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I can sum up my experience with Crash Drive 3 in one word: “why”. Why was this released on next-gen consoles when this game is basically a port of a mobile game (which can be acquired for free, mind you)? Why did it not take advantage of improved hardware to boost its visuals or framerate? It’s not terrible, but it’s oh so boring and uninspired.
Monster Hunter Stories 2: Wings of Ruin is a much better game than I could have ever anticipated. It’s a very clever spin on the Monster Hunter formula, with a cutesy art style, turn-based combat that is easy to pick up regardless of your experience with RPG games, a serviceable story, and more than enough depth and sidequests to keep you busy for hours.
It just isn’t as fun as any of its turn-based counterparts. In a sea of multiplayer shooters with way more content out there, some of them not requiring an upfront payment in order to access them, this game just doesn’t have what it takes in order to stand out.
As a whole, I can’t recommend Dungeons & Dragons: Dark Alliance. If you’re attempting to play it on a last gen system, it’s almost impossible to get through. Even if you’re playing it on a current gen system, it’s still not worth your time. It’s simply not fun. It’s so bland and generic that it’s a slog to get through. There are many other co-op action adventure games out there are much more entertaining, such as Diablo III or Baldur’s Gate: Dark Alliance. And the latter isn’t even that good to begin with.
The Corruption Within might have its flaws, but I’d still recommend it to anyone who likes classic point-and-click adventure games. It is short, only taking about two hours to beat while getting all the achievements, but it’s an engaging ride while it lasts.
Insomniac did something great in reminding us that the best of games can still just be fun. That doesn’t mean to toss away narrative or to do without seriousness, but that a game doesn’t need to rely on them. PlayStation has been knocking them out of the park this gen, yet somehow Ratchet & Clank finds itself standing a Rift Apart of the competition.
As it stands, Curved Space is a pretty good arcade shooter that manages to stand out even though it suffers from an annoying amount of feature creep.
I don’t think anyone was expecting for Space Jam: A New Legacy – The Game to be amazing. Let’s face it, it’s a marketing ploy. It’s here to raise awareness for the brand new movie by giving you a few minutes of fun and some easy achievements. With that being said, I expected a lot worse from it. It’s decent for what it is. I still think that there is no reason for a beat ’em up based on Space Jam to exist, but all in all, there are worse ways to spend half an hour of your time.
If you haven’t noticed, I’m a huge fan of The Elder Scrolls Online: Blackwood. It’s just altogether a perfect example of why I love this game. The world, the lore, the new mechanics, Oblivion Portals, it’s just all so well done. And this is built on top of everything Elder Scrolls Online has already done, and molded around One Tamriel.
I enjoyed this remaster of Legend of Mana. It kept the same feel of the original (almost to a fault), so any fans of this classic adventure will undoubtedly love this remaster. It’s gorgeous to look at and listen to while you enjoy the journey. I really wish there had been quality of life improvements to the combat and better explanations of how to set up the map, though.
Doki Doki Literature Club Plus! brings some much needed quality of life changes to the original game. It also makes it much more accessible to people, no longer being PC only and bringing it to most consoles. If you’re into visual novels, horror, puzzles, or all of the above, this is a nice cheap one to check out.
Wave Break is, at best, an average Tony Hawk’s Pro Skater clone that just so happened to be launched at the worst time possible, right alongside the debut of its main source of inspiration on the Switch. Sure, it’s cheaper than its main competitor and I suppose ultra-die-hard Weezer fans will want to grab it just because of the inclusion of one of their songs in its soundtrack, but it’s inferior in every conceivable way.
Aluna: Sentinel of the Shards should have been a hit. I would have been able to ignore its dated visuals and uninteresting characters if its gameplay wasn’t so shallow and boring. I really love the fact it’s set around the rich and detailed world of Incan mythology, a setting barely explored by developers for the past twenty years, but even though it feels quite unique at times, I cannot exactly recommend a game so repetitive and menial.
If anything else, Lego Builder’s Journey proves that you don’t need to tie the Lego brand to a third-party license in order to craft a successful game. It shows that there are no limits to what you can create with the simple concept of building structures with bricks, just like how there are no limits to what we can build with these pieces of plastic in real life.
MechWarrior 5: Mercenaries focuses too much of its efforts in pointless filler, such as a milquetoast story and an annoying progression system. Its insane multiplayer is where it shines the brightest, but then again, I feel like this is best experienced on PC, with a mouse and keyboard setup.
Start to finish, Super Magboy is a ton of fun, and for anyone who didn’t quite like the disappointing gameplay proposal of Super Meat Boy Forever, this is much closer to the style you may be looking for. Filled with a ton of levels, and a pretty fair learning curve, Super Magboy is a perfect pick-up-and-play experience.
Disgaea 6: Defiance of Destiny is a Disgaea game, but with 3D graphics. That’s basically the best summary of the game that you’ll find. Those who are into the franchise will have already bought it, while I doubt those who aren’t will be swayed by some new 3D graphics.
You can have a tiny bit of fun with Sun Wukong vs. Robot. It’s not inherently terrible. It’s just one of the most generic and forgettable metroidvanias I’ve played in a while. It offers nothing new to the genre, its visuals are lackluster, and its overall design is just beyond bland.
Song of Horror was a lot better than I could have ever expected. This is an inventive horror game that brings in scares through permadeath mechanics and unique story-driven moments. It’s a love letter to horror across multiple mediums that is incredibly inventive. Even though it doesn’t quite hit its full potential due to its visual and audio issues, this is a game that every horror fan should try out.
It’s colorful, adorable, not entirely hard to play, and most importantly, it’s one hell of a nostalgia bomb for those who grew up with it back in the day. I’m beyond delighted that Jankenteam and Merge Games took their time to bring this 80’s hero back to the spotlight and I hope they come with even more Alex Kidd games in the near future.