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Though it’s not necessarily my favorite otome to date, The Crimson Flower that Divides: Lunar Coupling is an excellent piece of work in terms of appreciation and dedication to the story and the player. The sheer amount of choices and nuanced results can lead to hours upon hours of replay, and the locked endings force a player who wants to find out more to actually walk the path before arriving at the destination.
Inti Creates knocked it out of the park with a game that feels right at home on the Nintendo Switch. What little I have to complain about is so minute it feels like nitpicking. If you’re a fan of Castlevania, but are fed up with the sheer volume of metroidvanias flooding the indie scene nowadays, Grim Guardians: Demon Purge is the perfect pick.
So everything is being given to fans here. As many songs, as many characters, as many different ways to play and enjoy and remember as possible. This may very well be the swan song for THEATRHYTHM, but it is an impossibly wonderful last act. My only hope is that we might, someday, see a PC port so that fans can continue to keep it alive and, perhaps, give justice to the songs that were forgotten (Gau and Shadow, I’m sorry). But, as it lies right now, there is nothing left to give but a standing ovation.
If this is what Atari will keep releasing from now on, I’m game. It might be a brand new title, but Akka Arrh feels like the perfect marriage between the Atari of old and the technology of today. It’s also weird as hell. It took me a while to understand what on Earth I was supposed to do in this game, but once I got the hang of it, I had a blast with this bizarre mixture between a space shooter, a puzzler… and a golf game.
So treat it as such. I don’t think there’s anything horrifically bad about the game, but there’s nothing here that’ll make me fire it back up in a year or so. If you want an entertaining action metroidvania, and you have already ticked some other boxes, come and pick up this interesting yet forgettable journey. Otherwise, you may need to hire a totally different mercenary to do the job.
Dust & Neon is a well-made roguelite with some satisfying combat that is only let down by its lack of level variety and movement capabilities. It hits all the boxes of a roguelite that is well-made, it just doesn’t quite do enough to stand out from the pack for me. We are at a point in the genre where we have so many hits that I just wasn’t wowed by a run of the mill twin-stick shooter. I do think this IP has more potential if it could expand some gameplay ideas, more mission structures, and different weapon types, like at least dynamite or a shock grenade.
It’s a captivating tale, and it’s told in such a remarkable way that it does credit to its inspirations and to those it may inspire. It’s a perverse take on empowerment and justice in a world devoid of either, and it won’t sit well regardless of how you swallow it down. I don’t know what I felt in the end, about Loretta herself, but I do know that Loretta is affirmed in what she did, even if it tears her apart on multiple levels.
Just like other FMV-based games by Wales Interactive, Ten Dates is not an easy sell. You need to be into this different kind of visual novel with limited interactivity, you need to like dating sims, and you need to like rom-coms. With all that said and done, Ten Dates might be my favorite Wales Interactive game so far.
I feel like this particular version of Zero Wing isn’t the one that should have been preserved. Or, at the very least, the folks at Bitwave Games should have added the option for us to change between the arcade port (the better one, mechanically speaking) and the Mega Drive port (the one with the meme that made it famous) via a menu option. It’s not a bad game, far from it, and Bitwave did a good job at porting and remastering it, but this was a missed opportunity. Vanilla Zero Wing just doesn’t have that many interesting elements that make it stand out from the ten billion other space shooters released in the early 90s.
Red Tape is a really tedious and mundane game… and weirdly enough, that’s why I actually kinda liked it. The joke was turning Hell into a boring and bureaucratic office building where you’re told to spend the rest of eternity as an intern doing pointless jobs, and against all odds, the joke landed. The fact the game was short and, oddly enough, somewhat visually appealing, also did help a bit. It’s not for everyone, and there are other office-like comedic games that are way more enjoyable, but for the minuscule price tag the publisher is asking for, you could do a hell of a lot worse.
Wanted: Dead is certainly an interesting game that won’t be for everyone. It’s full of jank, isn’t particularly well designed, and often feels incomplete. However, it is a good time, and I had a blast with it despite its flaws, and it left me wanting more by the time I was done.
Pharaoh: A New Era doesn’t reinvent the wheel when it comes to city builders. As a straightforward remake of a 1999 game, it did gain a much better UI and faster gameplay, but it’s still a slow-paced experience focused on micromanagement and logistics. Only a specific niche of city building fans will really get a kick out of this game, but it’s still one worth checking out if you’re into strategic titles which reward patience and long-term planning.
Describing SEASON: A Letter to the Future to a colleague, their reply was, “sounds boring”, and that is totally fair. In description, it does sound boring, but it is so in the same way that a puzzle is boring. Watching someone hunt for pieces and slowly make progress can be boring, but not nearly so for the person putting it together. Looking for a piece where there may or may not be one, discovering that one you need, figuring out how the picture forms, building snapshots of key areas that later become this bigger world. That is Season‘s sweet spot. That’s its letter to the future.
Hogwarts Legacy impressed me, and not just as a lifelong fan. I especially loved its dedication to exploration and puzzle solving, two things modern RPGs are finding less and less time for. I think it’s possibly the best RPG for newcomers to the genre and people who don’t otherwise play RPGs. Unlike most RPGs, setting the difficulty to Story doesn’t invalidate everything. With Hogwarts Legacy, there’s still plenty of game to explore and puzzles to solve. You can still have a fun fulfilling gameplay experience, without complicated combat getting in the way.
EA Motive has done an excellent job recapturing the magic of the original game, whilst expanding and improving on several key areas. Managing to take what was already a superb game and make it even better. Although, a couple of extra tweaks really could have brought it to the next level. The Dead Space remake stands up there with Resident Evil in “how to do a remake”, and it’s one that I highly recommend for fans and newcomers alike.
The long and short of it is that Risen is a fun action-adventure RPG. It is very rough around the edges, not to the extent of some other games in the genre that came out around the same time (looking at you, Two Worlds), but it has charm. If you’re a fan of Oblivion, or Skyrim, and want to see another game that has a similar style, this might be a good pickup.
I think it’s worth the trip. Labyrinth of Galleria doesn’t just have excellent game mechanics and some cute artwork, though it certainly has those in spades. More importantly, it has a fantastically paced story that slowly pulls you in, giving you more and more to think about and keep in mind, before using your own investment against you. It’s superb tale spinning, and I haven’t seen this level of involvement in a dungeon crawler in a long time. Don’t let the mystery of this cursed dungeon slip away: there’s so much to discover in the Galleria.
This is how a remaster of a Nintendo game should look, run, and play. What was already near-perfect is even better, all thanks to Retro Studios just improving upon every single aspect of the original game, making this particular version of an all-time classic the ultimate way to play it. Not to mention the fact you can now take it on-the-go. I may have one or two small issues with it, but to call them deal-breakers would be damn near blasphemous. In short, grab Metroid Prime Remastered.
There’s more to it than your average demo, but way less content than your average sports title. It’s very simplistic, feeling like a remaster of a Nintendo 64 sports title at times, but it’s cute, runs well, and its controls are pretty good. Also, as a means to test the Western public’s perception on a Japanese-as-hell franchise, this isn’t so bad. And considering it costs a mere dollar… eh, what the hell, we only live once, go for it.
There’s nothing inherently bad about Rhythm Sprout, nothing that makes it a deal-breaker. Sure, it gets repetitive after a while, but considering its level-based structure, you can easily play it in short bursts and have quite a bit of fun with it. It’s a very competent rhythm game with cutesy visuals, a decent gameplay loop, an adequate difficulty curve, and a sizeable amount of content.