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While it was a noble effort to port the game to consoles, the transition is rough around the edges and makes for an uncomfortable playing experience.
The characters and writing just sucked me in and when one case ends, the desire to jump straight into the next is palpable. It’s a hearty recommendation for existing fans of the Ace Attorney series and anyone else interested in jumping into a new series of adventure mysteries in general.
The Vale: Shadow of the Crown appreciably widens the definition of video games and is not only a very welcome boon for blind and low-vision gamers, but a worthwhile title for those who seek a fresh and unique gaming experience. So close your eyes and use your ears to understand your surroundings because this game is absolutely worth the time.
While I appreciate Too Kyo Games’ experimenting with gameplay in a visual novel, the execution leaves a lot to be desired, and it drags down an otherwise interesting premise.
The game is a very fun roguelite tactical RPG that introduces some very creative choices, such as the entire Mythic class and transformations. With simple combat that does not get boring even after many sessions, replayability is very high.
While the gameplay provides a strong loop that makes it easy to jump in, it’s the immersive atmosphere that grabs hold and keeps players engaged for multiple runs. The emotional struggles of the characters resonate, and there are important messages about how helpful the support of others can be.
Dazzlingly stylish with a superb combat system, Scarlet Nexus is a memorable new title that is huge fun to play throughout.
As an RPG it’s a fairly light endeavor, but the workmanlike quality and some cool decisions will do enough to keep plenty interested throughout its whole runtime.
There is no disputing this is an enjoyable, albeit brief, single-player golf game that provides the framework for a compelling gameplay experience. The lack of content — number of courses, weak online play, blink-and-you’ll-miss-it Adventure mode — is the real problem here.
Despite not everything going off without a hitch, and some systems sure to appeal more to certain kinds of gamers, Chicory’s emotional core is so strong, so impactful that it eclipses all other shortcomings and just leaves the player with an overwhelming feeling of pathos.
Though the deck-builder is running the risk of being overexposed, Roguebook has enough interesting ideas at play to make it a worthwhile investment of time. It’s not likely to replace Slay the Spire or Monster Train for fans, but it carves out enough of its own niche that I can see it existing side-by-side.
Even with its flaws, the Mass Effect trilogy is still a grand adventure. It features some of the best world-building and character development in gaming culture, and the story is so intriguing that the missteps at the end are easily overshadowed by the previous story beats.
It is rare to see a game so fully embrace the type of game it wants to be, as the roguelite nature symbolizes the growth of the protagonist to fully understand their surroundings.
It’s obvious that the game comes from a place of love, and it is clear how much passion Midgar Studio has, but Edge of Eternity feels like a case where the developers have set their sights too far. There are lots of elements that could be interesting if given the proper care and attention, but in their current state most of them feel superficial and end up cluttering up the whole experience.
Astalon: Tears of the Earth has just about everything a fan of Metroidvania-RPGs could want in the sub-genre. The plot is simple but flexible, the characters are well presented, and the tower is a meatgrinder.
While there is some depth and enjoyment deep within the heart of the multiplayer experience, Dark Alliance fails to provide the engrossing gameplay experience that is required in order to sustain the sort of long-term community clearly desired by the game’s creators.
On one hand, the game’s narrative and characters are engaging enough. On the other, the actual RPG elements are hindered by a battle system that, while having some neat ideas, doesn’t really come together.
Although this version includes new saving options, improved graphics, rearranged music, and the option to turn on and off enemy encounters, it’s curious the developer didn’t decide to fully remake the game as it did with the two previous entries. Nevertheless, two decades after its original release, Legend of Mana continues to be a fine game that will bring back fond memories to veteran players as well as interest newcomers.
The game can be a lot of fun as a humorous, simplistic RPG, but the slog gets real too soon and too often. There are indeed bright spots in the title, mainly those created by the characters that players assign to roles in the game, but the title far outstays its welcome.
The Yakuza games are very much their own thing, and are so densely packed with content that they may require some palate-cleansers in between. But for those who don’t mind doing some serious homework in the form of three mandatory amazing-in-their-own-right prequels, this collection is easily a must-play.