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There’s something cathartic about Terra Nil‘s gameplay loop. It might not be the most engaging or addictive strategy/puzzle hybrid out there, but I commend Free Lives for making the sole act of wanting to clean up a wasteland fun and engaging. It is not the most realistic eco-friendly game out there, far from it, but I think it manages to deliver its “save the world” message better than most songs, movies, Twitter posts or activists out there.
Synth Riders is a must for anyone that is a fan of rhythm games. Immersive, beautiful, really fun gameplay, and best of all, a great collection of tracks! A rhythm game to rival and tide you over while waiting for Beat Saber for PSVR2.
Bayonetta Origins: Cereza and the Lost Demon is a weird beast. It’s a pretty decent game, with a neat level of presentation, and a nice change of pace from the tryhardish action seen in the main games. However, it’s also a game I simply cannot recommend at the suggested retail price.
As far as Switch ports go, this one is not bad. Sure, compromises are apparent, namely in the visual department and some egregious loading times, but I had a good time with it. Or better yet, I had as much fun with this particular port as I could on my own. This is still a co-op game at heart, so we can only hope more people buy it in order to populate its lobbies. As of now, however, I can’t say this is a must-own.
It was a commendable effort by its developers, but sadly, the game falters in its minuscule roster size, pointless story mode and ridiculous trophy requirements. Still, I am actually glad this game exists. There’s something about it that made it extra charming. Omen of Sorrow reminded me a lot of those adorable mid-tier fighting games that were everywhere during the Nintendo 64/PS1 generation. Games like Fighters Destiny, Bio Freaks, War Gods, Mace: The Dark Age. Games that weren’t able to compete with the big ones, but sure as hell tried, and we all lauded the attempt.
Mato Anomalies is relatively short, looks good but not amazing, and loads like I just caught it sneaking in after curfew and asked what it was doing. The voice work is okay but not fantastic, combat is good, card game is awful. It’s just a bit of everything but not enough of something, if that makes sense.
Overall, the game has eight stages, which is fun to do in short sessions; sit back and enjoy Replay mode, or aim for high scores. Gamers looking for a simple firework experience may see this as a high price tag, but fans of match-three puzzle type games will definitely get more out of this. A fun VR game, but with optimization issues, isn’t really a must-buy from the wide selection of games already available on launch for PSVR2.
In any case, this is fun, this is dumb, this is a great distraction for exactly as long as you want to give it. Don’t expect to dedicate your life to this game, but have a few chuckles and maybe get inspired to watch the movie again. It is, after all, the only way to make it like a true survivor.
Switchback VR begins as everything I wanted from a follow-up to Rush of Blood. By the end of the first track, I was sold and ready to sign off on it for anyone interested. Then it slowly took one step back for every two steps forward. Atmosphere is creepy and tense, but it isn’t all that scary. Environment is so fantastic and awe inspiring, but that screen door effect. Graphics and character modeling are outstanding, but those fire effects. Switchback VR is a fantastic game, and you should grab it in case you own a PSVR2, but there is always small “but” hindering it from becoming perfect.
Void Terrarium 2 is a fun experience. Much like the Mystery Dungeon games, its gameplay loop is an ideal pick for portable play, be it Switch or Steam Deck, but I still had a good time with it on the PS4. Each run can be quite quick and give you new things to collect and craft in the hub, giving it a surprisingly arcadey, “pick up and play” vibe. It’s a great game if you like dungeon crawlers in general, for it offers a lot of variety to the original formula. It’s a natural progression from other games in the genre, and a great progression from the first game for fans that checked that one out.
The developers proved they listened to their fans by including more travel banter and all-new companion sidequests, giving them believable reasons as to why they would be traveling with each other. All the new features enhanced an already great concept, making Octopath Traveler II a true masterpiece of a RPG.
It wasn’t always clear what should be done, it wasn’t always easy, but it did always manage to be unerringly true to itself. Like skydiving or another extreme activity, I would cautiously tell the right people to give it a try and find so much that, honestly, is like nothing else. Are you the right people? You may just need to buy a train ticket and find out.
The Wreck is definitely not a game for everyone. Admittedly, it’s pretty tough to get through, for a variety of reasons. It has a somewhat slow start, which might turn some people off. It also covers several mature topics and themes, such as grief, death, self-harm, and toxic relationships. However, for those who love a compelling narrative, The Wreck has that in spades.
Mile High Taxi has its flaws, namely in the lack of challenge (unless you play in Sequential Mode) and the occasional visual glitch, but color me impressed: this is one of the best, if not the best Crazy Taxi clone I might have ever played. It makes up for its flaws with its unique setting, excellent performance, and the fact that, at the end of the day, it plays and feels like a Sega arcade from 1999. It is a clone, no doubt about it, but with enough qualities of its own.
All this said, I couldn’t help but be pulled from my enjoyment. As fantastic as a puzzle experience it is, as many flowers as I see it deserves, I was often left wondering, “Isn’t VR past this?” Like the VR Experience games before it, hasn’t seven years worth of progress been enough to move on from Escape Room puzzle games, or Food Simulators? These are great for introductory games to virtual reality, but The Last Clockwinder isn’t presented as an introductory experience, it’s presented as a premiere experience.
2MD VR Football Unleashed All-Star is not meant to replace Madden. However, it is so confident in the experience it is, they put it right there in the title. You aren’t going to spend two hours in the game, playing through an entire season, nor are you meant to. But two minutes? Two minutes to become a legend? Two minutes to become a football all-star? Yeah. I’ll take that. You aren’t going to stop from being in the zone, staying loose on your toes, using your hand to wave your WR open, pump faking, nothing that is actually a move inside the game, and that’s ok.
The UI is still terrible, but playable. And the AI is again absolutely braindead, but we all know the real game is in the mutiplayer anyway. And Cyanide has already posted a comprehensive roadmap, which should fill in a few missing gaps as well. Still as fun as it is, Blood Bowl 3 is a warning of what some developers and publishers are willing to try to make a quick buck. It may be fixed and fun now, but we can’t forget when it wasn’t.
I can’t help but constantly feel like this game, or its predecessor, could have just been part of a cheaper upgrade DLC pack, or something akin to what Konami did with PES before its demise a couple of years ago. There’s just no reason for Monster Energy Supercross 6 to be a full-fledged game. If you really want a supercross game and don’t own a single one so far, then sure, Monster Energy Supercross 6 is an excellent choice. But if you already own any of its predecessors, just stick to them.
Color me impressed, Justice League: Cosmic Chaos was actually quite fun. Is it too simplistic? Yes. Is its combat beyond shallow? Yup. Did I dislike the fact I only have three playable superheroes at my disposable? For sure. With all that being said, it was pretty hard not to fall for such a cheerful presentation, with some high quality voice acting, and an open world that was just fun to full around as a cocky and pun-loving Superman.
Ib is a slow burn of disquiet and high strangeness that gets you with a scare and keeps you with the story. It’s a fantastic marriage of art and gameplay, and it’s worth a trip to see the crafting of something truly unique. Beware; the art may not show what you want to see.