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You may look at Gorn gameplay footage and think it’s nothing special, but this is one of the most entertaining VR games I’ve played in a long time. Killing these intentionally janky barbarians is not only a cathartic way to have fun in VR, but also a great way to burn some calories without ever thinking that you’re working out.
Overall though, what kept me coming back to Dungeon of the Endless was the way every run felt like a different puzzle to be solved. Though each level started to look the same, the wide variety of room types and layouts available meant that it never felt the same. If you’re a rogue-like fan desperate for something new, this is exactly the game you’ve been waiting for.
All in all, I do have to say that Oddworld: Munch’s Oddysee was a nice nostalgic experience, but its quirkiness isn’t quite enough to make up for its frustrating controls and terrible early 3D platforming camera problems. It’s a shame that the recent ports have only given it a facelift and not some desperately needed quality of life improvements.
Even if you weren’t a 90’s kid, what Arvore has managed to create will still delight any gaming fan in general.
The Dyatlov Pass Incident might have been a fascinating story that could have inspired a superb horror game if fallen into the right hands, but Kholat misses the mark. The boring gameplay, graphical downgrades, poor framerate and complete lack of “horror” resulted in an unsatisfying experience.
To be clear, I quite enjoyed Convoy but I enjoyed the PC version far more. I purchased Convoy on Steam after playing the review copy from the publisher and had a much better experience. Convoy still presents a challenge in its PC form, but it’s the challenge that Convoy Games intended players to experience.
Not the prettiest game on the market: Check. Absolutely needs Quality of Life improvements: Check. Comes complete with a plethora of wonky glitches: Check. However, it finds that sweet spot where the hook just plain works. The reward of leveling and loot, the stress of scanning the treetops when you hear that Preda-purr, and the satisfaction of systematically wiping out an entire fireteam; it all just works.
All in all, SuperMash succeeds because, even though it might have some flaws in its technical department, it’s still a fantastic idea that leaves a lot of room for experimentation and replayability. I have already played more than fifty mishmashes and I feel I have only scratched the surface of what this game has to offer.
There are some problems with the pacing, especially when you get lost in the forest or stuck on a puzzle, but the story is so compelling you’ll have to see it through to the end. It’s one of those games that sticks with you long after it’s over. The way the story unfolds and is presented to you is brilliant.
Antigraviator is a fine futuristic racing game that might fill in a momentary gap while we wait for the eventual release of Pacer. This is a game that’s best enjoyed on an Xbox One, not because it plays better on that console, but because it’s where it faces the least competition.
Gears Tactics has managed to capture the essence of the Gears franchise and move it into an entirely new genre. The fun and fast-paced tactics-based gameplay is perfectly mixed with all the hallmarks of the Gears series with very few downsides.
Ministry of Broadcast ended up being an enjoyable throwback to the heyday of cinematic platformers, but its weighty gameplay wasn’t what I enjoyed the most about it. Even though it played and felt like something the developers of Flashback would have developed twenty-five years ago, the best thing about it is its dreary atmosphere and dark sense of humor.
Curious Expedition has some good ideas but most of them don’t quite land thanks to the overly repetitive gameplay that gets boring after a few short runs, as well as its terrible combat system. Hopefully the upcoming sequel can improve on these issues, if it ever comes out.
Book of Demons is a clever twist on what’s admittedly a very safe genre. While everything looks to work the same as you’d expect, the card and movement systems really do change things up. Not to mention the Flexiscope system, which gives you the ultimate flexibility in playing how you want as well.
At the end of the day, Telling Lies is good concept that stumbles a bit in its execution. It would have worked better if there was an actual mystery to solve like in Her Story. Instead of piecing together an elaborate puzzle, we’re left sifting through the drama of a few people.
I’ll admit I expected little from Task Force Kampas other than a quick and unenthusiastic pastime. It ended up being a lot better than I could have expected. It’s ugly and limited, that’s for sure, but it’s tons of fun. It’s a perfect “pick up and play” experience that’s stupidly challenging, but not enough to be considered frustrating.
Streets of Rage 4 is exactly how the franchise should have been handled in the 21st century. It features brand new visual upgrades, gameplay improvements, online multiplayer, and a killer modern soundtrack, but it still retains the charm and soul of the Mega Drive classics.
Machinarium may be simple in concept, but just like other point-and-click puzzle games, the solution can be a bit mind bending. I do very much appreciate that there is an option to help you find the solution. No one wants to throw a controller across the room simply because they didn’t think to add a magnet to a fishing rod in order to tank a dog across a river.
Moving Out is a whimsical and absurdly hysterical game at times. Although it fails to deliver when you’re playing by yourself, it otherwise shines by focusing on the fun while finding smart detours around the frustration. Fans of same-screen co-op should definitely be moving on to Moving Out.
Grimvalor is a delightful surprise. Not exactly the most innovative metroidvania out there, nor the most challenge game with gameplay elements derived from Dark Souls, but it manages to provide a satisfactory level of challenge and a lot of secrets to unfold in one inexpensive package.