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Coral Island is a diamond in the rough that may be caked in dirt, but a good spit shine can bring out its true majesty. What’s already here is amazing, and the foundation is sturdy. No features are offensively terrible, and while the relationship aspect isn’t up to snuff, the customization is fantastic.
The awfully-named Under Night In-Birth II Sys:Celes is a pretty good sequel to what was already a really deep, but surprisingly accessible 2D fighter. In terms of content and mechanics, this game is still excellent, worthy of being put right next to other Arc System Works fighters. In terms of presentation, it didn’t exactly reinvent the wheel, but it’s not like the other games in the series were ugly to begin with. Sadly, in terms of how well this particular PC port was crafted, well, I was a bit disappointed. With a handful of glitches and an overall sensation this port was treated like an afterthought, you are better off playing it on a console.
I had fun with this collection, but I can’t ignore its plethora of issues. Be it due to some really dated level design and controls, or a handful of glitches exclusive to this collection’s remastering efforts, those Tomb Raider games aren’t exactly the most fluid and easygoing experiences out there. With that being said, they are still incredibly charming and very ambitious for their time.
Anomaly Agent brings the satisfying action of Streets of Rage, crosses it with the driving heart of Katana Zero and leaves you with just the right level of humor, story and personalization. It’s amazing in short bursts or long form play, and pick up players will have no difficulty remembering where they were or what they were doing.
Still, as a package, this title is stellar. The music is superb. I love that it’s emulating the look and feel of a Game Boy title, and the writing is delightful. I don’t think the roguelike angle meshes with the JRPG one seamlessly, but that’s on me. When the narrative is important, having to rehash plot beats is tiring. Regardless, I still recommend In Stars and Time, but not if you’re like me.
The potential is tantalizingly close to being realized. I still suggest buying but with the asterisk of a discount. I mean, I sunk 50+ hours because I do like it, but it’s just so forgettable.
Cookie Cutter is a spectacular romp, and I had a blast in my 15+ hours. It’s not reinventing the wheel or changing the definition of a Metroidvania, but it is nailing the term with gusto. The hiccups I did notice, like lack of mini-map, are easily rectified. The foundation is sturdy and makes for a session in which I have no regrets about participating. I’m worried that with the title it has, it won’t attract the audience it deserves.
It entertains, it makes you laugh, it makes you feel emotional, it just makes you love this damn franchise even more. With more content than you can possible deal with, an addictive combat system, and what’s possibly one of the best assortments of characters ever put in a video game, with their own strengths, weaknesses, fun facts and inner demons, Like a Dragon: Infinite Wealth is impossible to dislike. Whether you decide to call it the best Yakuza game of all time is highly subjective, but it’s easily in the franchise’s upper echelon.
If you had any love for Konosuba!, then you’re going to want to pick up this game. If you’re looking for a hilarious tale that is as lewd as it is self-aware, you’ll want this game. If you were wondering if there was an anime quartet that splits the difference between Three’s Company, It’s Always Sunny, and Seinfeld, then this is your game. Love For These Clothes Of Desire might be just an excuse to create more fan service, but they created it in a damn fine way, and, in the process, have created a brand new Konosuba fan.
Let me clarify that, whilst Silent Hill: The Short Message wasn’t exactly the kind of game we were all waiting for, it’s not entirely that bad. It’s a mixed bag of a horror experience, with a story which tried to deal with some heavy personal themes (not exactly new ground for the series, mind you), only to fall short in its execution. Regardless, it’s still worth giving a shot. There is stuff to like in here, and let me reiterate the fact that it’s free, and brief. It’s not particularly a risky investment.
When I give a game up as a loss, it’s not because of difficulty. Games are open and often brazen about unfair levels of hardness, and I am inherently terrible at games, but still love them. Something being “hard” is not a reason to bounce off or give it an awful score. When I give up on a game, it’s because it’s either boring or broken, and Saga of the Moon Priestess managed to be both.
I don’t remember the last time I had this much fun with a fighting game. Tekken 8 wowed me in basically every aspect. It basically set a monstrously high, borderline impossible standard for any future Unreal Engine 5 fighting games, not only with its outstanding visuals, but also tight performance, near-nonexistent input lag, and sheer amount of content.
Yuuna and the Haunted Hot Springs:The Thrilling Steamy Maze Kiwami feels like it’s for fans of the show and not much else. Great voice work, good dungeon design, but distracting amounts of fetishization and silliness, plus the lack of explanation for anything that happened prior to the game’s beginning. If you know and love the source material, this feels like it’ll be a great time for longtime enjoyers. If you’re like me and didn’t know Yuuna and her crew until this moment, you might have a blast, but be warned: the tone is as hot and steamy as you might imagine.
Momodora: Moonlit Farewell kicks off the year with a great metroidvania title. The fantastic level design and art style make it easy to recommend to fans of the genre, despite some shortcomings. It provides a fantastic entry point for franchise newcomers, and what I’m confident in saying is a great sendoff for long time fans. Anyone looking for a solid metroidvania will have a good time here.
I feel like this is a visual novel anyone, and I mean anyone, can get behind. It’s broken into bite-sized pieces with animations, game mechanics and QTEs that keep you from just clicking through. It’s almost more like a Lucasarts adventure title, if Bobbin Threadbare had to drink just enough to not expose himself as a narc. It’s compelling, it’s raw, and it plays itself as seriously as possible while still having some of the most maddening ideas for a storyline.
The core of what made this game such a legend still exists and thrills me to no end. I wish it was a bit better handled with some extra flair, but I can’t complain that it feels exactly how I want it to be.
Yes, it’s completely filled with silliness, often times taking clear inspiration from games like Return to Monkey Island, but there’s a lot more to it than just zany humor. At times it has real heart, especially when it comes to the relationship between Lil and her father. Not every sinister looking monster is truly a villain, some are just poor, misunderstood creatures looking for some compassion. Lil’ Guardsman is absolutely delightful to play, and you should allow it entry into your life.
In terms of atmosphere and creativity, this game is going places. The mixture of retro first-person shooting and RPG elements is excellent, and the presentation was pretty good. When the combat clicked, it made for a fun time. Sadly, the game was also hampered by a ton of framerate issues, random freezes, a completely pointless and forgettable plot, and a lot of questionable design choices.
Even though I wasn’t blown away by Her Story or Telling Lies, Immortality has proven itself to be Sam Barlow’s best work to date, by a landslide. On paper, this game might sound pretentious, but it is truly a piece of art. Immortality has captivated me in a way that few games in recent memory have. Even though I unlocked the “True Ending”, I still keep finding myself going back for more, and with each revisit, I do indeed find more secrets. Immortality won’t be to everyone’s liking, but for those of us who love a good mystery and narrative adventure, this game will get under your skin and have you thinking about it for a long time.
Destroyer: The U-Boat Hunter is excessively detailed and specific to the point that it feels less like a pasttime or a piece of entertainment, and more like something which should only be recommended or played by people who actually want to join the Navy.