual world. This is a game that may well weave its magic on you, albeit for only a brief while.
Tiny Lands offers an eminently charming game of virtual spot the difference. The fact that there's no time limit, no pressure and no stress result in a delightfully relaxing video game. A chilled, tranquil experience that stands out on an island of calm in a sea of action-packed video game stress-fests.
Stronghold: Warlords is a refreshing new look for the long-running siege warfare series, rekindling much of what made the series great in the early 2000s. However, there's a number of deep-seated flaws that Firefly need to make the focus of game updates and redefine for the series going forward.
Brigandine: The Legend of Runersia is a complicated beast. It's a vastly detailed strategy game that demands a lot of players. For those up to the challenge, there're hours and hours of content on offer here, in what is an impressive strategy titles. However, if you aren't versed in strategy games, you are going to struggle to get on with Brigandine: The Legend of Runersia as it offers new players very little help.
Dakka Squadron's fast, varied, and challenging aerial combat make it a lot of fun, but it's so singularly geared towards a specific audience that it's hard to recommend to anyone who doesn't already know their squigs from their squiggoths. Otherwise, it's the most fun I've had playing a Warhammer 40k action game since Relic's Space Marine.
Shattered - Tale of the Forgotten King is a game set in a beautiful, stylised world that is sadly too opaque and flawed to recommend.
An engrossing and compelling piece of interactive fiction whether you just follow one character's thread or read every available node, Closed Hands handles its difficult subject with real nuance and maturity thanks to excellent writing that gets you inside the head of each character.
Moving Out: Movers in Paradise has left me excited for the future of this puzzle 'em up, I can't wait to see what DevM, SMG and Team17 add to the formula next. All too often DLC can prove to be an unimaginative and unnecessary extra, but not so here; Movers in Paradise is the kind of joyous video game fun that can bring a family together.
PixelJunk Raiders plays like an interactive sci-fi album cover from the 70s; one full of Vangelis off-cuts that you're going to try and share with a bunch of your friends despite the fact they're more interested in Rod Stewart.
If its aesthetics appeal and the gameplay style grabs you, then Loop Hero will take over your gaming life until you finish it or are drag yourself away. It reminded me strangely of the allure of Football Manager but with a more fantasy setting. The combination of auto combat and strategic choices, with resource management and settlement development on top, makes this a unique and captivating indie game.
A Tale of Paper is a great concept with an excellent presentation that's slightly ruined by some poor platforming design. If you're willing to stick it out though, you'll be rewarded with a gorgeous world to explore and an equally captivating score.
I cannot, in good faith, recommend a game that I could not finish thanks to game-breaking bugs. Looking past that, on the grounds that said bug can be squashed in time, you have a great concept that is just poorly executed. For all its atmosphere, for all its potential, the game feels totally hollow. Perhaps the point of the game was that you feel closer to the squirrels than your boss, who you hold in such contempt you refuse to speak to her. Perhaps the game is just dull.
Mutropolis is a decent point and click adventure title with genuine humour and some very good puzzles. However, it's let down by a slow-paced middle act that drags on far too long and some puzzles that could have been better implemented.
Overall, I really like where my successive adventures into Curious Expedition 2 took me. There's a few minor bugs to iron out, but I found that the game was mostly a smooth ride from beginning to end (by which I mean when an expedition failed and I quit the game). There's enough depth here that you feel invested in the fate of your character, and even once I finished playing, I kept thinking back to my latest run and what I could do differently.
In an industry filled with excellent couch co-op games, it's really hard to recommend Shakes on a Plane. The gameplay is incredibly simple, offering very little variation outside of the core campaign mode. Unless you're desperate for a multiplayer game, having finished everything else, this is one flight you can probably miss.