WayTooManyGames
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Thanks to its intuitive controls, excellent new UI, and the overall addictive nature of the city-building genre, Cities: VR is now one of my favorite titles available on the Quest, possibly in VR in general, and another great example as how to translate a tried and true formula, once thought to work solely on computers, to a brand new system.
Sure, it might have a few technical issues here and there, but they are minute when you assess everything this hilarious and thought-provoking walking simulator has to offer. Not to mention the fact it runs superbly well on the Switch. In short, buy The Stanley Parable: Ultra Deluxe. It’s brilliant. It’s a testament to game design. It was oh so worth the wait.
Green Hell VR makes a successful transformation into a VR title. Making full use of the extra level of interactivity and immersion that VR can provide whilst delivering a (almost) complete gameplay experience. There are some rough spots, but it’s well worth picking up, especially for long time fans.
Samurai Bringer is amazingly unforgiving while still being so accessible, and its frustration is matched only by its charm and variety. I would recommend this game for roguelite enthusiasts who want a bit more meat on the bones in terms of play and education. Definitely put aside some time to ferret out this game as a whole before making a decision, because there’s simply no quickly dipping in and out.
Jumping online to play something, fair enough, that’s everyone’s responsibility. But Chinatown Detective Agency is asking players to commit, unfailingly, with the penalty of wasting your own time. That’s a stopper for me, and I think that it should be for anyone else who has a life outside of their computer.
It might be a bit nostalgic to some people, perhaps even a bit charming, but play it for a bit and you’ll realise why you asked your mom to buy you a copy of Banjo-Kazooie or Rayman 2 instead of this game back when it first came out.
Trolley Problem, Inc. is a hard sell. At face value, it’s a game that wants to make you feel dirty and disgusted. It’s really not fun to play it by yourself. However, you can get a sizeable amount of entertainment out of it by either playing its co-op mode or just discussing your answers with your friends. I don’t think I will want to replay it to find out different outcomes to my decisions, nor would I recommend it to the faint of heart, but this was an interesting social experiment to partake on.
Roguebook certainly needs some adjustments, between long wait times on cards being played and scaling of difficulty in the later chapters. Those issues aside, however, there’s a lot to love in here. It has some great ideas, beautiful art design, and some fun gameplay… when it decides to run properly. Roguebook has the potential to replace Slay the Spire in this style of game, it just needs some tweaks.
MotoGP 22 might just look like another yearly (albeit competent) outing in Milestone’s long-running motorbike racing series, but the addition of the Nine Season 2009 mode, a jaw-dropping retelling and recreation of what’s considered the best season in bike racing history, makes it not only stand out from its peers and predecessors, but also turn it into an actual must-have for racing game enthusiasts.
I simply had to know everything about each each character and wanted to see just how different the endings were. I can attest that in each of my playthroughs, no run was ever the same. With so many games being essentially carbon copies of one another, a game like Road 96 is a remarkably refreshing surprise. Don’t let it escape your notice, it’s well worth your time.
Imp of the Sun was a pretty enjoyable little play from beginning to end. I really enjoyed the fact it didn’t even remotely try to hold my hand, telling me to figure my path out right from the getgo. I also really enjoyed its postgame offerings, with a pretty decent (and challenging) NG+ mode which made things a lot more tense on my second run.
The fact the Switch version is a remaster of the massively inferior Wii version, by itself, is a huge disappointment. You’re getting less interesting visuals, worse controls, and shorter levels. Why was that version chosen to be the basis of the remaster? The Switch is underpowered, but it can handle an Xbox 360 game with ease. The motion controls aren’t even that interesting in this case. It saddens me to say this, but the Switch version of Star Wars: The Force Unleashed isn’t the blast from the past you’re looking for.
Serious Sam: Tormental is not mind-blowing, but it’s way more fun than it looks like at first glance. In fact, its main issue is the fact that it’s yet another indie roguelite in an increasingly saturated market, not any technical or design flaw of its own. Furthermore, it’s probably the best Serious Sam game released in years, now that I’m thinking about it.
Despite being a regular Destiny player, I am also a cynic. The last couple of years haven’t been kind to the game (and the franchise as a whole) and I didn’t go into this expansion with the greatest of expectations. However, Witch Queen has quickly become my favourite Destiny experience to date and a huge step in the right direction. We ended up getting an amazing and rather beefy campaign that shows Bungie at their very best, but there’s still a long way to go with everything else in the game.
While I wholeheartedly recommend the game, I warn everyone to stay away from the Nintendo Switch port until the issues are ironed out. As for me, I’m seeking out the Playstation 5 version as I’m legitimately curious about the ending.
Winter Ember is a game I am heavily conflicted on. On one hand it’s an immersive Thief inspired game with tense stealth aspects. On the other hand it’s frustrating to play, thanks to its zoomed in camera and lack of consistency. There’s a lot of potential that was unfortunately wasted in here. If you really want to satiate your Thief hunger, it pains me to say this isn’t the solution. Just play the original and its sequel for the upteenth time…
I still don’t understand the reasoning behind remastering and re-releasing a game that had already been remastered and re-released in the past, but thankfully, Tumblebugs is so much fun that I quickly forgot about this behind-the-scenes nonsense. I usually prefer to play these “pick up and play” games on a portable, but Tumblebugs runs, looks, plays and loads so well on a PC, that it ended up becoming one of my favorite casual computer games to play for a few minutes at a time.
Ikai was a horror title I was actually really looking forward to. A game steeped in Japanese folklore in a self contained location could (and to be fair, should) have made for an absolutely terrifying and unique experience. However, it just didn’t manage to make the cut: its short runtime, generic gameplay loop and complete lack of scares resulted in a really underwhelming and, more often than not, frustrating, horror title you should avoid.
13 Sentinels: Aegis Rim should be tried by everyone. If you’ve got a Switch and literally thirty minutes, try it. Give it a genuine go and see what happens in the first half of the hour long tutorial. If you aren’t at least mildly intrigued, fair enough, walk away. But if you can enjoy that thirty minutes, you’re on the hook for hours upon hours of fighting, upgrading, exploration, beautiful design, amazing soundtrack and just some of the tightest coding the Switch has had the privilege to house. You cannot go wrong here, and I cannot recommend it enough.
Tiny Tina’s Wonderlands is not only a glorious return to its roots, but it’s bloody entertaining to play.