If the huge frame rate drops don’t put you off while playing Antares, the repetitive enemy designs and overall boring gameplay loop will. There is some hidden potential for a good game in here, and some credit needs to be given to the fact that this has been developed by a single person, but considering its current massively underwhelming state, there’s no way I can recommend this to anyone.
Beginning to end, Bucket Knight took an hour to turn on, beat, and get every achievement. This ended up being a game that required a lot of patience, as the controls, collision, textures, and basically everything else ended up being an absolute mess. I couldn’t help but ask the entire way through the game if there was any quality assurance put into it.
Being able to come up with the most ridiculous of health centers, witnessing the wackiest of diseases the developers could come up with, and draining every single patient’s wallet dry is enough to put a gigantic smile on my face. Now, if only Two Point Studios could come up with a spiritual successor to Sim Theme Park as well…
This might be the first time in which a fighting game with such a horrendously small roster size hasn’t infuriated me to death. Granblue Fantasy: Versus‘ single player campaign is so lengthy and enjoyable that it made me almost forget that there’s also an arcade mode in it. It felt more like a side-scrolling action RPG first with an arcade fighting mode added as a bonus, and I’m fine with that.
All in all, Langrisser I & II is a wonderful remake, giving not only a new era of fans, but a whole new demographic of fans access to a style of game that has finally found a solid following outside of Japan. Between the two games, following the story and doing your best not to lose characters, you can expect 60-70 hours of non stop, tactical turn-based RPG that will feel like games you may already be familiar with, but will require much more thought than ever needed before.
I always enjoy seeing a true classic get a new lease on life, especially when they look as nice as this one. Some parts have aged better than others, but I think it’s a true testament to Interplay’s genius just how playable Wasteland remains overall. It can take a few minutes to get used to and it’s not an easy game, but it’s worth the investment.
I was worried that Yakuza 4 wouldn’t win me over as Kiryu would have to share his screentime with three other newcomers, but that concern disappeared pretty quickly. I should never doubt those screenwriters, as they have managed to come up not only with brand new characters that were extremely likable, but they have also managed to intertwine their stories in a masterful, quasi-Hollywood way.
I might have a few gripes with the Switch version of Metro 2033 Redux, namely the limitations imposed by the joycons and its insanely long loading times, but I need to commend how impressive it is to have a game of this scope running so beautifully on the Switch’s hardware.
3000th Duel is a thrilling game that does a fair job of blending 2D metroidvania-esque action and platforming with Souls-like bosses and leveling up structure. It’s a beautiful game, even if not all of the environments are the most dynamic, and it runs incredibly smooth. The stark contrast in difficulty for bosses and normal foes can be a bit shocking at first, but you’ll quickly be able to enjoy to the carnage of the hack ‘n slash sections as well as the strategic intricacies of the boss battles.
I’ll admit I was pretty skeptical with the Switch port of Darksiders Genesis, based on the disappointing port of Darksiders 2 to the system. So I was pleasantly surprised by the successful port over to Switch, even though it is not perfect. It’s definitely worth playing, especially if you’ve never tried it before.