TheSixthAxis
HomepageTheSixthAxis's Reviews
Dead Secret lasts for just a few sittings, but it's a game you'll walk away from satisfied. As bigger studios keep fumbling around for a VR blockbuster blueprint, indies like Robot Invader continue to fill in the gaps with smaller, more experimental games.
Though it's rough around the edges, has difficulty spikes and very much feels like the foundations on which Harebrained can build upon, the core turn-based tactical gameplay of BattleTech is great.
Whilst not as divisive as the film they are based on, The Last Jedi tables are certainly polar opposites. You'll find an incredible cinematic pinball experience with the Last Jedi table, but the Ankh-To Island table just gives you good reason to keep on playing The Last Jedi table instead! Overall, with one good table and one poor one, this new pack feels too insubstantial to be a must have.
Unresponsive combat, atrocious platforming and game breaking bugs, crashes and frame rate issues ensures that Dusty and his cohort will soon be gathering dust on player's shelves.
Minit is an experimental game at heart, and in many ways it's a successful one.
Deployment is a huge amount of fun and ultimately it's just nice to sit down with a great gameplay experience and enjoy it. The matches being so short really means you can just jump on for ten minutes and get through a few games without worrying about not having enough time, and since every match is fast paced and each shoot-out is usually a clutch affair it never fails to be exciting.
There are several issues marring The Adventure Pals that prevent it receiving my whole-hearted recommendation. Yet, despite these problems, I very much enjoyed my time in its zany embrace. Its quirky characters, breezy story and colourful game world proved to be enchanting, while its solid platforming and combat mechanics, in conjunction with local co-op play, kept me on my couch till the end of the story. If you have a pal to go adventuring with, then The Adventure Pals is well worth a look.
A lot of what goes into God of War feels as though it was cherry-picked from the modern gaming zeitgeist. The semi-open world structure, loot system, and a much deeper narrative focus work well, but are all trends being pushed by most other big games. As a result, God of War can feel slightly homogenised in a way that some fans may find unappealing. Thankfully, a strong sense of setting and brutally satisfying combat help maintain that God of War identity. If it wasn't made abundantly clear already, this is the first in what will most likely be a new trilogy for the God of War franchise, and this first instalment serves as a pretty great foundation.
This is the arcade game the 12-year-old version of you was always meant to play. Fast, frantic, outrageously challenging and with the sort of free-form play that requires and rewards player creativity. Infinite State Games have created something very special here. I'll see you in the skies, just try and beat my high score.
Humour is a tough aspect for games to get right, but Super Daryl Deluxe nails its dry, surrealist American-indie tone. Despite the inherent repetition of the RPGvania match-up, the writing, graphical style, and imagination that Dan & Gary Games have packed in here mark it out as a wonderfully weird indie gem.
Masters of Anima is a lot of fun to play. The combat and puzzles are both challenging and keep you learning as you progress through the story. The characters themselves are incredibly well written and charming with the regional accents adding a lot of charm to the feel of the game. While the controls are a little complicated at first, they feel incredible once you've mastered them, with nothing quite beating summoning a new group of units seconds after unsummoning them to dodge an attack. Despite the game's pacing feeling a little off at times, Masters of Anima takes a solid formula and adds its own twist in order to deliver something that is entirely its own, wonderful, entity.
Extinction is a game that has large ambitions, but fails to be as exciting as it could have been. The Revanii look imposing, but are less threatening than the smaller enemies that accompany them, and with a mixture of lacklustre storytelling, repetitive action and some technical issues, Extinction end up a remarkably average title.
Regalia has some interesting things going for it. I was blown away by the gorgeous character designs and illustrated portraits and the tactical combat also impressed me with unique systems that made it a bit more than just a cookie cutter tactical RPG. Unfortunately, for as much as I loved those aspects, hamfisted humor and clunky menu navigation on console dampened what could have otherwise been a magical experience. It's hard to get past those issues, but if you're able to, there some truly special stuff here in Regalia.
You will see all that Blasters of the Universe has to offer within an hour, but unlike many PSVR shooters there's tonnes of replayability and it works really well as a party game if you have friends round. You're going to need more space to play than most PSVR games, and also more stamina, as dodging, ducking, and flinging your arms in all directions really gives you a work out. Like the best arcade games it has a simple but addictive gameplay mechanic and is one of the best PSVR shooters to date.
Beast Quest is the gaming equivalent of Old Yeller, but without the emotional attachment.
Every minute of Chuchel's short playtime is filled with delight and almost every interaction is guaranteed to make you smile. It is a distillation of interactive fun that is the best example of Amanita's design philosophy so far. Chuchel is the total opposite of the games that dominate contemporary gaming and as such, deserves to be hugely successful. Just check out the trailer above and try to resist the charms of the little dustball of fun.
This is the kind of game and experience that people think of when dreaming of what VR could mean for gaming.
Octahedron is a great platforming experience with a unique identity, style, and gameplay. Its dozens upon dozens of levels are a tiny bit on the short side, but mastering those challenges is what kept me coming back for more. It's one of the more distinct offerings as part of the Square Enix Collective and is something of a hidden gem.
Detective Pikachu is a deceptively small game with simple cases and not a heck of a lot else. As someone whose detective itch is usually scratched by the Phoenix Wright games, this felt like solving the really easy introduction cases in each, rather than challenging logic and reason. It certainly has the presentation chops, but the people who'll get the most out of Detective Pikachu are diehard Pokémon fans and younger gamers.
Instead of being a full-fat adaptation of Survival Evolved, ARK Park is more of a taster, chopping that game into smaller chunks, then isolating them. This isn't the same sprawling open world shooter – it's something much smaller and less substantive, though still looks to capture that core ARK essence. It may succeed on some level though, needless to say, those players who pony up £30 and go in blind could come away deeply dissatisfied.