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Let me remind you once more that calling Breakers Collection a collection is an exaggeration. It’s one Neo Geo fighter and an updated version of it, with barely any changes whatsoever. The game itself isn’t bad at all, just pretty generic not only for today’s standards, but even the standards of the Neo Geo system as a whole. There’s little in here that would make Breakers stand out even from the B-tier fighting franchises of the time, like World Heroes or Waku Waku 7.
I knew I was going to in for an interesting ride when I started Norco, but I had no idea just how insane it would get. I do honestly mean insane, but in the best of ways. I’ve never had a game make me ask “what the hell is going on?” quite as much as Norco.
Children of Silentown is a dark and beautiful tale, that went in directions I wasn’t expecting. It gets surprisingly deep, especially in its final moments. It left me with some unanswered questions, but since there are multiple endings, I’m sure the others will touch upon certain aspects more than the ending I got. I guess I’ll just have to pay it again to find out! For now, I can’t help but sing the praises of Children of Silentown enough to everyone.
River City Girls 2 is one of those titles that’ll solidify itself as a comfort playthrough. Despite the problems I’ve noted, the core foundation is stronger than ever. It retains that fun loop the brawler genre has, with great RPG elements to throw an intriguing wrench into proceedings. With its short duration from start to finish, this is a romp that positions itself to be one that you can knock out in a weekend.
What a disappointing way to dive in head first into a new series. Star Ocean: The Divine Force is a stain on the history of a franchise that has a pretty solid cult following. While it does feature some decent combat, that alone doesn’t make up for its myriad of issues, such as the lacklustre story, bland world and incredibly poor visuals that look like they are from the PS2 era at the very best. It could have been great if more care had been put into it. As it stands, I just simply cannot recommend it.
If I had to settle on a single qualm, it’s that I wasn’t able to cover the game on Nintendo Switch. Take that as a hell of an endorsement since, despite a loss of 60fps, I reckon it’s carried by mouth-watering gameplay. Honestly, words can’t even begin to describe the glee I feel.
All in all, The Entropy Centre is a charming and inventive puzzle platformer. It’s nowhere near as memorable or innovative as its main cake-smelling source of inspiration, nor is it particularly replayable, but as a one-off, mind-bending puzzle adventure, yup, this gets the job done with honors for the extention of its runtime, more than making up for what little issues I’ve found in its voice acting and presentation departments as well.
That is essentially the ups and downs of Sonority. It’s not a super long game by any means, but it’s a nice little game for anyone that is into puzzlers, especially if you’re particularly into music and its theory. Sonority isn’t revolutionising the genre, but the usage of music and understanding of notes and scales could be good for anyone younger who is into or looking to have a better understanding of it.
It’s a bizarre moment to look at a game that I should, fundamentally, love from top to bottom, and just walk away feeling a bit disappointed and bored. Romancing SaGa: Minstrel’s Song has so much about it that is engaging and exciting, and then so much that is schlocky, aimless and visually unappealing.
At its core, this is still the excellent Mortal Shell we all fell in love with two years ago, but do bear in mind that the setbacks caused by this game being ported to the Switch largely outweigh the pros. The novelty value of playing yet another “impossible port” on the Switch is fantastic, but you will have to deal with unbelievably long loading times and some really poor framerate issues.
There’s a real good reason that Nintendo’s House of Indies featured Melatonin, and that it reeks of everything that makes a Nintendo game a Nintendo game. It’s taken a simple idea and sharpened it till it can split atoms, and then put it in a visually noticeable package. You could take Melatonin and port it to every platform imaginable, but I’m thrilled that it exists on PC and Switch alone, the sweetest pairing of choice and accessibility.
Even though I know it won’t be to everyone’s liking, I still highly recommend High on Life. It’s a fairly accessible first-person shooter for those who aren’t die-hard fans of the genre, while still offering enough variety to make veterans feel satisfied. While on its surface it’s a raunchy, outrageous first-person shooter, at its core there’s a surprisingly emotional heart. There’s a ton of fun to be had in simply exploring the various planets, and even more joy when you discover something as unexpected as Tammy and the T-Rex playing in your living room.
As for the future of the God of War franchise, I’m not sure what to expect. Ragnarok leaves a few open threads that provide opportunities for DLC expansions. Kratos found an appropriate and redeeming end that I would hate to see taken away from him to just to continue the series. I’m not confident that Atreus would be the right fit to carry the future of the franchise, at least not without a significant time jump and growth of abilities. But whether or not Santa Monica Studios buts the IP to rest or releases new games will be revealed in time.
A likeable protagonist, new abilities and a personal, down-to-earth story made up for the fact Spider-Man: Miles Morales is shorter than its 2018 predecessor. It’s a game with enough qualities to stand on its own, one that proves that Miles isn’t just some fluke character being pushed by Marvel over the past few years. Not only that, but this PC port is the real deal, with some pretty good optimization and performance.
Miraculous: Rise of the Sphinx is a pretty basic action-platformer at its core, even though it tries to add some variety to the mix with its barrage of pointless combat mechanics. Not to mention the whole high school social life second half, that felt more like a way to extend its duration, at best. With that being said, it’s polished, it looks decent, runs well, features the cast from the show, enough elements that make the game feel less like a soulless cash grab and more like your typical “it’s average at best, but fans of the show will be very pleased with the results” game.
I didn’t realise going into The Captain that it was a point-and-click adventure. I may have passed up on it had I known. Instead, I found what may arguably be one of the best and most unique games I have played in the genre. I do believe anyone who feels indifferent to this style of game should give it a shot, because it may be the one to change how you feel towards them. That, or if you just like tactical games, the battles can be a lot of fun, but there’s significantly less of those.
Aka is a big disappointment for me, because I was actually really loving what I was able to play of the game until it essentially broke. It’s far more than just a casual slice of life sim, especially if you choose to help the other inhabitants you come across. I really wanted to see what the rest of Aka had in store, but at this point, I can’t. I can’t in good conscience recommend this game in its current state, even if it feels so promising. As of right now, I have to say to hold off until the game breaking bugs are all patched before picking it up.
The Punchuin is good fun and definitely an excellent pickup over the holiday period for something to play, especially in short bursts. See how quickly you can clear it, especially once you know how to do some of those puzzles, because they can be real tough. Plus, the music has got to be better than Christmas tunes.
Sol Cresta is not a bad bullet-hell shooter at all, but it’s far from being the most interesting I’ve played in a while. Its visuals and soundtrack did not wow me, and while it had one very interesting gameplay feature, it wasn’t exactly a new one: other games in the franchise have had them in the past. It felt less of a modern revival of an arcade franchise and just a new version of a 90s title which was locked in someone’s storage for the past 25 years.
Marvel’s Midnight Suns was a game I wanted to love more than I did. And don’t get me wrong, I did really enjoy it. I can’t express my love for the combat enough, it’s fast, furious, and fantastically flashy. The deck-building aspect is great too, with loads of options and variety. It’s what you’re doing when you’re not in combat that’s the problem.