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The Warhammer 40,000 Special Pack doesn’t act like a pleasant surprise like the Final Fantasy VII-themed Midgar pack did, but at this point, nothing else would have achieved the same level of excitement. It’s just a handful of additional props to clean up, more content to enjoy in what is already a cozy but highly addictive casual pasttime. Warhammer fans will get a kick out of this neat piece of fan service, whilst others might still appreciate it for the fact it’s more stuff to do in PowerWash Simulator, for a very affordable pricetag.
Top Racer Collection is a fantastic way for fans to relive the long-forgotten Top Gear games in one single package. Even i the games themselves didn’t exactly age very well, they have garnered a monstrous fanbase for a reason. There’s fun to be had with these dated, but iconic racing games, in a remastered effort that keeps the important bits intact, whilst updating menus and interface options to a more acceptable standard.
What Classified: France ’44 does well, it does very well. Everything else lands somewhere in the B- range. For that reason, it’s hard for me to give a strong recommendation for the general public like I would with something like Fire Emblem: Three Houses. But for those who enjoy tactics games or historic settings this is a winner, just maybe not at full price.
The Thaumaturge is a weird and unique game. It’s engaging from beginning to end, thanks to its great story and timeline based combat system that makes every fight exciting. It’s not perfect, and some pacing issues do slow the game down, especially in the side content, however, it is still well worth your time.
There’s nothing wrong with having a fun time for the sake of itself, and Cricket Through the Ages is classic and proud in this position. Go ahead and learn things wrong. Build quantum computers with a hammer. Drink beer better than your fellow football hooligan. Knock down a wicket with a bow and arrow. Deliver a killer bowl as a T-Rex. It’s all possible here, and it’s as fun to watch as it is to play. Don’t ask for a deeper meaning or an unlockable secret ending: just go play cricket, or whatever the hell this is.
Suicide Squad: Kill the Justice League is the worst kind of AAA game. It was clearly mandated from higher-ups. It’s incredibly obvious that this was not what Rocksteady wanted to do, as this game, like other lame AAA live services before it (Redfall comes to mind), feels uninspired, unfocused. What’s worse, Rocksteady really tried to come up with some good things, such as Deadshot’s admittedly fun combat mechanics. Sadly, for every good thing they were able to deliver, there are two or three other elements that bring the game down several notches.
For an indie game that has so many ideas and potential, A Void Hope delivers a short, neat package that doesn’t invite replay or inquest. I can’t even tell if it has some kind of apolitical stance on diseases and vaccines because the dialogue is very dramatic and then just gets resolved without consequence. It’s got its moments, but there isn’t anything here that drives me to demand people play it.
The Force is strong with Nightdive. They took an old, but iconic Star Wars shooter, adapted it to their magnificent engine, remade its assets, tinkered with the presentation and gameplay, and delivered the ultimate Dark Forces experience. A game once touted to be borderline forgotten is now available on modern platforms in way that makes its original build feel like crap in comparison.
Ufouria: The Saga 2 retains the feel of a quirky Japanese hidden gem from a few decades ago. It feels like something that should have been released for the PS1 back in, say, 1997, exclusively in Japan, only for it to become a cult hit and a must-have import for retro fans. Its retro-esque simplicity doesn’t mean it is clunky or dated. Its controls are basic, but are responsive. It is replayable, all due to some slight roguelike elements. And it’s one hell of a treat for your eyes and ears.
Devil Inside Us is actually quite a decent time, despite my pretty low initial expectations. As much of a coward as I am with horror games like this, I had my occasional fun (and massive jump scares) with it, when it decided to work, of course. As previously mentioned, it was a somewhat glitchy experience at times. Still, it wasn’t half bad, and somewhat worth checking out if you need some frights, or anything remotely close to an exorcism-like game in your life.
I honestly could not recommend this more. It’s faithful to the original and has a ton of quality of life improvements that make it so much more fun to play
I had a great time with Penny’s Big Breakaway, despite some glaring gameplay issues. It features a confusing control scheme, and the lack of camera control is something I don’t exactly miss from the late 90s. Still, it managed to win me over with its infectious charm, innovative ideas (even if some of them didn’t exactly pay off), and exciting set pieces. It’s hard not to smile while playing it, it’s just that upbeat, it’s just that fun.
Geometry Survivor is a rather simple title that could go one of two ways. Either it stays the way it is and just fades into obscurity, or it continues to build and becomes something great. The potential is there: the groundwork has been laid and the concept is solid. But there needs to be more in terms of every direction, from more areas to more weapons and more excitement. Make some fake achievements, create a daily scoreboard, add a massive time speedup, just do SOMETHING so this isn’t as small and shallow as a cloudburst puddle.
I would highly recommend checking out Flooded if you’ve wanted to give RTS games a chance, but find the whole thing overwhelming when you need to build cities or bases, build armies, defend yourself, attack others, and more at the same time. It’s a bit more of a relaxing pace, but can also get quite stressful as you get further and further through time.
Despite featuring some interesting ideas, Wrath: Aeon of Ruin suffers from an uneven pace, excessively dark (and repetitive) visuals, and some poor level design. The excessive emphasis on storytelling was also a bummer, as this is not particularly what a retro shooter enthusiast is looking for in a game. Whilst blowing demons up with a loud shotgun was indeed fun, there are countless other shooters which allow you to do the same thing, but on a more polished foundation.
I am not going to complain about yet another collection of entertaining and thought-provoking puzzles which fit perfectly on a portable like the Switch, but I am not sure if this was the best way to celebrate the franchise’s history. Are there that many people who love Picross and farming simulators? Whatever the case, Piczle Cross: Story of Seasons might not be as robust or polished as the titles in the Picross S series, but it’s still a very entertaining collection of brain teasers.
Dicefolk stands out in an otherwise stale and saturated genre by having one of the most addictive combat systems I’ve seen in a long time. Shockingly enough, that was what I liked the most about it, and not the monster collecting elements. Those were there, and worked wonders, but were quite minute at the end of the day.
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island certainly succeeds at providing just enough clues of what’s possibly at the other end of the wall to make the arduous journey to climb it one that you’d want to partake in. It’s the sort of game where your investment won’t necessarily equal a tangible result no matter how much to kick and scream at it. Instead, it’s something that feeds our curiosity, and in that, there’s something to be said about having this be your entryway into this, one of gaming’s obscure and at the same time most influential of series.
Skull and Bones isn’t the absolute shipwreck that many expected it to be. However, after such a long period of time waiting for this come out, never truly knowing whether or not Ubisoft had actually cancelled it, it’s hard not to be disappointed with this corporate and generic end result. This is a shallow, empty, lifeless experience, where its admittedly solid core gameplay cannot carry the rest of its disappointing elements on its own. There is still some fun to be had, sure, but this isn’t worth the current pricetag, especially with other, much better pirate-themed games available in basically every modern system you can imagine.
Food Truck Simulator is incredibly, unbelievably janky. It doesn’t feel good to play with a controller, and I can’t speak on how it might feel to play with a mouse and keyboard since I played on Xbox (yes, yes, PC master race). Though, looking at the reviews of it on Steam, I don’t think I was missing out on a much better experience.