33bits's Reviews
A title that will not leave you indifferent and that can satisfy both fans of terror and of Michalski's work. However, it is a clear step back from his previous works and on a playable level offers very little interest, adding rhythm problems and diluting his narrative.
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Journey is one of the best games-experience ever created, if not the best. Its capacity to transmit so many emotions and feelings has rarely been seen so effectively and forcefully. It is, however, a prerequisite to open your mind and understand that video games can go beyond mere entertainment, sometimes focusing on simply provoking an emotional reaction.
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This is a good game that prioritizes the story and the setting above everything else, which would be good if some arguable design decisions and a handful of bugs that tarnish the experience had not been added.
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Druidstone: The Secret of the Menhir Forest offers a real challenge to all those who are willing to accept it. Lots of skills, lots of totally replayable levels, customizable characters... Druidstone has it all. Absolutely recommended.
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Sky Force Reloaded is a vertical scroll shoot'em up that knows how to give such a classic premise a fresh flavor. From here, fifteen levels full of excitement, shooting, tension, different enemies, and bigger bosses await us. Perhaps the ship's progress system requires excessive star farming, and the difficulty lacks a bit of adjustment, but do not be fooled, the virtues continue to make the game a very remarkable experience.
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As a compilation, Castlevania Anniversary Collection is fantastic, but offers no options and you can tell that no work has been done to update these titles. It could have been much better without being a monumental job either.
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A Plague Tale: Innocence is a curious proposal developed with great care in all its sections, starting with a brutal graphic section that leaves many games in diapers. Through a captivating story, we will use different mechanics to overcome the levels. Perhaps it weighs a little exploration and a not very polished enemy AI, but do not get to tarnish a great final result
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ASCENDANCE is a playable experience with simple premises and a goal that seeks calm and relaxation as we move forward by jumping between platforms and getting access to all the nodes, and control points, which unfortunately suffers several ups and downs due to technical issues, and certain decisions in the design that may know little or fall into repetition, although the short duration can also be a palliative for this. But if you like the type of game, its low price may invite you to give it a try.
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I understand that it is a novel study of two members who are learning, I understand that the formula of what they wanted to do has given them only half an hour, and I understand that they have wanted to tell a story and it has gone out of hand. What I don't understand is how they want to charge 20 euros for this, it doesn't fit in my head, if it's not even optimized and it's full of bugs. You have some good idea and nothing else, and that's not worth what they're asking. And he's bugged my PS4 trophies too. Run away from him!
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Dandara is the perfect example that it is always possible to innovate no matter how well-trodden a genre is. Taking the well-known bases of the Metroidvania, it manages to give a twist to the formula to be able to differentiate from the rest of the games of the genre. All this is wrapped up in a pleasant and detailed audiovisual section.
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Vaporum is a classic and quality dungeon crawler that, although it achieves a fair balance between exploration, combat and puzzles, suffers from a difficulty typical of the genre that is not suitable for all audiences. The plot is interesting enough to invite you to move forward, and the setting is quite accomplished and inspired, but the size of the inventory, and the nature of some puzzles tarnish the end result. The Nintendo Switch version has also suffered significant technical cuts and the font is too small in its portable mode, perhaps it is not the ideal platform for this game.
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Koral bets on simplicity and plainness to transmit a message more necessary than ever in these times. With an artistic design that leaves the mouth open and a soundtrack totally in line with the theme, this game will not disappoint fans of the games-experience
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Akane is a game made with great care, with superb gameplay and very well thought out, and a great artistic section with great predominance of cyberpunk. Its main tare is its lack of content in terms of scenarios (only one) and enemies, but a game system that encourages fast games, and a system of equipment improvements will still make the player amortize their purchase, which will also been for a very low price by today's standards.
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Under a carefree appearance full of bright colors and ducks with submachine guns, we get a frantic roguelite in which we will not stop to breathe for a moment while there are enemies on each screen. In addition, the way in which the player's equipment is handled in each game, through the so-called "artifacts", or negative modifications, is a breath of fresh air in which one must decide if he prefers an equipment upgrade, with increasing difficulty. built-in, or stays as is. Maybe its a bit lacking in its lack of online gaming in its cooperative and competitive oriented modes, but it still has a satisfactory solo game, which engages and allows fast games.
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In Shadowgate we go back to the living castle and we do it in the best possible way, a quite worked remake with new puzzles, a very well drawn artistic section, and an orchestrated soundtrack. As a good classic, it retains a fairly high difficulty, although attempts have been made to smooth out the new generations with more difficulty modes and modernized mechanics. Despite everything, the type of game, its puzzles, its trial and error mechanics, and its difficulty, may make the game not suitable for all audiences, although fans of the classic will be satisfied.
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Joggernauts is a cooperative game that can make us lose our patience at many times. With a nice premise and childlike appearance, we are facing a hard and difficult to master game in which coordination will be essential to move forward. The absence of an online mode weighs heavily on it and it could have been much better than it is. In general, a game to kill time effectively.
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A return to the origins of the point&click adventure, by the same authors of those classic adventures. Excellent in all its aspects, with several levels of reading and a melancholic point at the end.
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Bad North is an RTS that will surprise us by how simple and addictive it is, ideal for fast games, but that involves a difficulty with its roguelike elements and its permanent death. If you like RTS, it is mandatory to try it, and if you want to approach the genre in a simple and simple but effective way, Bad North will also give you the opportunity.
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Super Dragon Ball Heroes: World Mission is a excellent tribute to the Toriyama franchise and one of the greatest card games ever created. With over a thousand cards to unlock, many long-lasting game modes, and fast-paced, action-packed combat, it's a must-have purchase to guarantee hundreds of hours of fun. On the negative side we have a graphic section that leaves a lot to be desired and a totally absurd fan service, but it can be overlooked considering all its other goodness.
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Yuppie Psycho is an original survival horror in which the office itself becomes an improvised horror scenario. The most everyday elements become our enemies, which we have to dodge, fight and confront through a whole building full of secrets and managing the few resources we find. The plot, although interesting and well constructed, decides to speed up its final stretch and does not become as perfect as it could have been. Even so, a highly recommended purchase that will delight everyone, especially fans of this genre.
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