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Red Solstice 2: Survivors can be a bit too simplistic for a tactical game at times. You might feel like the game is basically playing itself and you’re just there watching things unfold, but this is actually a pretty accessible action-strategy hybrid that offers you a ton of tools to play the game according to your level of expertise with the genre.
This is the game that set my standards for a turn-based JRPG, and revisiting it showed me why. Make no mistake, I loved Shin Megami Tensei IV, Apocalypse, and Tokyo Mirage Sessions #FE as well. But this one stands triumphantly as the best of MegaTen (although TMS is a solid second, salty Fire Emblem fans be damned). At least for now. Shin Megami Tensei V is on the way, and it’s coming for Nocturne‘s crown. May the best God-rejecting simulator win.
Chivalry 2 is a great time and the controls are intuitive enough to be able to jump in and chop down some enemies. While content is a bit light at launch and there isn’t any evolution to the mechanics for veterans, I can’t deny the frantic fun.
All in all, it’s a fun little diversion where you can pay off your debts while beating up some vegetarians along the way.
The main reason it’s hard to recommend Backbone is that so much is left unanswered. I truly hope there will be more games in the franchise, because the world building and character development are outstanding. If they could bring back the puzzles and stealth elements from the prologue into future titles, then I have no doubt EggNut could have a classic on their hands.
Not having a single licensed team or roster just makes it really hard for me to get invested in it. Sure, it has an editor, but that means we will have to wait a bit until a community becomes large enough to start releasing roster updates for the public.
Outbreak: Endless Nightmares is just a bad game. Everything from the awful controls, terrible pseudo-randomised level design, a paper-thin story that I can tell you nothing about, all make for a horrible experience. Then mix in needless roguelike elements that just don’t belong in a Resident Evil style title. It’s a recipe made in hell.
Chicory: A Colorful Tale is a wonderful game and I had a great time playing it on the PS5. It actually takes advantage of the DualSense in ways very few games do, be them AAA or not. It’s colorful, charming, and above anything else, stupidly creative.
I like the overall concept, as hunting down dinosaurs while trying not to get killed by your so-called “prey” is fun and unique. I even liked the Nintendo 64-era sound effects, which brought an odd sense of nostalgia. On the other hand, I was bummed with unbelievably dated graphics and lethargic progression system.
I was really excited for Open Country and was hoping it would bridge that gap between arcade hunting and hunting sim. In spirit, this is what it set out to do and you can see that from the game. It’s just a shame that the execution just isn’t there. There is still something special here that I think hunting and survival game fans could love. However, it needs a lot of work from bugs, crashes, and overall balancing of its gameplay systems.
I was expecting to get a fun yet mediocre game that would be an enjoyable way to pass the time for a coupe of hours. However, what I got was a charming, addicting, tightly controlled experience with some lovable characters in a fantastic setting. It’s not the most punishing puzzle/platformer out there, so veterans and more casual gamers alike can enjoy themselves in this Celtic adventure.
You’re getting two of the best action games of all time, as well as Razor’s Edge, with great controls and that borderline satanic level of difficulty that makes Dark Souls look like Elmo’s Fun With Numbers. I wouldn’t have had it any other way. I love this collection even though I’m more than sure I will eventually break a Joy-Con or two out of anger during some of its harder sections.
The Last Kids on Earth and the Staff of Doom is flawed beyond belief when it comes to its presentation, but I definitely wasn’t expecting for its gameplay and controls to be so solid. Nor was I expecting for it to feature some engaging bouts of vehicular combat and 4-player local co-op.
Guilty Gear Strive is an overall excellent package with a few bumps, but nothing to derail it off the tracks. Many consider this the first true next gen fighting game for the 9th generation of consoles. By all accounts then, things are off to a fantastic start.
I had an unexpectedly good time with Mutazione. I thought it was going to be more of a quirky point-and-click adventure, but it turned out to be something very different. Not that that’s a bad thing! Quite the contrary, in fact. Mutazione proved to be an unbelievably zen experience that I haven’t enjoyed since I last played Spiritfarer, which, considering how much I loved that game, is pretty high praise.
If you put it next to pretty much any other open world superhero game released over the past decade, sure, it will stand out like a sore thumb. When you put its target demographic into perspective, however, you’ll realize this is a competent title that will appease to fans of the show and younger kids/preteens, especially preteen girls. It has charm, a ton of content, and beyond its layers of jank and simplicity, it’s quite fun at times.
This could, nay, SHOULD have been a killer action game had the developers had more time to fix its literal dozens of glaring issues and huge emphasis on (bland) storytelling. This game just wasn’t ready for release. Hell, it was barely ready to be considered a beta build of a AA title. I also don’t think patches can fix all of its problems. As it stands, this one just failed miserably in its delivery.
There are times you can barely pay attention to what’s happening onscreen, with bullets and enemies flying around at a million trillion frames per second. And this is why I liked it so much. It’s fast-paced, it’s energetic, it’s incredibly challenging at points, and most importantly, it’s fun as heck. Step aside, Untitled Goose Game, we have a new waterfowl king in town.
Streamlining it to be more of an immersive walking sim with various morality choices would have fit the flow of the game better. I appreciate what they were going for, I really do. I adore this concept. However, sometimes a great idea doesn’t translate well to a video game.
Nowadays though, we have so many mediocre ARPGs on console, let alone genuinely amazing ones. And we’re a little past losing our minds over interactable enviroments. All that’s left is a game that’s doesn’t play nearly as well as it looks. Hopefully the Dark Alliance reboot is much better than this one.