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In the end, I just had a bad time playing B.I.O.T.A. I should have been thrilled to be fighting my way through aliens and mutants and blowing things up, like when I was a child. Instead, I was watching the clock and figuring out if I’d put in enough work to stop, like when I’m an adult. A game should never feel like a chore, and there was just too much being asked by B.I.O.T.A. for me to have a good time.
Taito Milestones is a reminder that Taito has released more than just Space Invaders and Breakout clones. Sadly, it is also a reminder as to why none of the games included in this collection are fondly remembered.
A few annoying issues here and there may tarnish its overall quality a little bit, but boy, did Lego Star Wars: The Skywalker Saga deliver. I was expecting for it to be great, but wasn’t expecting for it to basically rival Super Mario Odyssey in terms of charm and amount of collectibles.
It’s silly, and it’s pretty janky, but the overall campy nature of the franchise made me overlook some of the issues present in The House of the Dead: Remake. As of now, its performance needs some tinkering, and the developers really need to fix the responsiveness of the gyro aiming functionality. Still, I had a lot of fun with it.
All the frill and filler is optional; you’ve got an amazing world to explore and plenty to play and see. It’s got smarts, it’s got heart, but mostly, it’s got guts. If you want to see Kirby with a good dash of wonder mixed in, then Kirby and the Forgotten Land will transport you to someplace truly wonderful.
It’s hard to recommend Frightence, mainly because there’s just so little of it. Clocking in at under an hour of playtime, with no replay value, it’s tough to make a case for it. The idea is great, but the game ends just as things start to pick up and become interesting. It leaves off with a “To be continued” message, which leaves me hopeful that there is a more solid game in the works. As it stands, Frightence feels more like a demo or prologue than an actual game.
Slipstream is a fantastic game if you’re looking for a retro-style arcade racer to satiate your nostalgic needs. It knows its audience, and wants to please that specific niche of gamers. It’s a game that proves that solo developer, ansdor, could (and should) be hired by Sega in order to handle a brand new entry in the OutRun series. If you’re not into retro racers, be it by being more fond of the improvements seen in modern racing games or the fact you have never liked these simpler, more limited experiences in the first place, Slipstream isn’t going to change your mind.
Kombinera isn’t a puzzle game that will please most fans of the genre. It is really minimalistic, and its difficulty curve is all over the place. Still, it is oddly charming. There is something about its really creative premise, as well as the fact Atari is backing it, that makes it amusing. At times, it does feel like I’m playing a hidden gem from the 80s, a game Atari could have released back in its heyday.
I was ultimately disappointed, but not surprised by GRID Legends. After all, with the level of quality the last game set I couldn’t imagine this one being that much different. And while I did really really enjoy the story mode, it was very short and not the kind of thing people buy racing games for. The rest of the single-player was generic and barebones, while the multiplayer is already circling the drain.
The worst kind of bad game isn’t the one that is a total and complete train wreck. In Nightmare is the worst kind of bad game. It’s just absolutely uninteresting. Not good enough to be worth tackling, not bad enough to be enjoyed as a “so bad it’s good experience”, but also flawed enough not to be considered just downright mediocre. It’s boring and poorly designed.
Let me be clear: if you didn’t like Death Stranding when it first came out, then this Director’s Cut will do basically nothing to fix any of the game’s issues for you. It is still obtuse at times, a bit too long, a bit too confusing for some. However, if you were a fan of the original launch, then there’s just enough new content here to justify the upgrade. It sure gave me the perfect excuse to start a fresh save and enjoy these brand new additions.
Nightmare Reaper has the foundations of a pretty fun shooter, namely thanks to its strong combat and visceral nature. Sadly, I do not think its looter and roguelite elements improved its overall gameplay in any way. On the contrary, to be honest: the overall map randomization made some early levels insanely frustrating to deal with, while later stages felt like a cakewalk. It’s not a bad game, far from it, but you cannot beat the creativity and imagination of an actual human level designer.
This may not win the hearts and minds of hardcore gamers everywhere, but it’s a wonderful bridge between casual and serious, between indie and mainstream. It certainly isn’t Mary Skelter, but it isn’t Quest 64 either. It’s a pleasant blend, and it really could be a nice reset in the middle of a world that’s honestly too hardcore for me as it is.
Weird West is a fantastic ARPG Immersive Sim that really gets you invested within its world. The veteran skill behind this game surely shines throughout this title offering something fun and fresh. I easily spent over fifty hours in Weird West and that’s even having to rush the last couple chapters. I enjoyed losing myself in this world and its characters experimenting with the gameplay tools and options provided.
Even though Syberia: The World Before was so different than the other entries in the franchise in some ways, it was also a return to form in others. The puzzles might not be as bizarre or outside the box as other games, but they also felt more natural to the story. Similarly, the other entries had more whimsical and fantastical elements to them, whereas this game is far more grounded in reality. Although, considering the laughably audacious directions Syberia 3 ventured into, I would definitely count this as a big plus.
I love games like this. Agent Intercept is the kind of fun arcade game we rarely see nowadays. It knows what it’s supposed to do, and achieves that with honors. It’s Spy Hunter for a new generation; a game full of insane set pieces, simple controls, a lovely sense of style, and replayable missions.
Unbound: Worlds Apart is an adorably charming indie game that really shows the strength of Alien Pixel Studios’ craft. Throughout the 6+ hours I spent with it, I’ve encounter various puzzles, a bunch of sneaky enemies I couldn’t fight back against, and even some bosses I had to survive in order to solve the problems that face the world. A total package, Unbound: Worlds Apart is an absolutely adorable indie title. It hits the ground running and doesn’t stop from beginning to end.
Crystar is a hidden gem for niche JRPG fans with a beautiful music assortment to boot.
If Pavlov is the Counter-Strike: Global Offensive of the VR market, and Onward is its Insurgency, then ALVO can easily be described as the Modern Combat of the VR market.
Dawn of the Monsters is a super fun game dripping in style. From the comic book art style, to the very Kaiju inspired story and character designs, to the surprisingly deep combat and customization systems.