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The Making of Karateka is a fantastic trip down memory lane, teaching you everything you never though you’d want to learn from such an iconic game and its creator. Even though the game itself isn’t exactly THAT entertaining for today’s standards, I still had a good time learning more about it, as well as its predecessor, Deathbounce. That being said, I think the collection is missing some essential versions of Karateka, such as the 16-bit, Game Boy, NES, ZX Spectrum and 2012 versions.
Even though the story and its mystery are much better this time around, its pacing might turn off some players before they finally get to the interesting parts. It also suffers from poor controls and lots of needless filler. Honestly, it might have been an alright game if it worked well and was trimmed down a bit, but as it stands, I wouldn’t waste your little gray cells on this one.
Initial impressions of Deadlink were mixed. Whilst its presentation captivated me from the start, it took a while before the game’s core loop eventually managed to win me over. After a few rounds and some upgrades, I’d finally get a hold of its occasionally confusing controls. I’d start jumping around, shooting everything in sight, all while being bombarded with some great visuals and music.
Vaccine Rebirth offers little more than mimicking old school gameplay.
This game has aged a lot. Although I did have fun with Red Dead Redemption, I can’t help but think this is just a bit below the average of what we expect from a 2023 title being released at a ludicrously premium price. Having this on-the-go, whilst a novel concept, is a bit detrimental to its epic, movie-like plot and structure. This benefits from being played on a bigger screen, and by doing so, it looks a bit worse. Not to mention the fact its controls and physics are simply too clunky, even for Xbox 360 standards.
Adore is a cute little game that might scratch the monster collection itch, but at the same time there are so many games like Temtem that just do it so much better. If you’re looking for a budget game, Adore might be just what you’re looking for with plenty of replay-ability and the rogue-like concept. Outside of that though, this game is most likely a skip for most people who have the option of other games.
Overall, I have really enjoyed my experience with WrestleQuest. There are a lot of great influences that this game takes from that work well and blend smoothly together. The gameplay is fun, the art style is adorable, and there’s a lot of zany fun to be had with it. Hopefully, with the small delay that the game had, plenty of people will still give this game a chance, because it’s worth it.
This isn’t trying to be mere nostalgia bait or an ultraviolent shooter for the sake of it. It’s well-written, it’s well-designed, it’s smart, and it sounds incredible. It was a perfect mixture of slightly retro visuals thrown into a futuristic, Ghost in the Shell-esque setting, with all the post-processing effects and gimmicks featured in a more modern game, and juicy combat sections which will please both adrenaline junkies and those looking for a more methodical take on the genre.
Ikki Unite is not very polished or well-balanced, but once you get into a good run, with a character that’s actually fun to play as, it’s hard to put the controller down. As a blatant clone of Vampire Survivors, it does manage to copy some of that game’s most appealing features. Sadly, there’s not a lot of creativity in display. It’s just that: yet another Vampire Survivors, but inferior.
It’s not that Quantum: Recharged is bad, far from it. The thing is: it’s beyond basic. It feels like the Recharged games released a handful of years ago, back when they were basically vector-based remakes of old arcade games with little else to offer besides new visuals and an EDM soundtrack. This is still a somewhat entertaining game for a handful of minutes at a time, but after playing more interesting games by Atari in recent times, I’ve started to expect more from their outings. The best thing I can say about it is that it’s… fine.
Blasphemous 2 is a brilliant follow-up to its iconic predecessor. The combat has been improved from the original, and features new weapons and skills to better customize the gameplay to different playstyles.
I found Verne: The Shape of Fantasy to be a somewhat bland experience. This is especially disheartening because the premise was so creative. To me, it just didn’t live up to its potential. The story was too slow and predictable, and the gameplay was either too easy or too frustrating. To give credit where credit is due, it is a beautiful game, and I enjoyed learning more about Jules Verne, even if it didn’t necessarily add to the story.
I Expect You To Die 3: Cog in the Machine really hammers home just how great this series is and that there is still so much they can do with the formula. It’s the third game in and not a single aspect feels repetitive, stale, or tedious. Schell Games continues to push themselves and the series forward with great new ideas, more demanding puzzles, and better visuals.
It is quite punitive with its harsh sanity setbacks, tough enemies and slow-paced gameplay. Nevertheless, it covers a particular niche, and after waiting for it for what felt like an eternity, I’m pleased to see that the folks at Covenant.dev have successfully managed to come up with one of the most interesting strategy games in recent memory, even if it’s not one of the more entertaining ones.
Remnant II is exactly what I was looking for. A straightforward soulslike shooter, that takes everything that made the predecessor work and fixed the few things that didn’t. The plot may still be a bit thin, but exploring the interesting worlds and fighting the bosses to get some great loot has been one of this year’s best experiences.
This is possibly the best remastering effort by Nightdive I have ever seen. This isn’t just “a means to play Quake II on modern platforms”. Just like how a remaster should be, it is the ultimate way to play Quake II, the one version to rule above any other, the port that makes every single previously released iteration feel like unplayable garbage as a comparison.
Gravity Circuit is one of the best Mega Man-esque retro platformers released in recent memory, even if we aren’t so desperate for new games stemming from Capcom or lookalikes as we were back in 2016. This is everything Mighty No. 9 wanted to be, but failed to deliver: it looks the part, it sounds great, controls like a dream, it’s brutally challenging, and most importantly, it still manages to stand out on its own, all thanks to some excellent art direction and a handful of unique elements.
Overall, Bright Lights of Svetlov was an interesting, albeit short experience, taking only a little over an hour or so to complete. It wasn’t exactly a “fun” pasttime, but more of a simple but impactful story worth unveiling, all backed by some serene visuals and atmosphere. Despite its limited runtime, I would still recommend picking this game up, but maybe wait for a small discount further down the line.
The looks, the sounds, the modern control use, the light touches of humor, Legend Bowl really does deliver on the past. It just doesn’t do enough to make the past match my nostalgia for it.
I thoroughly enjoyed my time with Venba, even more than I was anticipating. I expected a laid-back cooking sim, but what I got was a deeply moving narrative about generational struggles with immigration and creating a home for yourself in an unfamiliar land. Solving the puzzles of the missing steps in each recipe is surprisingly fun as well. Even though it’s a short experience, taking only about two hours to complete, it still a journey worth taking.