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My Friendly Neighborhood is a very surprising game, taking elements from the mascot horror genre and actually making use of its potential. Whilst it’s not really a horror game, and you shouldn’t be expecting much in the way of scares, it’s unique atmosphere and homage to the Resident Evil franchise are worth celebrating. The story, setting, gameplay, and level design all work well together to deliver a unique experience.
This is one mess of a game, isn’t it? Greyhill Incident could have been considered a hilarious, “so-bad-it’s-good” experience due to its dumb premise and Wiseau-esque levels of voice acting, but it’s way too boring to be considered worthy of an ironic playthrough. Poor stealth mechanics, samey environments, and an emphasis on being an Amazon delivery boy for a bunch of tinfoil hat lunatics cozily sitting in front of your house make this slog of a game feel less like an unintentional gaming version of Plan 9 From Outer Space and more like an exercise in how long you can stomach it before turning your PS5 off.
I sincerely hope that Sky Caravan attracts plenty of attention and even acclaim, as it’s both engaging and unique without being purposely obtuse. It’s incredibly approachable, the art style is endearing and the story, while nothing groundbreaking, is a fun romp for any time of day. Players looking for a read-along with flair and panache should absolutely consider a rewarding career in being a part of the Sky Caravan.
Mr. Run and Jump stands out from the barrage of challenging precision-based platforms infesting today’s indie scene by having some well-crafted (albeit utterly infuriating) level designs, but most importantly, some commendable accessibility options for newcomers to the genre. It wants you to get angry at its gauntlets, but it doesn’t want you to ragequit. It will always give you an extra push to help you beat a section just a few runs before you lose your patience.
Operation Wolf Returns: First Mission had one goal: prove that you can, indeed, revive a classic light gun arcade franchise with the power of virtual reality, especially with the added benefit of the Quest 2’s portability. Even if it has a handful of issues (it’s really short, the occasional framerate stutter, visuals that aren’t particularly amazing), it wasn’t trying to be an immersive, complex experience. It’s pure arcade fun, and it gets the job done with honors.
Bloodhound isn’t a bad first-person shooter, but it’s a wasted opportunity. It could have been much better if the developers hadn’t focused so much of their efforts in ensuring the game would be as edgy, grotesque, and (non) erotic as possible. The foundations for a good DOOM-esque shooter are here, but the terrible enemy placement system and lackluster sound effects brought the combat mechanics down several notches.
I guess ACL Pro Cornhole does a good job at recreating all the sheer excitement of cornhole to a virtual environment, but here’s the very obvious issue: this is too boring, and not particularly exciting to be played as a video game. Cornhole can be fun on a county fair, or when you’re a freshman in college, but as a game being sold for thirty outrageous bucks? Yeah, there’s just not enough substance and content to justify its existence outside of a minigame included in another, much larger title.
Ed-0: Zombie Uprising is the poster child of crappy, nearly irredeemable, but oddly endearing Japanese jank.
Burnhouse Lane is a great little puzzle game to keep you on your toes. Everything can be a clue as to how to solve a puzzle, and the amount of cats is great for someone like me. There are some negatives, but all in all, it’s a great experience with a really good story about depression, despair, and acceptance. As a whole, the positives massively outweigh the negatives.
Rhythm Planet certainly has pros in certain ways it was executed. However, as great immersion is, it’s secondary to what makes a game more fun, which is where gameplay comes in. They were not able to drive home some gameplay mechanics and are severely lacking in modes to play. What they have in the game is beautiful and mostly fun, but it’s very shallow and is difficult for me to recommend to most consumers in its current state.
The Invector series may have started as a tribute to a specific artist who had actually been part of its development, but I cannot deny that Invector: Rhythm Galaxy is the perfect follow-up for these games (as controversial as the idea for an Avicii-less sequel may sound), as well as the obvious next step for the franchise. It’s easily one of the best rhythm games released in recent memory, combining a fun and intuitive gameplay loop with an expertly curated setlist.
I ended up enjoying Testament: The Order of High-Human quite a bit, despite being a game suffering from a myriad of design issues. Thankfully, it didn’t suffer from a lot of technical issues. What we ended up getting was a decent first-person action adventure game with good controls, an interesting combat system, and a big emphasis on puzzle-solving, even if those sections go on for way too long at times. The overall game feel was just good enough to make me ignore the pointless story, poor voice acting (kudos for the effort, though) and loathsome boss battles.
Atelier Marie Remake: The Alchemist of Salburg may be an oldie, but there’s absolutely no disputing that it’s a goodie. The ease with which everything functions is quite beneficial to children as it’s easily understood, allowing them to enjoy it suitably. It’s the ideal introduction to the franchise before embarking on those more involved.
If I could, I would develop my own 4K, dual screen handheld to cram this game onto, but I have no money and no talent, so here I am. Instead, I am imploring fans from all walks – the visual novel crowd, the detective crew, the Pomeranian fanatics – to come and take this ride. It’s charming, it’s complex, it’s lovingly crafted and it honestly surprises me that Capcom gave so much care to a game that seemed to slip under so many radars. It’s only till the sun rises, though, so make haste to take your time. You may only have one chance to find out the truth.
Raging Bytes is a bit on the easy side, and not at all scary for a survival horror title set in a zombie apocalypse, but I have to give credit where credit is due: I had way more fun with it than I could have ever imagined, and was really intrigued with its simple, but effective story. Its combination of JRPG combat and zombie apocalypse themes is something rarely, if ever, seen in games, so I also have to commend the developers for the game’s overall originality.
The excellent parkour mechanics, decent combat, and the option to actually limit the amount of quips coming out from Frey’s mouth (a character way more likable than I was expecting, mind you) more than made up for the actual quality of the quips and the incredibly bland open world and sidequests. Forspoken was fine enough. The quintessential “decent and worth getting at half-price” game.
Aliens: Dark Descent is one of the best Aliens games, period. That said, there are a few caveats. It perfectly recaptures the same action-horror vibes that made the original movies such a treat to watch. It’s a tactical, hardcore, strategy game that doesn’t hold your hand at all. If you are a fan of the franchise, this is an absolute must-play, but be aware that it is far from perfect and there are still some frustrating decisions here.
Still, it’s cute, it’s really chill compared to many games of this ilk, and it’s properly housed. Children won’t be spending extra money on it, and they can put it down at any time with no consequences that aren’t positive. Pretty Princess Magical Garden Island isn’t the game for me, but, if it’s down to this or Tom Nook breathing down my neck over bells, I’m putting on my ball gown and going fishing.
As is, the available activities are slim, and I reckon that it won’t take long before monotony sets in. I did enjoy the Career, but the Rogue elements turned me right off. When I realized my progress had been lost, yet upgrades were still recognized, I stopped playing and got straight to writing. My motivation was tapped out. Unfortunately, I can’t recommend buying at full price in its current state. The value isn’t there to justify $60, but if you find it half off or so, do it.
It’s just a very good compilation of fun, but overlooked bullet hell shooters. I did like RayStorm and RayCrisis more than RayForce, but all of the games included in Ray’z Arcade Chronology are leagues better than the vast majority of arcade shooters released back in the 90s. Add in M2’s godlike ability to remaster seemingly every single game they touch into ultimate improvements upon their original releases, and you know you’re in for a good time.