WayTooManyGames
HomepageWayTooManyGames's Reviews
Saints Row is much better than its terrible reveal trailer made it look like, with some great controls, a ton of side content, a ludicrous character creator, and some truly amazing story missions, but its tone suffers from a proper lack of direction. At times, it resembles the ultra-imbecilic Saints Row we all know and love. Other times, it tries desperately to pander to a dab-appreciating, hashtag-tolerant, Twitter-addicted, Buzzfeed-consuming Gen Z generation that would never consider buying a game in this franchise to begin with. It’s a game that feels like it was written by two completely antagonistic committees. If you can ignore its tonal discrepancies, as well as some glitches, you’ll have a great time with yet another strong outing from Volition.
More than just a reskinned version of a very old Atari game, Yars: Recharged is the culmination of what this particular subseries from Atari was intended to be. It’s not a mere HD version of a classic arcade game with one or two new elements, it fully reinvents the formula of the original with a brand new gameplay loop, all while staying true to its roots. Add in an addictive (and very infuriating, may I add) mission mode, and you get what’s possibly the peak of the Recharged series, and most certainly the best title Atari has released in more than a decade.
Tinykin is the kind of the game that completely changes the image and course of the developers and publishers behind it. I was shocked at how amazing this game was. I just couldn’t stop playing it. The mixture between Pikmin, Toy Story 2 and Super Mario 64 resulted in a stupidly creative indie darling with a ton of charm, great controls, and a fantastic presentation.
It’s a beautifully put together package, and this isn’t the lackluster ending of a trilogy gone off the rails. This is a tight, enjoyable and absolutely true embodiment of what Inti Creates has been building all these years. For fans, it’s everything they could want. And for first timers…well, maybe pick up the Cliff’s Notes on what’s happened. It’s a lot, but it’s worth it.
Baldur’s Gate: Dark Alliance II is literally the same game, since it’s a direct port. All the best parts, and all the flaws, all are still prevalent in this release. It does feel a touch better thanks to upgraded hardware, thankfully no areas have slow down, while some sections early on in the sewers felt a bit sluggish originally.
Thanks to its slick presentation, which is enhanced by either the Switch’s or your TV’s speakers, Please Touch the Artwork is a really enjoyable audiovisual experience that requires your attention and rewards you for it, unlike your average casual mobile outing. This game is clearly not for everyone, and its pretentious atmosphere will put some players off, but I had a good time with it regardless. Way more than I could have ever imagined.
This is the bad kind of Switch port of a mobile game. This is the kind of game you just ask yourself “why would I want to play this anywhere other than a phone?” It features little to no graphics, sound, or anything else that would require the bare minimum of attention needed to play a mobile game for a couple of minutes at a time. With a portable system with a library as vast as the Nintendo Switch’s, Understand does very little to convince you to give it a shot.
Looking at other games released in 1991, it’s honestly stunning to think that Japanese players had Final Fantasy IV, A Link to the Past and this jaw-dropping sim all in one year (and my family decided to get me Captain America for the NES…cool). So, while it may not have aged great (and honestly has been poorly ported), fans of the series can take a look in this time capsule for a few bucks, nod in recognition, and then probably never pick it up again. Sorry princess, your audience is in another castle.
As a whole, Thymesia feels like a missed opportunity. The plague weapons and unique sense of progression carry its gameplay that can often feel a touch unfinished and forgettable. It’s short and very uneven: just when it’s starting to feel a bit more interesting, it ends in a very unspectacular fashion. If you are foaming for more soulslike games, then I guess that Thymesia can (maybe) be a good time. Even so, I’d strongly recommend grabbing it on sale.
Blossom Tales 2 continues what the first set out to achieve – paying respects to the golden standard and not only accomplishing that, but killing it too. It’s a masterstroke of unadulterated glee, with nods to its inspiration and other unrelated genres.
This was my first time playing an actual Azure Striker Gunvolt game, and I have to say: damn, I was missing out on some good stuff. Despite its short length and annoying grind sections, I was impressed with its amazing presentation, slick controls, excellent game feel, and the way the developers balanced out its difficulty by adding rankings at the end of each level, essentially making this game appealing for newcomers and veterans alike.
Super Bullet Break is on the cusp of being a silly, addictive good time. I was having a blast when I had to decide the optimal strategies to advance without taking maximum harm. That excitement flushes down the drain when I’m effortlessly slaughtered with one hit.
I was highly anticipating Lost in Play, but it far exceeded my expectations. For the most part, the puzzles aren’t overly difficult, but they are incredibly entertaining. The solutions make sense and feel organic to discover throughout the journey. The various characters and locations are fantastically weird, in the best possible sense. If you’re a fan of point-and-click adventures, or even just a big kid looking to recapture the feeling of their youth, then you can’t pass up Lost in Play.
I liked Frogun. Sure, its nostalgic aesthetic was a cheap shot for someone like me, but the game isn’t without its qualities. This is an adorable platformer that set out to look, feel and play like a classic 3D platformer from the Nintendo 64 era, and it succeeded with honors. I hope the game receives a patch or two to fix some of its janky physics and jumping mechanics, but you can still have a great time with it right now.
Cult of the Lamb is an absurdly delightful time, with fun gameplay, unique ideas, and a fantastically sick and twisted sense of humor.
Digimon Survive is a spectacular visual novel that proved well worth the wait. The characters made a lasting impression on me, birthing an emptiness within the pit of my stomach. Even now, I sit here, reminiscing over my friends in the digital world.
I had a good time with this particular adventure. It reminded me that the enormity of imagination is a feat and a power that is universal, and it helped make what could have been a very short visual novel or a very sad adventure game be neither. Instead, it was fun, it was bouncy, it kept me going and it was divided into good sized chapters to keep from being bloated. Replay is a possibility for more unlocks, and players will want to go back and recheck for things they missed.
I love Two Point Campus. It took everything that worked so well in Two Point Hospital, and elevated it to a whole new level thanks to its creative premise, intuitive controls, and Community-esque feel. Even though it has a few issues here and there, and it’s still best enjoyed on a PC, I have to say I am impressed with how much better this game is in comparison to Two Point Studios’ previous outing.
As a whole, Twilight Zone VR provides three distinctively different experiences that all thematically work together within the same game. However, the game mechanics are far too simple to recommend and VR only barely elevates it into something a bit more playable. Without VR, this simply wouldn’t be a game worth anyone’s time.
In most cases, a game being “more of the same”, not being THAT different from its predecessor, would be considered a disappointment. In the case of Moss: Book II, however, being more of what made that 2018 game so special isn’t bad at all, since that title left us wanting more upon beating it. I liked it more than its predecessor not only because of the slightly better design, but also due to the improved controls, courtesy of the Quest’s hardware.